CombinePolyData

VTKExamples/Cxx/Filtering/CombinePolyData


Description

This example reads two .vtp files (or produces them if not specified as command line arguments), combines them, and displays the result to the screen.

Other Languages

See (Python)

Code

CombinePolyData.cxx

#include <vtkSmartPointer.h>
#include <vtkAppendPolyData.h>

#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkConeSource.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkCleanPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>

int main(int argc, char *argv[])
{
  vtkSmartPointer<vtkPolyData> input1 =
    vtkSmartPointer<vtkPolyData>::New();
  vtkSmartPointer<vtkPolyData> input2 =
    vtkSmartPointer<vtkPolyData>::New();

  if(argc == 1) //command line arguments not specified
  {
    vtkSmartPointer<vtkSphereSource> sphereSource =
      vtkSmartPointer<vtkSphereSource>::New();
    sphereSource->SetCenter(5,0,0);
    sphereSource->Update();

    input1->ShallowCopy(sphereSource->GetOutput());

    vtkSmartPointer<vtkConeSource> coneSource =
      vtkSmartPointer<vtkConeSource>::New();
    coneSource->Update();

    input2->ShallowCopy(coneSource->GetOutput());
  }
  else
  {
    if(argc != 3)
    {
      std::cout << "argc = " << argc << std::endl;
      std::cout << "Required arguments: File1 File2" << std::endl;
      return EXIT_FAILURE;
    }
    std::string inputFilename1 = argv[1];
    std::string inputFilename2 = argv[2];
    vtkSmartPointer<vtkXMLPolyDataReader> reader1 =
      vtkSmartPointer<vtkXMLPolyDataReader>::New();
    reader1->SetFileName(inputFilename1.c_str());
    reader1->Update();
    input1->ShallowCopy(reader1->GetOutput());

    vtkSmartPointer<vtkXMLPolyDataReader> reader2 =
      vtkSmartPointer<vtkXMLPolyDataReader>::New();
    reader2->SetFileName(inputFilename2.c_str());
    reader2->Update();
    input2->ShallowCopy(reader2->GetOutput());
  }

  //Append the two meshes
  vtkSmartPointer<vtkAppendPolyData> appendFilter =
    vtkSmartPointer<vtkAppendPolyData>::New();
  appendFilter->AddInputData(input1);
  appendFilter->AddInputData(input2);

  // Remove any duplicate points.
  vtkSmartPointer<vtkCleanPolyData> cleanFilter =
    vtkSmartPointer<vtkCleanPolyData>::New();
  cleanFilter->SetInputConnection(appendFilter->GetOutputPort());
  cleanFilter->Update();

  //Create a mapper and actor
  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(cleanFilter->GetOutputPort());

  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  //Create a renderer, render window, and interactor
  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  //Add the actors to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(colors->GetColor3d("Crimson").GetData());

  //Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(CombinePolyData)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(CombinePolyData MACOSX_BUNDLE CombinePolyData.cxx )

target_link_libraries(CombinePolyData ${VTK_LIBRARIES})

Download and Build CombinePolyData

Click here to download CombinePolyData and its CMakeLists.txt file. Once the tarball CombinePolyData.tar has been downloaded and extracted,

cd CombinePolyData/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./CombinePolyData

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.