TensorAxes
VTKExamples/Cxx/VisualizationAlgorithms/TensorAxes
Description¶
This example visualizes the analytical results of Boussinesq's problem from Saada. The figure shows the results by displaying the scaled and oriented principal axes of the stress tensor. (These are called tensor axes.)
Code¶
TensorAxes.cxx
// Translated from tenAxes.tcl #include <vtkAxes.h> #include <vtkCamera.h> #include <vtkConeSource.h> #include <vtkImageDataGeometryFilter.h> #include <vtkLookupTable.h> #include <vtkNamedColors.h> #include <vtkOutlineFilter.h> #include <vtkPointLoad.h> #include <vtkPolyDataMapper.h> #include <vtkProp3D.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSmartPointer.h> #include <vtkTensorGlyph.h> #include <vtkTubeFilter.h> namespace { void MakeLogLUT(vtkLookupTable* lut); } int main(int, char*[]) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Create the RenderWindow, Renderer and interactive renderer. // vtkSmartPointer<vtkRenderer> ren = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(ren); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // Generate the tensors. vtkSmartPointer<vtkPointLoad> ptLoad = vtkSmartPointer<vtkPointLoad>::New(); ptLoad->SetLoadValue(100.0); ptLoad->SetSampleDimensions(6, 6, 6); ptLoad->ComputeEffectiveStressOn(); ptLoad->SetModelBounds(-10, 10, -10, 10, -10, 10); // Extract a plane of data. vtkSmartPointer<vtkImageDataGeometryFilter> plane = vtkSmartPointer<vtkImageDataGeometryFilter>::New(); plane->SetInputConnection(ptLoad->GetOutputPort()); plane->SetExtent(2, 2, 0, 99, 0, 99); // Generate the tensor axes. vtkSmartPointer<vtkAxes> axes = vtkSmartPointer<vtkAxes>::New(); axes->SetScaleFactor(0.5); vtkSmartPointer<vtkTubeFilter> tubeAxes = vtkSmartPointer<vtkTubeFilter>::New(); tubeAxes->SetInputConnection(axes->GetOutputPort()); tubeAxes->SetRadius(0.1); tubeAxes->SetNumberOfSides(6); vtkSmartPointer<vtkTensorGlyph> tensorAxes = vtkSmartPointer<vtkTensorGlyph>::New(); tensorAxes->SetInputConnection(ptLoad->GetOutputPort()); tensorAxes->SetSourceConnection(axes->GetOutputPort()); tensorAxes->SetScaleFactor(10); tensorAxes->ClampScalingOn(); // Map contour vtkSmartPointer<vtkLookupTable> lut = vtkSmartPointer<vtkLookupTable>::New(); MakeLogLUT(lut); vtkSmartPointer<vtkPolyDataMapper> tensorAxesMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); tensorAxesMapper->SetInputConnection(tensorAxes->GetOutputPort()); tensorAxesMapper->SetLookupTable(lut); plane->Update(); // force update for scalar range tensorAxesMapper->SetScalarRange(plane->GetOutput()->GetScalarRange()); vtkSmartPointer<vtkActor> tensorActor = vtkSmartPointer<vtkActor>::New(); tensorActor->SetMapper(tensorAxesMapper); // Create an outline around the data. // vtkSmartPointer<vtkOutlineFilter> outline = vtkSmartPointer<vtkOutlineFilter>::New(); outline->SetInputConnection(ptLoad->GetOutputPort()); vtkSmartPointer<vtkPolyDataMapper> outlineMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); outlineMapper->SetInputConnection(outline->GetOutputPort()); vtkSmartPointer<vtkActor> outlineActor = vtkSmartPointer<vtkActor>::New(); outlineActor->SetMapper(outlineMapper); outlineActor->GetProperty()->SetColor(colors->GetColor3d("Black").GetData()); // // Create a cone whose apex indicates the application of load. // vtkSmartPointer<vtkConeSource> coneSrc = vtkSmartPointer<vtkConeSource>::New(); coneSrc->SetRadius(0.5); coneSrc->SetHeight(2); vtkSmartPointer<vtkPolyDataMapper> coneMap = vtkSmartPointer<vtkPolyDataMapper>::New(); coneMap->SetInputConnection(coneSrc->GetOutputPort()); vtkSmartPointer<vtkActor> coneActor = vtkSmartPointer<vtkActor>::New(); coneActor->SetMapper(coneMap); coneActor->SetPosition(0, 0, 11); coneActor->RotateY(90); coneActor->GetProperty()->SetColor(colors->GetColor3d("BurlyWood").GetData()); vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New(); camera->SetFocalPoint(0.113766, -1.13665, -1.01919); camera->SetPosition(-29.4886, -63.1488, 26.5807); camera->SetViewAngle(24.4617); camera->SetViewUp(0.17138, 0.331163, 0.927879); camera->SetClippingRange(1, 100); ren->AddActor(tensorActor); ren->AddActor(outlineActor); ren->AddActor(coneActor); ren->SetBackground(colors->GetColor3d("WhiteSmoke").GetData()); ren->SetActiveCamera(camera); renWin->SetSize(512, 512); iren->Initialize(); renWin->Render(); iren->Start(); return EXIT_SUCCESS; } namespace { void MakeLogLUT(vtkLookupTable* lut) { // Original lut->SetScaleToLog10(); lut->SetHueRange(.6667, 0.0); lut->Build(); } }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(TensorAxes) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(TensorAxes MACOSX_BUNDLE TensorAxes.cxx ) target_link_libraries(TensorAxes ${VTK_LIBRARIES})
Download and Build TensorAxes¶
Click here to download TensorAxes and its CMakeLists.txt file. Once the tarball TensorAxes.tar has been downloaded and extracted,
cd TensorAxes/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TensorAxes
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.