# StructuredDataTypes

VTKExamples/Cxx/Visualization/StructuredDataTypes

### Code

StructuredDataTypes.cxx

    #include <vtkVersion.h>
    #include <vtkSmartPointer.h>
    #include <vtkDataSetMapper.h>
    #include <vtkProperty.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>
    #include <vtkTransform.h>
    #include <vtkDoubleArray.h>
    #include <vtkImageData.h>
    #include <vtkRectilinearGrid.h>
    #include <vtkStructuredGrid.h>
    #include <vtkXMLImageDataWriter.h>
    #include <vtkXMLRectilinearGridWriter.h>
    #include <vtkXMLStructuredGridWriter.h>

    static void ImageData(vtkImageData* data, const int gridSize);
    static void RectilinearGrid(vtkRectilinearGrid* data, const int gridSize);
    static void StructuredGrid(vtkStructuredGrid* data, const int gridSize);

    int main(int, char *[])
    {
      int gridSize = 5;
      vtkSmartPointer<vtkImageData> imageData =
        vtkSmartPointer<vtkImageData>::New();
      ImageData(imageData, gridSize);
      vtkSmartPointer<vtkDataSetMapper> imageDataMapper =
        vtkSmartPointer<vtkDataSetMapper>::New();
    #if VTK_MAJOR_VERSION <= 5
      imageDataMapper->SetInputConnection(imageData->GetProducerPort());
    #else
      imageDataMapper->SetInputData(imageData);
      imageDataMapper->ScalarVisibilityOff();
    #endif
      vtkSmartPointer<vtkActor> imageDataActor =
        vtkSmartPointer<vtkActor>::New();
      imageDataActor->GetProperty()->SetRepresentationToWireframe();
      imageDataActor->SetMapper(imageDataMapper);

      vtkSmartPointer<vtkRectilinearGrid> rectilinearGrid =
        vtkSmartPointer<vtkRectilinearGrid>::New();
      RectilinearGrid(rectilinearGrid, gridSize);
      vtkSmartPointer<vtkDataSetMapper> rectilinearGridMapper =
        vtkSmartPointer<vtkDataSetMapper>::New();
    #if VTK_MAJOR_VERSION <= 5
      rectilinearGridMapper->SetInputConnection(rectilinearGrid->GetProducerPort());
    #else
      rectilinearGridMapper->SetInputData(rectilinearGrid);
    #endif
      vtkSmartPointer<vtkActor> rectilinearGridActor =
        vtkSmartPointer<vtkActor>::New();
      rectilinearGridActor->GetProperty()->SetRepresentationToWireframe();
      rectilinearGridActor->SetMapper(rectilinearGridMapper);

      vtkSmartPointer<vtkStructuredGrid> structuredGrid =
        vtkSmartPointer<vtkStructuredGrid>::New();
      StructuredGrid(structuredGrid, gridSize);
      vtkSmartPointer<vtkDataSetMapper> structuredGridMapper =
        vtkSmartPointer<vtkDataSetMapper>::New();
    #if VTK_MAJOR_VERSION <= 5
      structuredGridMapper->SetInputConnection(structuredGrid->GetProducerPort());
    #else
      structuredGridMapper->SetInputData(structuredGrid);
    #endif
      vtkSmartPointer<vtkActor> structuredGridActor =
        vtkSmartPointer<vtkActor>::New();
      structuredGridActor->GetProperty()->SetRepresentationToWireframe();
      structuredGridActor->SetMapper(structuredGridMapper);

      // There will be one render window
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->SetSize(600, 300);

      // And one interactor
      vtkSmartPointer<vtkRenderWindowInteractor> interactor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      interactor->SetRenderWindow(renderWindow);

      // Define viewport ranges
      // (xmin, ymin, xmax, ymax)
      double leftViewport[4] = {0.0, 0.0, 0.33, 1.0};
      double centerViewport[4] = {0.33, 0.0, 0.66, 1.0};
      double rightViewport[4] = {0.66, 0.0, 1.0, 1.0};

      // Setup three renderers
      vtkSmartPointer<vtkRenderer> leftRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderWindow->AddRenderer(leftRenderer);
      leftRenderer->SetViewport(leftViewport);
      leftRenderer->SetBackground(.6, .5, .4);

      vtkSmartPointer<vtkRenderer> centerRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderWindow->AddRenderer(centerRenderer);
      centerRenderer->SetViewport(centerViewport);
      centerRenderer->SetBackground(.4, .5, .6);

      vtkSmartPointer<vtkRenderer> rightRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderWindow->AddRenderer(rightRenderer);
      rightRenderer->SetViewport(rightViewport);
      rightRenderer->SetBackground(.5, .4, .6);

      // Add the image on the left, rectilinear in the center, structured on the right
      leftRenderer->AddActor(imageDataActor);
      centerRenderer->AddActor(rectilinearGridActor);
      rightRenderer->AddActor(structuredGridActor);

      leftRenderer->ResetCamera();
      centerRenderer->ResetCamera();
      rightRenderer->ResetCamera();
      //rightRenderer->GetActiveCamera()->Azimuth(30);
      //rightRenderer->GetActiveCamera()->Elevation(30);

      renderWindow->Render();
      interactor->Start();
      return EXIT_SUCCESS;
    }

    void ImageData(vtkImageData* data, const int gridSize)
    {

      data->SetExtent(0,gridSize-1,0,gridSize-1,0,gridSize-1);
    #if VTK_MAJOR_VERSION <= 5
      data->SetNumberOfScalarComponents(1);
      data->SetScalarTypeToDouble();
    #else
      data->AllocateScalars(VTK_DOUBLE,1);
    #endif
      vtkSmartPointer<vtkXMLImageDataWriter> writer =
        vtkSmartPointer<vtkXMLImageDataWriter>::New();
      writer->SetFileName("imagedata.vti");
    #if VTK_MAJOR_VERSION <= 5
      writer->SetInputConnection(data->GetProducerPort());
    #else
      writer->SetInputData(data);
    #endif
      writer->Write();
    }

    void RectilinearGrid(vtkRectilinearGrid* data, const int gridSize)
    {

      data->SetExtent(0,gridSize-1,0,gridSize-1,0,gridSize-1);

      vtkSmartPointer<vtkDoubleArray> xCoords =
        vtkSmartPointer<vtkDoubleArray>::New();
      xCoords->SetNumberOfComponents(1);
      vtkSmartPointer<vtkDoubleArray> yCoords =
        vtkSmartPointer<vtkDoubleArray>::New();
      yCoords->SetNumberOfComponents(1);
      vtkSmartPointer<vtkDoubleArray> zCoords =
        vtkSmartPointer<vtkDoubleArray>::New();
      zCoords->SetNumberOfComponents(1);

      for(int i = 0; i < gridSize; i++)
      {
        if(i == 0)
        {
          xCoords->InsertNextValue(0);
          yCoords->InsertNextValue(0);
          zCoords->InsertNextValue(0);
          continue;
        }
        double oldX = xCoords->GetValue(i-1);
        double oldY = xCoords->GetValue(i-1);
        double oldZ = xCoords->GetValue(i-1);
        xCoords->InsertNextValue(oldX + i*i);
        yCoords->InsertNextValue(oldY + i*i);
        zCoords->InsertNextValue(oldZ + i*i);
      }

      data->SetXCoordinates(xCoords);
      data->SetYCoordinates(yCoords);
      data->SetZCoordinates(zCoords);

      vtkSmartPointer<vtkXMLRectilinearGridWriter> writer =
        vtkSmartPointer<vtkXMLRectilinearGridWriter>::New();
      writer->SetFileName("rectilineargrid.vtr");
    #if VTK_MAJOR_VERSION <= 5
      writer->SetInputConnection(data->GetProducerPort());
    #else
      writer->SetInputData(data);
    #endif
      writer->Write();
    }

    void StructuredGrid(vtkStructuredGrid* data, const int gridSize)
    {
      data->SetExtent(0,gridSize-1,0,gridSize-1,0,gridSize-1);
      vtkSmartPointer<vtkPoints> points =
        vtkSmartPointer<vtkPoints>::New();

      vtkSmartPointer<vtkTransform> transform =
        vtkSmartPointer<vtkTransform>::New();
      transform->RotateZ(30);

      for(int k = 0; k < gridSize; k++)
      {
        for(int j = 0; j < gridSize; j++)
        {
          for(int i = 0; i < gridSize; i++)
          {
            double p[4];
            p[0] = i;
            p[1] = j;
            p[2] = k;
            p[3] = 1;
            double pout[4];
            transform->MultiplyPoint(p, pout);

            points->InsertNextPoint(pout[0], pout[1], pout[2]);
          }
        }
      }

      data->SetPoints(points);

      vtkSmartPointer<vtkXMLStructuredGridWriter> writer =
        vtkSmartPointer<vtkXMLStructuredGridWriter>::New();
      writer->SetFileName("structuredgrid.vts");
    #if VTK_MAJOR_VERSION <= 5
      writer->SetInputConnection(data->GetProducerPort());
    #else
      writer->SetInputData(data);
    #endif
      writer->Write();
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(StructuredDataTypes)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(StructuredDataTypes MACOSX_BUNDLE StructuredDataTypes.cxx )

    target_link_libraries(StructuredDataTypes ${VTK_LIBRARIES})

### Download and Build StructuredDataTypes

Click here to download StructuredDataTypes and its CMakeLists.txt file. Once the tarball StructuredDataTypes.tar has been downloaded and extracted,

    cd StructuredDataTypes/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./StructuredDataTypes

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.