# Glyph3D

VTKExamples/Cxx/Filtering/Glyph3D

### Description

This example applies an object at every point. We use a cube for the demo.

### Code

Glyph3D.cxx

    #include <vtkVersion.h>
    #include <vtkSmartPointer.h>
    #include <vtkCubeSource.h>
    #include <vtkPolyData.h>
    #include <vtkPoints.h>
    #include <vtkGlyph3D.h>
    #include <vtkCellArray.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkActor.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindowInteractor.h>

    int main(int, char *[])
    {
      vtkSmartPointer<vtkPoints> points =
        vtkSmartPointer<vtkPoints>::New();
      points->InsertNextPoint(0,0,0);
      points->InsertNextPoint(1,1,1);
      points->InsertNextPoint(2,2,2);
      vtkSmartPointer<vtkPolyData> polydata =
        vtkSmartPointer<vtkPolyData>::New();
      polydata->SetPoints(points);

      // Create anything you want here, we will use a cube for the demo.
      vtkSmartPointer<vtkCubeSource> cubeSource =
          vtkSmartPointer<vtkCubeSource>::New();

      vtkSmartPointer<vtkGlyph3D> glyph3D =
        vtkSmartPointer<vtkGlyph3D>::New();
    #if VTK_MAJOR_VERSION <= 5
      glyph3D->SetSource(cubeSource->GetOutput());
      glyph3D->SetInput(polydata);
    #else
      glyph3D->SetSourceConnection(cubeSource->GetOutputPort());
      glyph3D->SetInputData(polydata);
    #endif
      glyph3D->Update();

      // Visualize
      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(glyph3D->GetOutputPort());

      vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);

      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      renderer->AddActor(actor);
      renderer->SetBackground(.3, .6, .3); // Background color green

      renderWindow->Render();
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(Glyph3D)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(Glyph3D MACOSX_BUNDLE Glyph3D.cxx )

    target_link_libraries(Glyph3D ${VTK_LIBRARIES})

### Download and Build Glyph3D

Click here to download Glyph3D and its CMakeLists.txt file. Once the tarball Glyph3D.tar has been downloaded and extracted,

    cd Glyph3D/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./Glyph3D

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.