# ImplicitPolyDataDistance

VTKExamples/Cxx/PolyData/ImplicitPolyDataDistance

### Description

NOTE: This example requires version 5.9.20111206 or higher.

### Code

ImplicitPolyDataDistance.cxx

    #include <vtkVersion.h>
    #include <vtkImplicitPolyDataDistance.h>

    #include <vtkActor.h>
    #include <vtkFloatArray.h>
    #include <vtkPointData.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkProperty.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkSmartPointer.h>
    #include <vtkSphereSource.h>
    #include <vtkVertexGlyphFilter.h>

    int main(int, char *[])
    {
      vtkSmartPointer<vtkSphereSource> sphereSource =
        vtkSmartPointer<vtkSphereSource>::New();
      sphereSource->SetCenter(0.0, 0.0, 0.0);
      sphereSource->SetRadius(1.0f);
      sphereSource->Update();
      vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      sphereMapper->SetInputConnection( sphereSource->GetOutputPort() );
      sphereMapper->ScalarVisibilityOff();
      vtkSmartPointer<vtkActor> sphereActor =
        vtkSmartPointer<vtkActor>::New();
      sphereActor->SetMapper( sphereMapper );
      sphereActor->GetProperty()->SetOpacity(.3);
      sphereActor->GetProperty()->SetColor(1,0,0);

      vtkSmartPointer<vtkImplicitPolyDataDistance> implicitPolyDataDistance =
        vtkSmartPointer<vtkImplicitPolyDataDistance>::New();
      implicitPolyDataDistance->SetInput(sphereSource->GetOutput());

      // Setup a grid
      vtkSmartPointer<vtkPoints> points =
        vtkSmartPointer<vtkPoints>::New();
      float step = 0.1;
      for(float x = - 2.0; x <= 2.0; x += step)
      {
        for(float y = - 2.0; y <= 2.0; y += step)
        {
          for(float z = - 2.0; z <= 2.0; z += step)
          {
            points->InsertNextPoint(x,y,z);
          }
        }
      }

      // Add distances to each point
      vtkSmartPointer<vtkFloatArray> signedDistances =
        vtkSmartPointer<vtkFloatArray>::New();
      signedDistances->SetNumberOfComponents(1);
      signedDistances->SetName("SignedDistances");

      // Evaluate the signed distance function at all of the grid points
      for(vtkIdType pointId = 0; pointId < points->GetNumberOfPoints(); ++pointId)
      {
        double p[3];
        points->GetPoint(pointId, p);
        float signedDistance = implicitPolyDataDistance->EvaluateFunction(p);
        signedDistances->InsertNextValue(signedDistance);
      }

      vtkSmartPointer<vtkPolyData> polyData =
        vtkSmartPointer<vtkPolyData>::New();
      polyData->SetPoints(points);
      polyData->GetPointData()->SetScalars(signedDistances);

      vtkSmartPointer<vtkVertexGlyphFilter> vertexGlyphFilter =
        vtkSmartPointer<vtkVertexGlyphFilter>::New();
    #if VTK_MAJOR_VERSION <= 5
      vertexGlyphFilter->SetInputConnection(polyData->GetProducerPort());
    #else
      vertexGlyphFilter->SetInputData(polyData);
    #endif
      vertexGlyphFilter->Update();

      vtkSmartPointer<vtkPolyDataMapper> signedDistanceMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      signedDistanceMapper->SetInputConnection(vertexGlyphFilter->GetOutputPort());
      signedDistanceMapper->ScalarVisibilityOn();

      vtkSmartPointer<vtkActor> signedDistanceActor =
        vtkSmartPointer<vtkActor>::New();
      signedDistanceActor->SetMapper( signedDistanceMapper );

      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderer->AddViewProp(sphereActor);
      renderer->AddViewProp(signedDistanceActor);

      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer( renderer );

      vtkSmartPointer<vtkRenderWindowInteractor> renWinInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renWinInteractor->SetRenderWindow( renderWindow );

      renderWindow->Render();
      renWinInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ImplicitPolyDataDistance)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ImplicitPolyDataDistance MACOSX_BUNDLE ImplicitPolyDataDistance.cxx )

    target_link_libraries(ImplicitPolyDataDistance ${VTK_LIBRARIES})

### Download and Build ImplicitPolyDataDistance

Click here to download ImplicitPolyDataDistance and its CMakeLists.txt file. Once the tarball ImplicitPolyDataDistance.tar has been downloaded and extracted,

    cd ImplicitPolyDataDistance/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ImplicitPolyDataDistance

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.