# IterativeClosestPointsTransform

VTKExamples/Cxx/Filtering/IterativeClosestPointsTransform

### Description

This demo produces target points (green) which are at the origin and unit length along each axis. It then perturbs the points and shifts each of them .3 in +y direction - the resulting points are the "source" points (red). It then attempts to move the source points as close as possible to the target points. The resulting points are shown in blue. The noise is added to make the example more realistic. Also, the noise ensures nothing was done wrong (i.e. accidentally using the target points as the result and claiming it worked perfectly when in fact nothing happened!)

### Code

IterativeClosestPointsTransform.cxx

    #include <vtkVersion.h>
    #include <vtkSmartPointer.h>
    #include <vtkTransform.h>
    #include <vtkVertexGlyphFilter.h>
    #include <vtkPoints.h>
    #include <vtkPolyData.h>
    #include <vtkCellArray.h>
    #include <vtkIterativeClosestPointTransform.h>
    #include <vtkTransformPolyDataFilter.h>
    #include <vtkLandmarkTransform.h>
    #include <vtkMath.h>
    #include <vtkMatrix4x4.h>
    #include <vtkXMLPolyDataWriter.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkActor.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkXMLPolyDataReader.h>
    #include <vtkProperty.h>

    namespace
    {
    void CreatePolyData(vtkSmartPointer<vtkPolyData> polydata);
    void PerturbPolyData(vtkSmartPointer<vtkPolyData> polydata);
    void TranslatePolyData(vtkSmartPointer<vtkPolyData> polydata);
    }

    int main(int argc, char *argv[])
    {
      vtkSmartPointer<vtkPolyData> source =
        vtkSmartPointer<vtkPolyData>::New();
      vtkSmartPointer<vtkPolyData> target =
        vtkSmartPointer<vtkPolyData>::New();

      if(argc == 3)
      {
        std::cout << "Reading data..." << std::endl;
        std::string strSource = argv[1];
        std::string strTarget = argv[2];
        vtkSmartPointer<vtkXMLPolyDataReader> sourceReader =
          vtkSmartPointer<vtkXMLPolyDataReader>::New();
        sourceReader->SetFileName(strSource.c_str());
        sourceReader->Update();
        source->ShallowCopy(sourceReader->GetOutput());

        vtkSmartPointer<vtkXMLPolyDataReader> targetReader =
          vtkSmartPointer<vtkXMLPolyDataReader>::New();
        targetReader->SetFileName(strTarget.c_str());
        targetReader->Update();
        target->ShallowCopy(targetReader->GetOutput());
      }
      else
      {
        std::cout << "Creating data..." << std::endl;
        CreatePolyData(source);
        target->ShallowCopy(source);
        TranslatePolyData(target);
        PerturbPolyData(target);
      }

      // Setup ICP transform
      vtkSmartPointer<vtkIterativeClosestPointTransform> icp =
          vtkSmartPointer<vtkIterativeClosestPointTransform>::New();
      icp->SetSource(source);
      icp->SetTarget(target);
      icp->GetLandmarkTransform()->SetModeToRigidBody();
      icp->SetMaximumNumberOfIterations(20);
      //icp->StartByMatchingCentroidsOn();
      icp->Modified();
      icp->Update();

      // Get the resulting transformation matrix (this matrix takes the source points to the target points)
      vtkSmartPointer<vtkMatrix4x4> m = icp->GetMatrix();
      std::cout << "The resulting matrix is: " << *m << std::endl;

      // Transform the source points by the ICP solution
      vtkSmartPointer<vtkTransformPolyDataFilter> icpTransformFilter =
        vtkSmartPointer<vtkTransformPolyDataFilter>::New();
    #if VTK_MAJOR_VERSION <= 5
      icpTransformFilter->SetInput(source);
    #else
      icpTransformFilter->SetInputData(source);
    #endif
      icpTransformFilter->SetTransform(icp);
      icpTransformFilter->Update();

      /*
      // If you need to take the target points to the source points, the matrix is:
      icp->Inverse();
      vtkSmartPointer<vtkMatrix4x4> minv = icp->GetMatrix();
      std::cout << "The resulting inverse matrix is: " << *minv << std::cout;
      */

      // Visualize
      vtkSmartPointer<vtkPolyDataMapper> sourceMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    #if VTK_MAJOR_VERSION <= 5
      sourceMapper->SetInputConnection(source->GetProducerPort());
    #else
      sourceMapper->SetInputData(source);
    #endif

      vtkSmartPointer<vtkActor> sourceActor =
        vtkSmartPointer<vtkActor>::New();
      sourceActor->SetMapper(sourceMapper);
      sourceActor->GetProperty()->SetColor(1,0,0);
      sourceActor->GetProperty()->SetPointSize(4);

      vtkSmartPointer<vtkPolyDataMapper> targetMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    #if VTK_MAJOR_VERSION <= 5
      targetMapper->SetInputConnection(target->GetProducerPort());
    #else
      targetMapper->SetInputData(target);
    #endif

      vtkSmartPointer<vtkActor> targetActor =
        vtkSmartPointer<vtkActor>::New();
      targetActor->SetMapper(targetMapper);
      targetActor->GetProperty()->SetColor(0,1,0);
      targetActor->GetProperty()->SetPointSize(4);

      vtkSmartPointer<vtkPolyDataMapper> solutionMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      solutionMapper->SetInputConnection(icpTransformFilter->GetOutputPort());

      vtkSmartPointer<vtkActor> solutionActor =
        vtkSmartPointer<vtkActor>::New();
      solutionActor->SetMapper(solutionMapper);
      solutionActor->GetProperty()->SetColor(0,0,1);
      solutionActor->GetProperty()->SetPointSize(3);

      // Create a renderer, render window, and interactor
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      // Add the actor to the scene
      renderer->AddActor(sourceActor);
      renderer->AddActor(targetActor);
      renderer->AddActor(solutionActor);
      renderer->SetBackground(.3, .6, .3); // Background color green

      // Render and interact
      renderWindow->Render();
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

    namespace // anonymous
    {

    void CreatePolyData(vtkSmartPointer<vtkPolyData> polydata)
    {
      // This function creates a set of 4 points (the origin and a point unit distance along each axis)

      vtkSmartPointer<vtkPoints> points =
        vtkSmartPointer<vtkPoints>::New();

      // Create points
      double origin[3] = {0.0, 0.0, 0.0};
      points->InsertNextPoint(origin);
      double p1[3] = {1.0, 0.0, 0.0};
      points->InsertNextPoint(p1);
      double p2[3] = {0.0, 1.0, 0.0};
      points->InsertNextPoint(p2);
      double p3[3] = {0.0, 0.0, 1.0};
      points->InsertNextPoint(p3);

      vtkSmartPointer<vtkPolyData> temp =
        vtkSmartPointer<vtkPolyData>::New();
      temp->SetPoints(points);

      vtkSmartPointer<vtkVertexGlyphFilter> vertexFilter =
        vtkSmartPointer<vtkVertexGlyphFilter>::New();
    #if VTK_MAJOR_VERSION <= 5
      vertexFilter->SetInputConnection(temp->GetProducerPort());
    #else
      vertexFilter->SetInputData(temp);
    #endif
      vertexFilter->Update();

      polydata->ShallowCopy(vertexFilter->GetOutput());
    }

    void PerturbPolyData(vtkSmartPointer<vtkPolyData> polydata)
    {
      vtkSmartPointer<vtkPoints> points =
        vtkSmartPointer<vtkPoints>::New();
      points->ShallowCopy(polydata->GetPoints());

      for(vtkIdType i = 0; i < points->GetNumberOfPoints(); i++)
      {
        double p[3];
        points->GetPoint(i, p);
        double perturb[3];
        if(i%3 == 0)
        {
          perturb[0] = .1; perturb[1] = 0; perturb[2] = 0;
        }
        else if(i%3 == 1)
        {
          perturb[0] = 0; perturb[1] = .1; perturb[2] = 0;
        }
        else
        {
          perturb[0] = 0; perturb[1] = 0; perturb[2] = .1;
        }

        for(unsigned int j = 0; j < 3; j++)
        {
          p[j] += perturb[j];
        }
        points->SetPoint(i, p);
      }

      polydata->SetPoints(points);

    }

    void TranslatePolyData(vtkSmartPointer<vtkPolyData> polydata)
    {
      vtkSmartPointer<vtkTransform> transform =
        vtkSmartPointer<vtkTransform>::New();
      transform->Translate(0,.3,0);

      vtkSmartPointer<vtkTransformPolyDataFilter> transformFilter =
        vtkSmartPointer<vtkTransformPolyDataFilter>::New();
    #if VTK_MAJOR_VERSION <= 5
      transformFilter->SetInputConnection(polydata->GetProducerPort());
    #else
      transformFilter->SetInputData(polydata);
    #endif
      transformFilter->SetTransform(transform);
      transformFilter->Update();

      polydata->ShallowCopy(transformFilter->GetOutput());
    }

    } // end anonymous namespace

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(IterativeClosestPointsTransform)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(IterativeClosestPointsTransform MACOSX_BUNDLE IterativeClosestPointsTransform.cxx )

    target_link_libraries(IterativeClosestPointsTransform ${VTK_LIBRARIES})

### Download and Build IterativeClosestPointsTransform

Click here to download IterativeClosestPointsTransform and its CMakeLists.txt file. Once the tarball IterativeClosestPointsTransform.tar has been downloaded and extracted,

    cd IterativeClosestPointsTransform/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./IterativeClosestPointsTransform

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.