# ProjectSphere

VTKExamples/Cxx/Visualization/ProjectSphere

### Code

ProjectSphere.cxx

    #include <vtkSmartPointer.h>

    #include <vtkProjectSphereFilter.h>
    #include <vtkElevationFilter.h>

    #include <vtkParametricSuperEllipsoid.h>
    #include <vtkParametricFunctionSource.h>

    #include <vtkPolyDataMapper.h>
    #include <vtkCamera.h>
    #include <vtkActor.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkPolyData.h>
    #include <vtkPointData.h>

    int main (int, char *[])
    {

      vtkSmartPointer<vtkParametricSuperEllipsoid> surface =
        vtkSmartPointer<vtkParametricSuperEllipsoid>::New();
      surface->SetN1(2.0);
      surface->SetN2(0.5);

      vtkSmartPointer<vtkParametricFunctionSource> source =
        vtkSmartPointer<vtkParametricFunctionSource>::New();
      source->SetParametricFunction(surface);

      vtkSmartPointer<vtkElevationFilter> elevationFilter =
        vtkSmartPointer<vtkElevationFilter>::New();
      elevationFilter->SetInputConnection(source->GetOutputPort());
      elevationFilter->SetLowPoint(0.0, 0.0, -4.0);
      elevationFilter->SetHighPoint(0.0, 0.0, 4.0);
      elevationFilter->Update();

      // Deep copy the point data since in some versions of VTK,
      // the ProjectSphereFilter modifies the input point data
     vtkSmartPointer<vtkPolyData> pd1 =
        vtkSmartPointer<vtkPolyData>::New();
      pd1->DeepCopy(elevationFilter->GetOutput());

      vtkSmartPointer<vtkProjectSphereFilter> sphereProject1 =
        vtkSmartPointer<vtkProjectSphereFilter>::New();
      sphereProject1->SetInputConnection(elevationFilter->GetOutputPort());
      sphereProject1->Update();

      vtkSmartPointer<vtkPolyDataMapper> mapper1 =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper1->SetInputConnection(sphereProject1->GetOutputPort());
      mapper1->SetScalarRange(sphereProject1->GetOutput()->GetPointData()->GetScalars()->GetRange());
      vtkSmartPointer<vtkActor> actor1 =
        vtkSmartPointer<vtkActor>::New();
      actor1->SetMapper(mapper1);

      vtkSmartPointer<vtkPolyDataMapper> mapper2 =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper2->SetInputData(pd1);
      mapper2->SetScalarRange(pd1->GetPointData()->GetScalars()->GetRange());
      vtkSmartPointer<vtkActor> actor2 =
        vtkSmartPointer<vtkActor>::New();
      actor2->SetMapper(mapper2);

      // A render window
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();

      // Define viewport ranges
      // (xmin, ymin, xmax, ymax)
      double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
      double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};

      // Setup both renderers
      vtkSmartPointer<vtkRenderer> leftRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderWindow->AddRenderer(leftRenderer);
      leftRenderer->SetViewport(leftViewport);
      leftRenderer->SetBackground(.6, .5, .4);

      vtkSmartPointer<vtkRenderer> rightRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderWindow->AddRenderer(rightRenderer);
      rightRenderer->SetViewport(rightViewport);
      rightRenderer->SetBackground(.4, .5, .6);

      leftRenderer->AddActor(actor2);
      rightRenderer->AddActor(actor1);

      // An interactor
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      leftRenderer->GetActiveCamera()->Azimuth(30);
      leftRenderer->GetActiveCamera()->Elevation(-30);
      leftRenderer->ResetCamera();

      // Render an image (lights and cameras are created automatically)
      renderWindow->SetSize(640, 480);
      renderWindow->Render();

      // Begin mouse interaction
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ProjectSphere)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ProjectSphere MACOSX_BUNDLE ProjectSphere.cxx )

    target_link_libraries(ProjectSphere ${VTK_LIBRARIES})

### Download and Build ProjectSphere

Click here to download ProjectSphere and its CMakeLists.txt file. Once the tarball ProjectSphere.tar has been downloaded and extracted,

    cd ProjectSphere/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ProjectSphere

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.