# FrenetSerretFrame

VTKExamples/Cxx/Remote/FrenetSerretFrame

### Description

This example requires the remote module ''SplineDrivenImageSampler.'' Check to see if the file ''SplineDrivenImageSlicer.remote.cmake'' exists in VTK/Remote. If it does not, copy this file to ''VTK/Remote/SplineDrivenImageSlicer.remote.cmake''.

Next

1. reconfigure with cmake.

2. Then enable the module setting ''Module_SplineDrivenImageSlicer:BOOL=ON''

3. `make`

The classes used in this example are described in A Spline-Driven Image Slicer. In the example, the normal vectors are yellow, the tangent vectors are red and the binormal vectors are green.

### Code

FrenetSerretFrame.cxx

    #include <vtkFrenetSerretFrame.h>

    #include <vtkSmartPointer.h>

    #include <vtkParametricSpline.h>
    #include <vtkParametricFunctionSource.h>

    #include <vtkSphereSource.h>
    #include <vtkArrowSource.h>
    #include <vtkGlyph3D.h>

    #include <vtkPointSource.h>
    #include <vtkPoints.h>
    #include <vtkPolyData.h>
    #include <vtkPointData.h>

    #include <vtkProperty.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkCamera.h>
    #include <vtkActor.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindowInteractor.h>

    static void MakeGlyphs(vtkPolyData *src, double size, vtkGlyph3D *glyph);

    int main(int, char *[])
    {
      // Generate  some random points
      int numberOfPoints = 8;
      vtkSmartPointer<vtkPointSource> pointSource =
        vtkSmartPointer<vtkPointSource>::New();
      pointSource->SetNumberOfPoints(numberOfPoints);
      pointSource->Update();

      vtkPoints* points = pointSource->GetOutput()->GetPoints();

      vtkSmartPointer<vtkParametricSpline> spline =
        vtkSmartPointer<vtkParametricSpline>::New();
      spline->SetPoints(points);

      vtkSmartPointer<vtkParametricFunctionSource> functionSource =
        vtkSmartPointer<vtkParametricFunctionSource>::New();
      functionSource->SetParametricFunction(spline);
      functionSource->SetUResolution(10 * numberOfPoints);
      functionSource->SetVResolution(10 * numberOfPoints);
      functionSource->SetWResolution(10 * numberOfPoints);

      // Create the frame
      vtkSmartPointer<vtkFrenetSerretFrame> frame =
        vtkSmartPointer<vtkFrenetSerretFrame>::New();
      frame->SetInputConnection(functionSource->GetOutputPort());
      frame->ConsistentNormalsOn();
      frame->Update();

      vtkSmartPointer<vtkGlyph3D> glyph3DNormals =
        vtkSmartPointer<vtkGlyph3D>::New();
      vtkSmartPointer<vtkGlyph3D> glyph3DTangents =
        vtkSmartPointer<vtkGlyph3D>::New();
      vtkSmartPointer<vtkGlyph3D> glyph3DBinormals =
        vtkSmartPointer<vtkGlyph3D>::New();

      // for each vector, create a Glyph3D and DeepCopy the output
      double radius = .05;
      frame->GetOutput()->GetPointData()->SetActiveVectors("FSNormals");
      MakeGlyphs(frame->GetOutput(), radius, glyph3DNormals.GetPointer());
      vtkSmartPointer<vtkPolyData> normalsPolyData =
        vtkSmartPointer<vtkPolyData>::New();
      normalsPolyData->DeepCopy(glyph3DNormals->GetOutput());

      frame->GetOutput()->GetPointData()->SetActiveVectors("FSTangents");
      MakeGlyphs(frame->GetOutput(), radius, glyph3DTangents.GetPointer());
      vtkSmartPointer<vtkPolyData> tangentsPolyData =
        vtkSmartPointer<vtkPolyData>::New();
      tangentsPolyData->DeepCopy(glyph3DTangents->GetOutput());

      frame->GetOutput()->GetPointData()->SetActiveVectors("FSBinormals");
      MakeGlyphs(frame->GetOutput(), radius, glyph3DBinormals.GetPointer());
      vtkSmartPointer<vtkPolyData> binormalsPolyData =
        vtkSmartPointer<vtkPolyData>::New();
      binormalsPolyData->DeepCopy(glyph3DBinormals->GetOutput());

    // Setup actors and mappers
      vtkSmartPointer<vtkPolyDataMapper> glyph3DNormalsMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      glyph3DNormalsMapper->SetInputData(normalsPolyData);

      vtkSmartPointer<vtkActor> glyph3DNormalsActor =
        vtkSmartPointer<vtkActor>::New();
      glyph3DNormalsActor->SetMapper(glyph3DNormalsMapper);
      glyph3DNormalsActor->GetProperty()->SetColor(0.8900, 0.8100, 0.3400);

      vtkSmartPointer<vtkPolyDataMapper> glyph3DTangentsMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      glyph3DTangentsMapper->SetInputData(tangentsPolyData);

      vtkSmartPointer<vtkActor> glyph3DTangentsActor =
        vtkSmartPointer<vtkActor>::New();
      glyph3DTangentsActor->SetMapper(glyph3DTangentsMapper);
      glyph3DTangentsActor->GetProperty()->SetColor(1.0000, 0.3882, 0.2784);

      vtkSmartPointer<vtkPolyDataMapper> glyph3DBinormalsMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      glyph3DBinormalsMapper->SetInputData(binormalsPolyData);

      vtkSmartPointer<vtkActor> glyph3DBinormalsActor =
        vtkSmartPointer<vtkActor>::New();
      glyph3DBinormalsActor->SetMapper(glyph3DBinormalsMapper);
      glyph3DBinormalsActor->GetProperty()->SetColor(0.1804,0.5451,0.3412);

      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(functionSource->GetOutputPort());

      vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);

      // Setup render window, renderer, and interactor
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      renderer->AddActor(glyph3DNormalsActor);
      renderer->AddActor(glyph3DTangentsActor);
      renderer->AddActor(glyph3DBinormalsActor);
      renderer->AddActor(actor);

      renderer->SetBackground(.4, .5, .7);

      // Pick a good view
      renderer->ResetCamera();
      renderer->GetActiveCamera()->Azimuth(120);
      renderer->GetActiveCamera()->Elevation(30);
      renderer->GetActiveCamera()->Dolly(1.8);
      renderer->ResetCameraClippingRange();

      renderWindow->SetSize(640, 480);
      renderWindow->Render();
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

    void MakeGlyphs(vtkPolyData *src, double size, vtkGlyph3D *glyph)
    {
      // Source for the glyph filter
      vtkSmartPointer<vtkArrowSource> arrow =
        vtkSmartPointer<vtkArrowSource>::New();
      arrow->SetTipResolution(16);
      arrow->SetTipLength(.3);
      arrow->SetTipRadius(.1);

      glyph->SetSourceConnection(arrow->GetOutputPort());
      glyph->SetInputData(src);
      glyph->SetVectorModeToUseVector();
      glyph->SetScaleModeToScaleByVector();
      glyph->SetScaleFactor(size);
      glyph->OrientOn();
      glyph->Update();
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(FrenetSerretFrame)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(FrenetSerretFrame MACOSX_BUNDLE FrenetSerretFrame.cxx )

    target_link_libraries(FrenetSerretFrame ${VTK_LIBRARIES})

### Download and Build FrenetSerretFrame

Click here to download FrenetSerretFrame and its CMakeLists.txt file. Once the tarball FrenetSerretFrame.tar has been downloaded and extracted,

    cd FrenetSerretFrame/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./FrenetSerretFrame

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.