# StippledLine

VTKExamples/Cxx/Rendering/StippledLine

### Description

VTK OpenGL2 no longer supports Stippled Lines. This example uses texture mapping to created stippled lines. Two parameters, StipplePattern and StippleRepeat, control the pattern of the stippled lines.

StipplePattern is a 16-bit binary pattern, 1 = pixel on, 0 = pixel off.

StippleRepeat is the stippling repeat factor of a Line, which specifies how many times each bit in the pattern is to be repeated.

It can be tricky to set the proper pattern and repeat, so experiment.

### Code

StippledLine.cxx

    #include <vtkDoubleArray.h>
    #include <vtkActor.h>
    #include <vtkProperty.h>
    #include <vtkPolyData.h>
    #include <vtkMapper.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkPointData.h>
    #include <vtkImageData.h>
    #include <vtkLineSource.h>
    #include <vtkTexture.h>

    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>

    #include <vtkNamedColors.h>

    namespace
    {
    void StippledLine(vtkSmartPointer<vtkActor> &actor,
                      int LineStipplePattern = 0xFFFF,
                      int LineStippleRepeat = 1);
    }

    int main (int argc, char *argv[])
    {
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      vtkSmartPointer<vtkLineSource> lines =
        vtkSmartPointer<vtkLineSource>::New();
      // Create two points, P0 and P1
      double p0[3] = {1.0, 0.0, 0.0};
      double p1[3] = {5.0, 0.0, 0.0};

      lines->SetResolution(11);
      lines->SetPoint1(p0);
      lines->SetPoint2(p1);
      lines->Update();
      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(lines->GetOutputPort());

      vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);
      actor->GetProperty()->SetLineWidth(5);
      actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());

      StippledLine(actor, 0xA1A1, 2);

      vtkSmartPointer<vtkRenderer> ren1 =
        vtkSmartPointer<vtkRenderer>::New();
      ren1->SetBackground(colors->GetColor3d("SlateGray").GetData());
      vtkSmartPointer<vtkRenderWindow> renWin =
        vtkSmartPointer<vtkRenderWindow>::New();
      renWin->SetSize(640, 480);

      renWin->AddRenderer(ren1);
      vtkSmartPointer<vtkRenderWindowInteractor>
        iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
      iren->SetRenderWindow(renWin);
      ren1->AddActor(actor);

      iren->Start();

      return EXIT_SUCCESS;
    }

    namespace
    {
    void StippledLine(vtkSmartPointer<vtkActor> &actor,
                      int lineStipplePattern,
                      int lineStippleRepeat)
    {
      vtkDoubleArray *tcoords = vtkDoubleArray::New();
      vtkImageData *image = vtkImageData::New();
      vtkTexture *texture = vtkTexture::New();

      // Create texture
      int dimension = 16 * lineStippleRepeat;

      image->SetDimensions(dimension,1,1);
      image->AllocateScalars(VTK_UNSIGNED_CHAR, 4);
      image->SetExtent(0, dimension - 1, 0, 0, 0, 0);
      unsigned char  *pixel;
      pixel = static_cast<unsigned char *>(image->GetScalarPointer());
      unsigned char on = 255;
      unsigned char off = 0;
      for (int i = 0; i < 16; ++i)
      {
        unsigned int mask = (1 << i);
        unsigned int bit = (lineStipplePattern & mask) >> i;
        unsigned char value = static_cast<unsigned char>(bit);
        if (value == 0)
        {
          for (int j = 0; j < lineStippleRepeat; ++j)
          {
            *pixel       = on;
            *(pixel + 1) = on;
            *(pixel + 2 )= on;
            *(pixel + 3) = off;
            pixel += 4;
          }
        }
        else
        {
          for (int j = 0; j < lineStippleRepeat; ++j)
          {
            *pixel       = on;
            *(pixel + 1) = on;
            *(pixel + 2 )= on;
            *(pixel + 3) = on;
            pixel += 4;
          }
        }
      }
      vtkPolyData *polyData = vtkPolyData::SafeDownCast(actor->GetMapper()->GetInput());

      // Create texture coordnates
      tcoords->SetNumberOfComponents(1);
      tcoords->SetNumberOfTuples(polyData->GetNumberOfPoints());
      for (int i = 0; i < polyData->GetNumberOfPoints(); ++i)
      {
        double value = static_cast<double>(i) * .5;
        tcoords->SetTypedTuple(i, &value);
      }

      polyData->GetPointData()->SetTCoords(tcoords);
      texture->SetInputData(image);
      texture->InterpolateOff();
      texture->RepeatOn();

      actor->SetTexture(texture);
      tcoords->Delete();
      image->Delete();
      texture->Delete();
    }
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(StippledLine)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(StippledLine MACOSX_BUNDLE StippledLine.cxx )

    target_link_libraries(StippledLine ${VTK_LIBRARIES})

### Download and Build StippledLine

Click here to download StippledLine and its CMakeLists.txt file. Once the tarball StippledLine.tar has been downloaded and extracted,

    cd StippledLine/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./StippledLine

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.