# PlatonicSolid

VTKExamples/CSharp/GeometricObjects/PlatonicSolid

### Description

A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET

### Code

PlatonicSolid.cs

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Windows.Forms;
    using System.Diagnostics;

    using Kitware.VTK;

    namespace ActiViz.Examples {
       public partial class Form1 : Form {
          public Form1() {
             InitializeComponent();
          }

          private void renderWindowControl1_Load(object sender, EventArgs e) {
             try {
                PlatonicSolid();
             }
             catch(Exception ex) {
                MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
             }
          }

          private void PlatonicSolid() {
             vtkPlatonicSolidSource platonicSolidSource = vtkPlatonicSolidSource.New();
             platonicSolidSource.SetSolidTypeToOctahedron();

             // Each face has a different cell scalar
             vtkLookupTable lut = vtkLookupTable.New();
             lut.SetNumberOfTableValues(8);
             lut.SetTableRange(0.0, 7.0);
             lut.Build();
             lut.SetTableValue(0, 0, 0, 0, 1);
             lut.SetTableValue(1, 0, 0, 1, 1);
             lut.SetTableValue(2, 0, 1, 0, 1);
             lut.SetTableValue(3, 0, 1, 1, 1);
             lut.SetTableValue(4, 1, 0, 0, 1);
             lut.SetTableValue(5, 1, 0, 1, 1);
             lut.SetTableValue(6, 1, 1, 0, 1);
             lut.SetTableValue(7, 1, 1, 1, 1);

             // Visualize
             vtkPolyDataMapper mapper = vtkPolyDataMapper.New();
             mapper.SetInputConnection(platonicSolidSource.GetOutputPort());
             mapper.SetLookupTable(lut);
             mapper.SetScalarRange(0, 7);

             vtkActor actor = vtkActor.New();
             actor.SetMapper(mapper);
             vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
             vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
             renderer.SetBackground(0.2, 0.3, 0.4);
             renderer.AddActor(actor);
          }
       }
    }