# TextureMapImageData

VTKExamples/Cxx/Visualization/TextureMapImageData

### Description

This example creates an image and texture maps it onto a plane.

### Code

TextureMapImageData.cxx

    #include <vtkSmartPointer.h>

    #include <vtkImageCanvasSource2D.h>
    #include <vtkPlaneSource.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>
    #include <vtkTexture.h>

    int main(int, char *[])
    {
      // Create an image
      vtkSmartPointer<vtkImageCanvasSource2D> imageSource =
        vtkSmartPointer<vtkImageCanvasSource2D>::New();
      imageSource->SetScalarTypeToUnsignedChar();
      imageSource->SetExtent(0, 20, 0, 20, 0, 0);
      imageSource->SetNumberOfScalarComponents(3);
      imageSource->SetDrawColor(127,255,100);
      imageSource->FillBox(0,20,0,20);
      imageSource->SetDrawColor(20,20,20);
      imageSource->DrawSegment(0, 0, 19, 19);
      imageSource->DrawSegment(19, 0, 0, 19);
      imageSource->Update();

      // Create a plane
      vtkSmartPointer<vtkPlaneSource> plane =
        vtkSmartPointer<vtkPlaneSource>::New();
      plane->SetCenter(0.0, 0.0, 0.0);
      plane->SetNormal(0.0, 0.0, 1.0);

      // Apply the texture
      vtkSmartPointer<vtkTexture> texture =
        vtkSmartPointer<vtkTexture>::New();
      texture->SetInputConnection(imageSource->GetOutputPort());

      vtkSmartPointer<vtkPolyDataMapper> planeMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      planeMapper->SetInputConnection(plane->GetOutputPort());

      vtkSmartPointer<vtkActor> texturedPlane =
        vtkSmartPointer<vtkActor>::New();
      texturedPlane->SetMapper(planeMapper);
      texturedPlane->SetTexture(texture);

      // Visualize the textured plane
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderer->AddActor(texturedPlane);
      renderer->SetBackground(1,1,1); // Background color white
      renderer->ResetCamera();

      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);

      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      renderWindow->Render();

      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(TextureMapImageData)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(TextureMapImageData MACOSX_BUNDLE TextureMapImageData.cxx )

    target_link_libraries(TextureMapImageData ${VTK_LIBRARIES})

### Download and Build TextureMapImageData

Click here to download TextureMapImageData and its CMakeLists.txt file. Once the tarball TextureMapImageData.tar has been downloaded and extracted,

    cd TextureMapImageData/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./TextureMapImageData

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.