# QuadricVisualization

VTKExamples/Cxx/Visualization/QuadricVisualization

### Description

This example is inspired by the Figure 4-1, page 83, in the VTK Book.

### Code

QuadricVisualization.cxx

    #include <vtkActor.h>
    #include <vtkAppendFilter.h>
    #include <vtkCamera.h>
    #include <vtkContourFilter.h>
    #include <vtkDataSetMapper.h>
    #include <vtkExtractVOI.h>
    #include <vtkOutlineFilter.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkProperty.h>
    #include <vtkQuadric.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>
    #include <vtkSampleFunction.h>
    #include <vtkUnstructuredGrid.h>

    #include <vtkNamedColors.h>

    namespace
    {
    void CreateIsosurface(vtkSmartPointer<vtkSampleFunction> &function,
                          vtkSmartPointer<vtkActor> &actor,
                          unsigned int numberOfContours = 5);

    void CreatePlanes(vtkSmartPointer<vtkSampleFunction> &function,
                      vtkSmartPointer<vtkActor> &actor,
                      unsigned numberOfPlanes);

    void CreateContours(vtkSmartPointer<vtkSampleFunction> &function,
                        vtkSmartPointer<vtkActor> &actor,
                        unsigned numberOfPlanes,
                        unsigned numberOfContours);

    void CreateOutline(vtkSmartPointer<vtkSampleFunction> &function,
                       vtkSmartPointer<vtkActor> &actor);

    }
    int main( int, char *[] )
    {
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();

      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);

      vtkSmartPointer<vtkRenderWindowInteractor> interactor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      interactor->SetRenderWindow(renderWindow);
      renderWindow->SetSize(640, 480);

      //
      // Create surface of implicit function
      //
      // double range[2];

      // Sample quadric function
      vtkSmartPointer<vtkQuadric> quadric =
        vtkSmartPointer<vtkQuadric>::New();
      quadric->SetCoefficients(1,2,3,0,1,0,0,0,0,0);

      vtkSmartPointer<vtkSampleFunction> sample =
        vtkSmartPointer<vtkSampleFunction>::New();
      sample->SetSampleDimensions(25,25,25);
      sample->SetImplicitFunction(quadric);

      vtkSmartPointer<vtkActor> isoActor =
        vtkSmartPointer<vtkActor>::New();
      CreateIsosurface(sample, isoActor);
      vtkSmartPointer<vtkActor> outlineIsoActor =
        vtkSmartPointer<vtkActor>::New();
      CreateOutline(sample, outlineIsoActor);

      vtkSmartPointer<vtkActor> planesActor =
        vtkSmartPointer<vtkActor>::New();
      CreatePlanes(sample, planesActor, 3);
      vtkSmartPointer<vtkActor> outlinePlanesActor =
        vtkSmartPointer<vtkActor>::New();
      CreateOutline(sample, outlinePlanesActor);
      planesActor->AddPosition(isoActor->GetBounds()[0] * 2.0, 0, 0);
      outlinePlanesActor->AddPosition(isoActor->GetBounds()[0] * 2.0, 0, 0);

      vtkSmartPointer<vtkActor> contourActor=
        vtkSmartPointer<vtkActor>::New();
      CreateContours(sample,contourActor, 3, 15);
      vtkSmartPointer<vtkActor> outlineContourActor =
        vtkSmartPointer<vtkActor>::New();
      CreateOutline(sample, outlineContourActor);
      contourActor->AddPosition(isoActor->GetBounds()[0] * 4.0, 0, 0);
      outlineContourActor->AddPosition(isoActor->GetBounds()[0] * 4.0, 0, 0);

      renderer->AddActor(planesActor);
      renderer->AddActor(outlinePlanesActor);
      renderer->AddActor(contourActor);
      renderer->AddActor(outlineContourActor);
      renderer->AddActor(isoActor);
      renderer->AddActor(outlineIsoActor);

      renderer->TwoSidedLightingOn();

      renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());

      // Try to set camera to match figure on book
      renderer->GetActiveCamera()->SetPosition (0, -1, 0);
      renderer->GetActiveCamera()->SetFocalPoint (0, 0, 0);
      renderer->GetActiveCamera()->SetViewUp (0, 0, -1);
      renderer->ResetCamera();
      renderer->GetActiveCamera()->Elevation(20);
      renderer->GetActiveCamera()->Azimuth(10);
      renderer->GetActiveCamera()->Dolly(1.2);
      renderer->ResetCameraClippingRange();

      renderWindow->SetSize(640, 480);
      renderWindow->Render();

      // interact with data
      interactor->Start();

      return EXIT_SUCCESS;
    }
    namespace
    {
    void CreateIsosurface(vtkSmartPointer<vtkSampleFunction> &function,
                          vtkSmartPointer<vtkActor> &actor,
                          unsigned int numberOfContours)
    {
      double range[2];
      // Generate implicit surface
      vtkSmartPointer<vtkContourFilter> contour =
        vtkSmartPointer<vtkContourFilter>::New();
      contour->SetInputConnection(function->GetOutputPort());
      range[0] = 1.0; range[1] = 6.0;
      contour->GenerateValues(numberOfContours, range);

      // Map contour
      vtkSmartPointer<vtkPolyDataMapper> contourMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      contourMapper->SetInputConnection(contour->GetOutputPort());
      contourMapper->SetScalarRange(0,7);

      actor->SetMapper(contourMapper);
      return;
    }
    void CreatePlanes(vtkSmartPointer<vtkSampleFunction> &function,
                      vtkSmartPointer<vtkActor> &actor,
                      unsigned int numberOfPlanes)
    {
      //
      // Extract planes from implicit function
      //

      vtkSmartPointer<vtkAppendFilter> append =
        vtkSmartPointer<vtkAppendFilter>::New();

      int dims[3];
      function->GetSampleDimensions(dims);
      int sliceIncr = (dims[2] - 1) / (numberOfPlanes + 1);

      int slice = -4;
      for (unsigned int i = 0; i< numberOfPlanes; ++i)
      {
        vtkSmartPointer<vtkExtractVOI> extract =
          vtkSmartPointer<vtkExtractVOI>::New();
        extract->SetInputConnection(function->GetOutputPort());
        extract->SetVOI(0, dims[0] - 1,
                        0, dims[1] - 1,
                        slice + sliceIncr, slice + sliceIncr);
        append->AddInputConnection(extract->GetOutputPort());
        slice += sliceIncr;
      }
      append->Update();

      // Map planes
      vtkSmartPointer<vtkDataSetMapper> planesMapper =
        vtkSmartPointer<vtkDataSetMapper>::New();
      planesMapper->SetInputConnection(append->GetOutputPort());
      planesMapper->SetScalarRange(0,7);

      actor->SetMapper(planesMapper);
      actor->GetProperty()->SetAmbient(1.);
      return;
    }
    void CreateContours(vtkSmartPointer<vtkSampleFunction> &function,
                        vtkSmartPointer<vtkActor> &actor,
                        unsigned int numberOfPlanes,
                        unsigned int numberOfContours)
    {
      //
      // Extract planes from implicit function
      //

      vtkSmartPointer<vtkAppendFilter> append =
        vtkSmartPointer<vtkAppendFilter>::New();

      int dims[3];
      function->GetSampleDimensions(dims);
      int sliceIncr = (dims[2] - 1) / (numberOfPlanes + 1);

      int slice = -4;
      for (unsigned int i = 0; i< numberOfPlanes; ++i)
      {
        vtkSmartPointer<vtkExtractVOI> extract =
          vtkSmartPointer<vtkExtractVOI>::New();
        extract->SetInputConnection(function->GetOutputPort());
        extract->SetVOI(0, dims[0] - 1,
                        0, dims[1] - 1,
                        slice + sliceIncr, slice + sliceIncr);
        double range[2];
        range[0] = 1.0; range[1] = 6.0;
        vtkSmartPointer<vtkContourFilter> contour =
          vtkSmartPointer<vtkContourFilter>::New();
        contour->SetInputConnection(extract->GetOutputPort());
        contour->GenerateValues(numberOfContours, range);
        append->AddInputConnection(contour->GetOutputPort());
        slice += sliceIncr;
      }
      append->Update();

      // Map planes
      vtkSmartPointer<vtkDataSetMapper> planesMapper =
        vtkSmartPointer<vtkDataSetMapper>::New();
      planesMapper->SetInputConnection(append->GetOutputPort());
      planesMapper->SetScalarRange(0,7);

      actor->SetMapper(planesMapper);
      actor->GetProperty()->SetAmbient(1.);
      return;
    }
    void CreateOutline(vtkSmartPointer<vtkSampleFunction> &source,
                       vtkSmartPointer<vtkActor> &actor)
    {
      vtkSmartPointer<vtkOutlineFilter> outline =
        vtkSmartPointer<vtkOutlineFilter>::New();
      outline->SetInputConnection(source->GetOutputPort());
      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(outline->GetOutputPort());
      actor->SetMapper(mapper);
      return;
    }
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(QuadricVisualization)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(QuadricVisualization MACOSX_BUNDLE QuadricVisualization.cxx )

    target_link_libraries(QuadricVisualization ${VTK_LIBRARIES})

### Download and Build QuadricVisualization

Click here to download QuadricVisualization and its CMakeLists.txt file. Once the tarball QuadricVisualization.tar has been downloaded and extracted,

    cd QuadricVisualization/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./QuadricVisualization

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.