# Pyramid

VTKExamples/CSharp/GeometricObjects/Pyramid

### Description

A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET

### Code

Pyramid.cs

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Windows.Forms;
    using System.Diagnostics;

    using Kitware.VTK;

    namespace ActiViz.Examples {
       public partial class Form1 : Form {
          public Form1() {
             InitializeComponent();
          }

          private void renderWindowControl1_Load(object sender, EventArgs e) {
             try {
                Pyramid();
             }
             catch(Exception ex) {
                MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
             }
          }

          private void Pyramid() {
             vtkPoints points = vtkPoints.New();
             double[,] p = new double[,] {
                { 1.0,  1.0, 1.0 },
                {-1.0,  1.0, 1.0 },
                {-1.0, -1.0, 1.0 },
                { 1.0, -1.0, 1.0 },
                { 0.0,  0.0, 0.0 }};

             for(int i = 0; i < 5; i++)
                points.InsertNextPoint(p[i, 0], p[i, 1], p[i, 2]);

             vtkPyramid pyramid = vtkPyramid.New();
             for(int i = 0; i < 5; i++)
                pyramid.GetPointIds().SetId(i, i);

             vtkCellArray cells = vtkCellArray.New();
             cells.InsertNextCell(pyramid);

             vtkUnstructuredGrid ug = vtkUnstructuredGrid.New();
             ug.SetPoints(points);
             ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds());

             //Create an actor and mapper
             vtkDataSetMapper mapper = vtkDataSetMapper.New();
             mapper.SetInput(ug);
             vtkActor actor = vtkActor.New();
             actor.RotateX(105.0);
             actor.RotateZ(-36.0);
             actor.SetMapper(mapper);
             vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
             vtkRenderer renderer = renderWindow.GetRenderers().GetFirstRenderer();
             renderer.SetBackground(0.2, 0.3, 0.4);
             renderer.AddActor(actor);
             renderer.ResetCamera();
          }
       }
    }