# CloseWindow

VTKExamples/Cxx/Visualization/CloseWindow

### Code

CloseWindow.cxx

    #include <vtkSmartPointer.h>

    #include <vtkActor.h>
    #include <vtkCallbackCommand.h>
    #include <vtkCommand.h>
    #include <vtkCubeSource.h>
    #include <vtkPolyData.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>

    void KeypressCallbackFunction (
      vtkObject* caller,
      long unsigned int eventId,
      void* clientData,
      void* callData );

    int main(int, char *[])
    {
      vtkSmartPointer<vtkCubeSource> cubeSource =
        vtkSmartPointer<vtkCubeSource>::New();
      cubeSource->Update();

      // Create a mapper and actor
      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(cubeSource->GetOutputPort());

      vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);

      // Create a renderer, render window, and interactor
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      vtkSmartPointer<vtkCallbackCommand> keypressCallback =
        vtkSmartPointer<vtkCallbackCommand>::New();
      keypressCallback->SetCallback ( KeypressCallbackFunction );
      renderWindowInteractor->AddObserver (
        vtkCommand::KeyPressEvent,
        keypressCallback );

      // Add the actor to the scene
      renderer->AddActor(actor);

      // Render and interact
      renderWindow->Render();
      renderWindow->SetWindowName("First Window");
      renderWindowInteractor->Start();

      std::cout << "Window 1 closed..." << std::endl;

      // Make another interactor, but use the same render window
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor2 =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor2->AddObserver (
        vtkCommand::KeyPressEvent, keypressCallback );

      renderWindowInteractor2->SetRenderWindow(renderWindow);
      renderWindow->Render();
      renderWindow->SetWindowName("Second Window");

      renderWindowInteractor2->Start();
      std::cout << "Window 2 closed. Exiting..." << std::endl;

      return EXIT_SUCCESS;
    }

    void KeypressCallbackFunction (
      vtkObject* caller,
      long unsigned int vtkNotUsed(eventId),
      void* vtkNotUsed(clientData),
      void* vtkNotUsed(callData) )
    {

      vtkRenderWindowInteractor *iren =
        static_cast<vtkRenderWindowInteractor*>(caller);
      // Close the window
      iren->GetRenderWindow()->Finalize();

      // Stop the interactor
      iren->TerminateApp();
      std::cout << "Closing window..." << std::endl;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(CloseWindow)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(CloseWindow MACOSX_BUNDLE CloseWindow.cxx )

    target_link_libraries(CloseWindow ${VTK_LIBRARIES})

### Download and Build CloseWindow

Click here to download CloseWindow and its CMakeLists.txt file. Once the tarball CloseWindow.tar has been downloaded and extracted,

    cd CloseWindow/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./CloseWindow

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.