# CylinderExample

VTKExamples/Python/GeometricObjects/CylinderExample

### Description

This example demonstrate a minimal visualization created with VTK. See also [C++](/Cxx/Rendering/CylinderRenderingProperties] and Java.

### Code

CylinderExample.py

    #!/usr/bin/env python

    # This simple example shows how to do basic rendering and pipeline
    # creation.

    import vtk
    # The colors module defines various useful colors.
    from vtk.util.colors import tomato

    # This creates a polygonal cylinder model with eight circumferential
    # facets.
    cylinder = vtk.vtkCylinderSource()
    cylinder.SetResolution(8)

    # The mapper is responsible for pushing the geometry into the graphics
    # library. It may also do color mapping, if scalars or other
    # attributes are defined.
    cylinderMapper = vtk.vtkPolyDataMapper()
    cylinderMapper.SetInputConnection(cylinder.GetOutputPort())

    # The actor is a grouping mechanism: besides the geometry (mapper), it
    # also has a property, transformation matrix, and/or texture map.
    # Here we set its color and rotate it -22.5 degrees.
    cylinderActor = vtk.vtkActor()
    cylinderActor.SetMapper(cylinderMapper)
    cylinderActor.GetProperty().SetColor(tomato)
    cylinderActor.RotateX(30.0)
    cylinderActor.RotateY(-45.0)

    # Create the graphics structure. The renderer renders into the render
    # window. The render window interactor captures mouse events and will
    # perform appropriate camera or actor manipulation depending on the
    # nature of the events.
    ren = vtk.vtkRenderer()
    renWin = vtk.vtkRenderWindow()
    renWin.AddRenderer(ren)
    iren = vtk.vtkRenderWindowInteractor()
    iren.SetRenderWindow(renWin)

    # Add the actors to the renderer, set the background and size
    ren.AddActor(cylinderActor)
    ren.SetBackground(0.1, 0.2, 0.4)
    renWin.SetSize(200, 200)

    # This allows the interactor to initalize itself. It has to be
    # called before an event loop.
    iren.Initialize()

    # We'll zoom in a little by accessing the camera and invoking a "Zoom"
    # method on it.
    ren.ResetCamera()
    ren.GetActiveCamera().Zoom(1.5)
    renWin.Render()

    # Start the event loop.
    iren.Start()