# ProcrustesAlignmentFilter

VTKExamples/Cxx/PolyData/ProcrustesAlignmentFilter

### Description

This example aligns three objects (deformed spheres) using the Procrustes algorithm. The original shapes are shown on the left. The alignment using a rigid transform is shown in the middle, and the alignment using a similarity transform is shown on the right.

### Code

ProcrustesAlignmentFilter.cxx

    #include <vtkSmartPointer.h>
    #include <vtkProcrustesAlignmentFilter.h>

    #include <vtkPointSet.h>
    #include <vtkPolyData.h>
    #include <vtkLandmarkTransform.h>
    #include <vtkCamera.h>
    #include <vtkSphereSource.h>
    #include <vtkTransform.h>
    #include <vtkTransformPolyDataFilter.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkDataSetMapper.h>
    #include <vtkActor.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkProperty.h>

    #include <vtkMultiBlockDataSet.h>
    #include <vtkMultiBlockDataGroupFilter.h>
    #include <vtkNamedColors.h>

    int main(int, char *[])
    {
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      //create a sphere
      vtkSmartPointer<vtkSphereSource> sphereSource =
          vtkSmartPointer<vtkSphereSource>::New();
      sphereSource->SetPhiResolution(31);
      sphereSource->SetThetaResolution(31);

      // make two copies of the shape and distort them a little
      vtkSmartPointer<vtkTransform> transform1 =
        vtkSmartPointer<vtkTransform>::New();
      transform1->Translate(0.2, 0.1, 0.3);
      transform1->Scale(1.3, 1.1, 0.8);

      vtkSmartPointer<vtkTransform> transform2 =
        vtkSmartPointer<vtkTransform> ::New();
      transform2->Translate(0.3, 0.7, 0.1);
      transform2->Scale(1.0, 0.1, 1.8);

      vtkSmartPointer<vtkTransformPolyDataFilter> transformer1 =
              vtkSmartPointer<vtkTransformPolyDataFilter>::New();
      transformer1->SetInputConnection(sphereSource->GetOutputPort());
      transformer1->SetTransform(transform1);

      vtkSmartPointer<vtkTransformPolyDataFilter> transformer2 =
              vtkSmartPointer<vtkTransformPolyDataFilter>::New();
      transformer2->SetInputConnection(sphereSource->GetOutputPort());
      transformer2->SetTransform(transform2);

      // map these three shapes into the first renderer
      vtkSmartPointer<vtkPolyDataMapper> map1a =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      map1a->SetInputConnection(sphereSource->GetOutputPort());

      vtkSmartPointer<vtkActor> Actor1a =
        vtkSmartPointer<vtkActor> ::New();
      Actor1a->SetMapper(map1a);
      Actor1a->GetProperty()->SetDiffuseColor(colors->GetColor3d("Tomato").GetData());

      vtkSmartPointer<vtkPolyDataMapper> map1b =
        vtkSmartPointer<vtkPolyDataMapper> ::New();
      map1b->SetInputConnection(transformer1->GetOutputPort());

      vtkSmartPointer<vtkActor> Actor1b =
        vtkSmartPointer<vtkActor> ::New();
      Actor1b->SetMapper(map1b);
      Actor1b->GetProperty()->SetDiffuseColor(colors->GetColor3d("Banana").GetData());

      vtkSmartPointer<vtkPolyDataMapper> map1c =
          vtkSmartPointer<vtkPolyDataMapper>::New();
      map1c->SetInputConnection(transformer2->GetOutputPort());
      vtkSmartPointer<vtkActor> Actor1c =
          vtkSmartPointer<vtkActor>::New();
      Actor1c->SetMapper(map1c);
      Actor1c->GetProperty()->SetDiffuseColor(colors->GetColor3d("Peacock").GetData());

      // align the shapes using Procrustes (using SetModeToRigidBody)
      vtkSmartPointer<vtkProcrustesAlignmentFilter> procrustes1 =
              vtkSmartPointer<vtkProcrustesAlignmentFilter>::New();
      vtkSmartPointer<vtkMultiBlockDataGroupFilter> group =
        vtkSmartPointer<vtkMultiBlockDataGroupFilter>::New();
      group->AddInputConnection(sphereSource->GetOutputPort());
      group->AddInputConnection(transformer1->GetOutputPort());
      group->AddInputConnection(transformer2->GetOutputPort());
      procrustes1->SetInputConnection(group->GetOutputPort());
      procrustes1->GetLandmarkTransform()->SetModeToRigidBody();

      // map the aligned shapes into the second renderer
      vtkSmartPointer<vtkDataSetMapper> map2a =
          vtkSmartPointer<vtkDataSetMapper>::New();

      procrustes1->Update();
      map2a->SetInputData(vtkDataSet::SafeDownCast(procrustes1->GetOutput()->GetBlock(0)));

      vtkSmartPointer<vtkActor> Actor2a =
          vtkSmartPointer<vtkActor>::New();
      Actor2a->SetMapper(map2a);
      Actor2a->GetProperty()->SetDiffuseColor(colors->GetColor3d("Tomato").GetData());

      vtkSmartPointer<vtkDataSetMapper> map2b =
          vtkSmartPointer<vtkDataSetMapper>::New();
      procrustes1->Update();
      map2b->SetInputData(vtkDataSet::SafeDownCast(procrustes1->GetOutput()->GetBlock(1)));

      vtkSmartPointer<vtkActor> Actor2b =
        vtkSmartPointer<vtkActor>::New();
      Actor2b->SetMapper(map2b);
      Actor2b->GetProperty()->SetDiffuseColor(colors->GetColor3d("Banana").GetData());

      vtkSmartPointer<vtkDataSetMapper> map2c =
          vtkSmartPointer<vtkDataSetMapper>::New();
      procrustes1->Update();
      map2c->SetInputData(vtkDataSet::SafeDownCast(procrustes1->GetOutput()->GetBlock(2)));

      vtkSmartPointer<vtkActor> Actor2c =
          vtkSmartPointer<vtkActor>::New();
      Actor2c->SetMapper(map2c);
      Actor2c->GetProperty()->SetDiffuseColor(colors->GetColor3d("Peacock").GetData());

      //align the shapes using Procrustes (using SetModeToSimilarity (default))
      vtkSmartPointer<vtkProcrustesAlignmentFilter> procrustes2 =
          vtkSmartPointer<vtkProcrustesAlignmentFilter>::New();
      procrustes2->SetInputConnection(group->GetOutputPort());

      // map the aligned shapes into the third renderer
      vtkSmartPointer<vtkDataSetMapper> map3a =
          vtkSmartPointer<vtkDataSetMapper>::New();
      procrustes2->Update();
      map3a->SetInputData(vtkDataSet::SafeDownCast(procrustes2->GetOutput()->GetBlock(0)));

      vtkSmartPointer<vtkActor> Actor3a =
          vtkSmartPointer<vtkActor>::New();
      Actor3a->SetMapper(map3a);
      Actor3a->GetProperty()->SetDiffuseColor(colors->GetColor3d("Tomato").GetData());

      vtkSmartPointer<vtkDataSetMapper> map3b =
          vtkSmartPointer<vtkDataSetMapper>::New();
      procrustes2->Update();
      map3b->SetInputData(vtkDataSet::SafeDownCast(procrustes2->GetOutput()->GetBlock(1)));

      vtkSmartPointer<vtkActor> Actor3b =
          vtkSmartPointer<vtkActor>::New();
      Actor3b->SetMapper(map3b);
      Actor3b->GetProperty()->SetDiffuseColor(colors->GetColor3d("Banana").GetData());

      vtkSmartPointer<vtkDataSetMapper> map3c =
          vtkSmartPointer<vtkDataSetMapper>::New();
      procrustes2->Update();
      map3c->SetInputData(vtkDataSet::SafeDownCast(procrustes2->GetOutput()->GetBlock(2)));

      vtkSmartPointer<vtkActor> Actor3c =
          vtkSmartPointer<vtkActor>::New();
      Actor3c->SetMapper(map3c);
      Actor3c->GetProperty()->SetDiffuseColor(colors->GetColor3d("Peacock").GetData());

      // Create the RenderWindow and its three Renderers
      vtkSmartPointer<vtkRenderer> ren1 =
          vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderer> ren2 =
          vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderer> ren3 =
          vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renWin =
          vtkSmartPointer<vtkRenderWindow>::New();
      renWin->AddRenderer(ren1);
      renWin->AddRenderer(ren2);
      renWin->AddRenderer(ren3);
      renWin->SetSize(600, 300);
      vtkSmartPointer<vtkRenderWindowInteractor> interactor =
          vtkSmartPointer<vtkRenderWindowInteractor>::New();
      interactor->SetRenderWindow(renWin);

      // Add the actors to the renderer
      ren1->AddActor(Actor1a);
      ren1->AddActor(Actor1b);
      ren1->AddActor(Actor1c);

      ren2->AddActor(Actor2a);
      ren2->AddActor(Actor2b);
      ren2->AddActor(Actor2c);

      ren3->AddActor(Actor3a);
      ren3->AddActor(Actor3b);
      ren3->AddActor(Actor3c);

      // set the properties of the renderers

      ren1->SetBackground(colors->GetColor3d("Bisque").GetData());
      ren1->SetViewport(0.0, 0.0, 0.33, 1.0);
      ren1->GetActiveCamera()->SetPosition(1, -1, 0);
      ren1->ResetCamera();

      ren2->SetBackground(colors->GetColor3d("Cornsilk").GetData());
      ren2->SetViewport(0.33, 0.0, 0.66, 1.0);
      ren2->ResetCamera();
      ren2->GetActiveCamera()->SetPosition(1, -1, 0);
      ren2->ResetCamera();

      ren3->SetBackground(colors->GetColor3d("Eggshell").GetData());
      ren3->SetViewport(0.66, 0.0, 1.0, 1.0);
      ren3->ResetCamera();
      ren3->GetActiveCamera()->SetPosition(1, -1, 0);
      ren3->ResetCamera();

      renWin->Render();
      interactor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ProcrustesAlignmentFilter)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ProcrustesAlignmentFilter MACOSX_BUNDLE ProcrustesAlignmentFilter.cxx )

    target_link_libraries(ProcrustesAlignmentFilter ${VTK_LIBRARIES})

### Download and Build ProcrustesAlignmentFilter

Click here to download ProcrustesAlignmentFilter and its CMakeLists.txt file. Once the tarball ProcrustesAlignmentFilter.tar has been downloaded and extracted,

    cd ProcrustesAlignmentFilter/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ProcrustesAlignmentFilter

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.