# ReadDICOMSeries

VTKExamples/Cxx/IO/ReadDICOMSeries

### Description

This example demonstates how to read a series of DICOM images and how to scroll with the mousewheel or the up/down keys through all slices. Sample data are available as a zipped file (977 kB, 40 slices): DicomTestImages

Seealso

ReadDICOM.

### Code

ReadDICOMSeries.cxx

    //
    // This example demonstrates how to read a series of dicom images
    // and how to scroll with the mousewheel or the up/down keys
    // through all slices
    //
    // some standard vtk headers
    #include <vtkSmartPointer.h>
    #include <vtkObjectFactory.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>
    #include <vtkActor.h>
    // headers needed for this example
    #include <vtkImageViewer2.h>
    #include <vtkDICOMImageReader.h>
    #include <vtkInteractorStyleImage.h>
    #include <vtkActor2D.h>
    #include <vtkTextProperty.h>
    #include <vtkTextMapper.h>
    // needed to easily convert int to std::string
    #include <sstream>

    // helper class to format slice status message
    class StatusMessage {
    public:
       static std::string Format(int slice, int maxSlice) {
          std::stringstream tmp;
          tmp << "Slice Number  " << slice + 1 << "/" << maxSlice + 1;
          return tmp.str();
       }
    };

    // Define own interaction style
    class myVtkInteractorStyleImage : public vtkInteractorStyleImage
    {
    public:
       static myVtkInteractorStyleImage* New();
       vtkTypeMacro(myVtkInteractorStyleImage, vtkInteractorStyleImage);

    protected:
       vtkImageViewer2* _ImageViewer;
       vtkTextMapper* _StatusMapper;
       int _Slice;
       int _MinSlice;
       int _MaxSlice;

    public:
       void SetImageViewer(vtkImageViewer2* imageViewer) {
          _ImageViewer = imageViewer;
          _MinSlice = imageViewer->GetSliceMin();
          _MaxSlice = imageViewer->GetSliceMax();
          _Slice = _MinSlice;
          cout << "Slicer: Min = " << _MinSlice << ", Max = " << _MaxSlice << std::endl;
       }

       void SetStatusMapper(vtkTextMapper* statusMapper) {
          _StatusMapper = statusMapper;
       }

    protected:
       void MoveSliceForward() {
          if(_Slice < _MaxSlice) {
             _Slice += 1;
             cout << "MoveSliceForward::Slice = " << _Slice << std::endl;
             _ImageViewer->SetSlice(_Slice);
             std::string msg = StatusMessage::Format(_Slice, _MaxSlice);
             _StatusMapper->SetInput(msg.c_str());
             _ImageViewer->Render();
          }
       }

       void MoveSliceBackward() {
          if(_Slice > _MinSlice) {
             _Slice -= 1;
             cout << "MoveSliceBackward::Slice = " << _Slice << std::endl;
             _ImageViewer->SetSlice(_Slice);
             std::string msg = StatusMessage::Format(_Slice, _MaxSlice);
             _StatusMapper->SetInput(msg.c_str());
             _ImageViewer->Render();
          }
       }

       virtual void OnKeyDown() {
          std::string key = this->GetInteractor()->GetKeySym();
          if(key.compare("Up") == 0) {
             //cout << "Up arrow key was pressed." << endl;
             MoveSliceForward();
          }
          else if(key.compare("Down") == 0) {
             //cout << "Down arrow key was pressed." << endl;
             MoveSliceBackward();
          }
          // forward event
          vtkInteractorStyleImage::OnKeyDown();
       }

       virtual void OnMouseWheelForward() {
          //std::cout << "Scrolled mouse wheel forward." << std::endl;
          MoveSliceForward();
          // don't forward events, otherwise the image will be zoomed
          // in case another interactorstyle is used (e.g. trackballstyle, ...)
          // vtkInteractorStyleImage::OnMouseWheelForward();
       }

       virtual void OnMouseWheelBackward() {
          //std::cout << "Scrolled mouse wheel backward." << std::endl;
          if(_Slice > _MinSlice) {
             MoveSliceBackward();
          }
          // don't forward events, otherwise the image will be zoomed
          // in case another interactorstyle is used (e.g. trackballstyle, ...)
          // vtkInteractorStyleImage::OnMouseWheelBackward();
       }
    };

    vtkStandardNewMacro(myVtkInteractorStyleImage);

    int main(int argc, char* argv[])
    {
       // Verify input arguments
       if ( argc != 2 )
       {
          std::cout << "Usage: " << argv[0]
          << " FolderName" << std::endl;
          return EXIT_FAILURE;
       }

       std::string folder = argv[1];
       //std::string folder = "C:\\VTK\\vtkdata-5.8.0\\Data\\DicomTestImages";

       // Read all the DICOM files in the specified directory.
       vtkSmartPointer<vtkDICOMImageReader> reader =
          vtkSmartPointer<vtkDICOMImageReader>::New();
       reader->SetDirectoryName(folder.c_str());
       reader->Update();

       // Visualize
       vtkSmartPointer<vtkImageViewer2> imageViewer =
          vtkSmartPointer<vtkImageViewer2>::New();
       imageViewer->SetInputConnection(reader->GetOutputPort());

       // slice status message
       vtkSmartPointer<vtkTextProperty> sliceTextProp = vtkSmartPointer<vtkTextProperty>::New();
       sliceTextProp->SetFontFamilyToCourier();
       sliceTextProp->SetFontSize(20);
       sliceTextProp->SetVerticalJustificationToBottom();
       sliceTextProp->SetJustificationToLeft();

       vtkSmartPointer<vtkTextMapper> sliceTextMapper = vtkSmartPointer<vtkTextMapper>::New();
       std::string msg = StatusMessage::Format(imageViewer->GetSliceMin(), imageViewer->GetSliceMax());
       sliceTextMapper->SetInput(msg.c_str());
       sliceTextMapper->SetTextProperty(sliceTextProp);

       vtkSmartPointer<vtkActor2D> sliceTextActor = vtkSmartPointer<vtkActor2D>::New();
       sliceTextActor->SetMapper(sliceTextMapper);
       sliceTextActor->SetPosition(15, 10);

       // usage hint message
       vtkSmartPointer<vtkTextProperty> usageTextProp = vtkSmartPointer<vtkTextProperty>::New();
       usageTextProp->SetFontFamilyToCourier();
       usageTextProp->SetFontSize(14);
       usageTextProp->SetVerticalJustificationToTop();
       usageTextProp->SetJustificationToLeft();

       vtkSmartPointer<vtkTextMapper> usageTextMapper = vtkSmartPointer<vtkTextMapper>::New();
       usageTextMapper->SetInput("- Slice with mouse wheel\n  or Up/Down-Key\n- Zoom with pressed right\n  mouse button while dragging");
       usageTextMapper->SetTextProperty(usageTextProp);

       vtkSmartPointer<vtkActor2D> usageTextActor = vtkSmartPointer<vtkActor2D>::New();
       usageTextActor->SetMapper(usageTextMapper);
       usageTextActor->GetPositionCoordinate()->SetCoordinateSystemToNormalizedDisplay();
       usageTextActor->GetPositionCoordinate()->SetValue( 0.05, 0.95);

       // create an interactor with our own style (inherit from vtkInteractorStyleImage)
       // in order to catch mousewheel and key events
       vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
          vtkSmartPointer<vtkRenderWindowInteractor>::New();

       vtkSmartPointer<myVtkInteractorStyleImage> myInteractorStyle =
          vtkSmartPointer<myVtkInteractorStyleImage>::New();

       // make imageviewer2 and sliceTextMapper visible to our interactorstyle
       // to enable slice status message updates when scrolling through the slices
       myInteractorStyle->SetImageViewer(imageViewer);
       myInteractorStyle->SetStatusMapper(sliceTextMapper);

       imageViewer->SetupInteractor(renderWindowInteractor);
       // make the interactor use our own interactorstyle
       // cause SetupInteractor() is defining it's own default interatorstyle
       // this must be called after SetupInteractor()
       renderWindowInteractor->SetInteractorStyle(myInteractorStyle);
       // add slice status message and usage hint message to the renderer
       imageViewer->GetRenderer()->AddActor2D(sliceTextActor);
       imageViewer->GetRenderer()->AddActor2D(usageTextActor);

       // initialize rendering and interaction
       //imageViewer->GetRenderWindow()->SetSize(400, 300);
       //imageViewer->GetRenderer()->SetBackground(0.2, 0.3, 0.4);
       imageViewer->Render();
       imageViewer->GetRenderer()->ResetCamera();
       imageViewer->Render();
       renderWindowInteractor->Start();
       return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ReadDICOMSeries)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ReadDICOMSeries MACOSX_BUNDLE ReadDICOMSeries.cxx )

    target_link_libraries(ReadDICOMSeries ${VTK_LIBRARIES})

### Download and Build ReadDICOMSeries

Click here to download ReadDICOMSeries and its CMakeLists.txt file. Once the tarball ReadDICOMSeries.tar has been downloaded and extracted,

    cd ReadDICOMSeries/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ReadDICOMSeries

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.