# ImageLaplacian

VTKExamples/Cxx/Images/ImageLaplacian

### Code

ImageLaplacian.cxx

    #include <vtkSmartPointer.h>
    #include <vtkImageData.h>
    #include <vtkImageMapper3D.h>
    #include <vtkImageMandelbrotSource.h>
    #include <vtkImageLaplacian.h>
    #include <vtkImageActor.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkInteractorStyleImage.h>
    #include <vtkImageCast.h>

    int main(int, char *[])
    {
      // Create an image
      vtkSmartPointer<vtkImageMandelbrotSource> source =
        vtkSmartPointer<vtkImageMandelbrotSource>::New();
      source->Update();

      vtkSmartPointer<vtkImageCast> castOriginal =
        vtkSmartPointer<vtkImageCast>::New();
      castOriginal->SetInputConnection(source->GetOutputPort());
      castOriginal->SetOutputScalarTypeToFloat();
      castOriginal->Update();

      vtkSmartPointer<vtkImageLaplacian> laplacianFilter =
        vtkSmartPointer<vtkImageLaplacian>::New();
      laplacianFilter->SetInputConnection(source->GetOutputPort());
      laplacianFilter->Update();

      vtkSmartPointer<vtkImageCast> castLaplacian =
        vtkSmartPointer<vtkImageCast>::New();
      castLaplacian->SetInputConnection(laplacianFilter->GetOutputPort());
      castLaplacian->SetOutputScalarTypeToFloat();
      castLaplacian->Update();

      // Define viewport ranges
      // (xmin, ymin, xmax, ymax)
      double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
      double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};

      vtkSmartPointer<vtkImageActor> originalActor =
        vtkSmartPointer<vtkImageActor>::New();
      originalActor->GetMapper()->SetInputConnection(
        castOriginal->GetOutputPort());

      vtkSmartPointer<vtkImageActor> laplacianActor =
        vtkSmartPointer<vtkImageActor>::New();
      laplacianActor->GetMapper()->SetInputConnection(
        castLaplacian->GetOutputPort());

      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->SetSize(600,300);

      vtkSmartPointer<vtkRenderWindowInteractor> interactor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();

      vtkSmartPointer<vtkInteractorStyleImage> style =
        vtkSmartPointer<vtkInteractorStyleImage>::New();
      interactor->SetInteractorStyle( style );

      interactor->SetRenderWindow(renderWindow);

      // Setup both renderers
      vtkSmartPointer<vtkRenderer> originalRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      originalRenderer->SetViewport(leftViewport);

      vtkSmartPointer<vtkRenderer> laplacianRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      laplacianRenderer->SetViewport(rightViewport);

      renderWindow->AddRenderer(originalRenderer);
      renderWindow->AddRenderer(laplacianRenderer);

      originalRenderer->AddActor(originalActor);
      laplacianRenderer->AddActor(laplacianActor);

      originalRenderer->ResetCamera();
      laplacianRenderer->ResetCamera();

      renderWindow->Render();
      interactor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ImageLaplacian)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ImageLaplacian MACOSX_BUNDLE ImageLaplacian.cxx )

    target_link_libraries(ImageLaplacian ${VTK_LIBRARIES})

### Download and Build ImageLaplacian

Click here to download ImageLaplacian and its CMakeLists.txt file. Once the tarball ImageLaplacian.tar has been downloaded and extracted,

    cd ImageLaplacian/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ImageLaplacian

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.