# NormalsDemo

VTKExamples/Cxx/Visualization/NormalsDemo

### Description

This example demonstrates the generation of normals. The left image shows the orignal faceted model. The center image shows the model with generated normals, but no consideration for sharp features. The third image shows the model with a 30 degree feature angoe and splittoing on.

Theis example uses the 42400-IDGH.stl dataset.

Note

This example is a modification the Figure 9-24 in the VTK Text Book.

### Code

NormalsDemo.cxx

    #include <vtkSmartPointer.h>
    #include <vtkImplicitBoolean.h>

    #include <vtkPolyDataNormals.h>
    #include <vtkPolyData.h>
    #include <vtkCleanPolyData.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkProperty.h>
    #include <vtkActor.h>
    #include <vtkCamera.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkColor.h>
    #include <vtkNamedColors.h>

    #include <vtkPLYReader.h>
    #include <vtkXMLPolyDataReader.h>
    #include <vtkOBJReader.h>
    #include <vtkPolyDataReader.h>
    #include <vtkSTLReader.h>
    #include <vtkSphereSource.h>

    #include <vtksys/SystemTools.hxx>

    static vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName);

    int main (int argc, char *argv[])
    {
      vtkSmartPointer<vtkPolyData> polyData =
        ReadPolyData(argc > 1 ? argv[1] : "");

      // A renderer and render window
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderer->SetBackground(1, 1, 1);

      // Create background colors for each viewport
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      std::vector<vtkColor3d> backgroundColors;
      backgroundColors.push_back(colors->GetColor3d("Cornsilk"));
      backgroundColors.push_back(colors->GetColor3d("NavajoWhite"));
      backgroundColors.push_back(colors->GetColor3d("Tan"));

      // Create a renderer for each view port
      std::vector<vtkSmartPointer<vtkRenderer> > ren;
      ren.push_back(vtkSmartPointer<vtkRenderer>::New());
      ren.push_back(vtkSmartPointer<vtkRenderer>::New());
      ren.push_back(vtkSmartPointer<vtkRenderer>::New());
      ren[0]->SetViewport(0, 0, 1.0 / 3.0, 1);  // Input
      ren[1]->SetViewport(1.0 / 3.0, 0, 2.0 / 3.0, 1);  // Normals (no split)
      ren[2]->SetViewport(2.0 / 3.0, 0, 1, 1);  // Normals (split)

      // Shared camera
      vtkSmartPointer<vtkCamera> camera =
        vtkSmartPointer<vtkCamera>::New();

      vtkSmartPointer<vtkPolyDataNormals> normals =
        vtkSmartPointer<vtkPolyDataNormals>::New();
      normals->SetInputData(polyData);
      normals->SetFeatureAngle(30.0);
      for (int i = 0; i < 3; ++i)
      {
        if (i == 0)
        {
          normals->ComputePointNormalsOff();
        }
        else if (i == 1)
        {
          normals->ComputePointNormalsOn();
          normals->SplittingOff();
        }
        else
        {
          normals->ComputePointNormalsOn();
          normals->SplittingOn();
        }

        normals->Update();

        vtkSmartPointer<vtkPolyData> normalsPolyData =
          vtkSmartPointer<vtkPolyData>::New();
        normalsPolyData->DeepCopy(normals->GetOutput());

        // mapper
        vtkSmartPointer<vtkPolyDataMapper> mapper =
          vtkSmartPointer<vtkPolyDataMapper>::New();
        mapper->SetInputData(normalsPolyData);
        mapper->ScalarVisibilityOff();

        vtkSmartPointer<vtkActor> actor =
          vtkSmartPointer<vtkActor>::New();
        actor->SetMapper(mapper);
        actor->GetProperty()->
          SetDiffuseColor(colors->GetColor3d("Peacock").GetData());
        actor->GetProperty()->
          SetDiffuse(.7);
        actor->GetProperty()->
          SetSpecularPower(20);
        actor->GetProperty()->
          SetSpecular(.5);

        // add the actor
        ren[i]->SetBackground(backgroundColors[i].GetData());
        ren[i]->SetActiveCamera(camera);
        ren[i]->AddActor(actor);
      }

      // render window
      vtkSmartPointer<vtkRenderWindow> renwin =
        vtkSmartPointer<vtkRenderWindow>::New();
        renwin->AddRenderer(ren[0]);
        renwin->AddRenderer(ren[1]);
        renwin->AddRenderer(ren[2]);

      // An interactor
      vtkSmartPointer<vtkRenderWindowInteractor> interactor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      interactor->SetRenderWindow(renwin);

      renwin->SetSize(900, 300);
      ren[0]->GetActiveCamera()->SetFocalPoint(0,0,0);
      ren[0]->GetActiveCamera()->SetPosition(1,0,0);
      ren[0]->GetActiveCamera()->SetViewUp(0,0,-1);
      ren[0]->ResetCamera();

      ren[0]->GetActiveCamera()->Azimuth(120);
      ren[0]->GetActiveCamera()->Elevation(30);
      ren[0]->GetActiveCamera()->Dolly(1.1);
      ren[0]->ResetCameraClippingRange();

      renwin->Render();
      ren[0]->ResetCamera();
      renwin->Render();

      // Start
      interactor->Initialize();
      interactor->Start();

      return EXIT_SUCCESS;
    }

    static vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName)
    {
      vtkSmartPointer<vtkPolyData> polyData;
      std::string extension = vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
      if (extension == ".ply")
      {
        vtkSmartPointer<vtkPLYReader> reader =
          vtkSmartPointer<vtkPLYReader>::New();
        reader->SetFileName (fileName);
        reader->Update();
        polyData = reader->GetOutput();
      }
      else if (extension == ".vtp")
      {
        vtkSmartPointer<vtkXMLPolyDataReader> reader =
          vtkSmartPointer<vtkXMLPolyDataReader>::New();
        reader->SetFileName (fileName);
        reader->Update();
        polyData = reader->GetOutput();
      }
      else if (extension == ".vtk")
      {
        vtkSmartPointer<vtkPolyDataReader> reader =
          vtkSmartPointer<vtkPolyDataReader>::New();
        reader->SetFileName (fileName);
        reader->Update();
        polyData = reader->GetOutput();
      }
      else if (extension == ".obj")
      {
        vtkSmartPointer<vtkOBJReader> reader =
          vtkSmartPointer<vtkOBJReader>::New();
        reader->SetFileName (fileName);
        reader->Update();
        polyData = reader->GetOutput();
      }
      else if (extension == ".stl")
      {
        vtkSmartPointer<vtkSTLReader> reader =
          vtkSmartPointer<vtkSTLReader>::New();
        reader->SetFileName (fileName);
        reader->Update();
        polyData = reader->GetOutput();
      }
      else
      {
        vtkSmartPointer<vtkSphereSource> sphere =
          vtkSmartPointer<vtkSphereSource>::New();
        sphere->SetPhiResolution(11);
        sphere->SetThetaResolution(11);

        sphere->Update();
        polyData = sphere->GetOutput();
      }
      vtkSmartPointer<vtkCleanPolyData> clean =
        vtkSmartPointer<vtkCleanPolyData>::New();
      clean->SetInputData(polyData);
      clean->Update();
      return clean->GetOutput();
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(NormalsDemo)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(NormalsDemo MACOSX_BUNDLE NormalsDemo.cxx )

    target_link_libraries(NormalsDemo ${VTK_LIBRARIES})

### Download and Build NormalsDemo

Click here to download NormalsDemo and its CMakeLists.txt file. Once the tarball NormalsDemo.tar has been downloaded and extracted,

    cd NormalsDemo/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./NormalsDemo

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.