# BackgroundImage

VTKExamples/Cxx/Images/BackgroundImage

### Description

This example displays an image as the "background" of a scene, and renders a superquadric in front of it.

The example accepts a jpeg file on the command line to use as a background image. If there is no file, it generates a simple background.

### Code

BackgroundImage.cxx

    #include <vtkVersion.h>
    #include <vtkActor.h>
    #include <vtkCamera.h>
    #include <vtkImageCanvasSource2D.h>
    #include <vtkImageActor.h>
    #include <vtkImageData.h>
    #include <vtkImageReader2Factory.h>
    #include <vtkImageReader2.h>
    #include <vtkPolyData.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkSmartPointer.h>
    #include <vtkSuperquadricSource.h>

    int main(int argc, char *argv[])
    {
      vtkSmartPointer<vtkImageData> imageData;

      // Verify input arguments
      if ( argc > 1 )
      {
        //Read the image
        vtkSmartPointer<vtkImageReader2Factory> readerFactory =
          vtkSmartPointer<vtkImageReader2Factory>::New();
        vtkImageReader2 *imageReader = readerFactory->CreateImageReader2(argv[1]);
        imageReader->SetFileName(argv[1]);
        imageReader->Update();
        imageData = imageReader->GetOutput();
        imageReader->Delete();
      }
      else
      {
        vtkSmartPointer<vtkImageCanvasSource2D> canvasSource =
          vtkSmartPointer<vtkImageCanvasSource2D>::New();
        canvasSource->SetExtent(0, 100, 0, 100, 0, 0);
        canvasSource->SetScalarTypeToUnsignedChar();
        canvasSource->SetNumberOfScalarComponents(3);
        canvasSource->SetDrawColor(127, 127, 100);
        canvasSource->FillBox(0, 100, 0, 100);
        canvasSource->SetDrawColor(100, 255, 255);
        canvasSource->FillTriangle(10, 10, 25, 10, 25, 25);
        canvasSource->SetDrawColor(255, 100, 255);
        canvasSource->FillTube(75, 75, 0, 75, 5.0);
        canvasSource->Update();
        imageData = canvasSource->GetOutput();
      }
      // Create an image actor to display the image
      vtkSmartPointer<vtkImageActor> imageActor =
        vtkSmartPointer<vtkImageActor>::New();
    #if VTK_MAJOR_VERSION <= 5
      imageActor->SetInput(imageData);
    #else
      imageActor->SetInputData(imageData);
    #endif

      // Create a renderer to display the image in the background
      vtkSmartPointer<vtkRenderer> backgroundRenderer =
        vtkSmartPointer<vtkRenderer>::New();

      // Create a superquadric
      vtkSmartPointer<vtkSuperquadricSource> superquadricSource =
        vtkSmartPointer<vtkSuperquadricSource>::New();
      superquadricSource->SetPhiRoundness(1.1);
      superquadricSource->SetThetaRoundness(.2);

      // Create a mapper and actor
      vtkSmartPointer<vtkPolyDataMapper> superquadricMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      superquadricMapper->SetInputConnection(superquadricSource->GetOutputPort());

      vtkSmartPointer<vtkActor> superquadricActor =
        vtkSmartPointer<vtkActor>::New();
      superquadricActor->SetMapper(superquadricMapper);

      vtkSmartPointer<vtkRenderer> sceneRenderer =
        vtkSmartPointer<vtkRenderer>::New();

      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();

      // Set up the render window and renderers such that there is
      // a background layer and a foreground layer
      backgroundRenderer->SetLayer(0);
      backgroundRenderer->InteractiveOff();
      sceneRenderer->SetLayer(1);
      renderWindow->SetNumberOfLayers(2);
      renderWindow->AddRenderer(backgroundRenderer);
      renderWindow->AddRenderer(sceneRenderer);

      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      // Add actors to the renderers
      sceneRenderer->AddActor(superquadricActor);
      backgroundRenderer->AddActor(imageActor);

      // Render once to figure out where the background camera will be
      renderWindow->Render();

      // Set up the background camera to fill the renderer with the image
      double origin[3];
      double spacing[3];
      int extent[6];
      imageData->GetOrigin( origin );
      imageData->GetSpacing( spacing );
      imageData->GetExtent( extent );

      vtkCamera* camera = backgroundRenderer->GetActiveCamera();
      camera->ParallelProjectionOn();

      double xc = origin[0] + 0.5*(extent[0] + extent[1])*spacing[0];
      double yc = origin[1] + 0.5*(extent[2] + extent[3])*spacing[1];
      //double xd = (extent[1] - extent[0] + 1)*spacing[0];
      double yd = (extent[3] - extent[2] + 1)*spacing[1];
      double d = camera->GetDistance();
      camera->SetParallelScale(0.5*yd);
      camera->SetFocalPoint(xc,yc,0.0);
      camera->SetPosition(xc,yc,d);

      // Render again to set the correct view
      renderWindow->Render();

      // Interact with the window
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(BackgroundImage)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(BackgroundImage MACOSX_BUNDLE BackgroundImage.cxx )

    target_link_libraries(BackgroundImage ${VTK_LIBRARIES})

### Download and Build BackgroundImage

Click here to download BackgroundImage and its CMakeLists.txt file. Once the tarball BackgroundImage.tar has been downloaded and extracted,

    cd BackgroundImage/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./BackgroundImage

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.