#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkInteractorStyleTerrain.h>

int main(int, char *[])
{
  vtkSmartPointer<vtkSphereSource> sphereSource = 
      vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();
  
  // Create a mapper
  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(sphereSource->GetOutputPort());

  // Create an actor
  vtkSmartPointer<vtkActor> actor = 
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  // A renderer and render window
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  // An interactor
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene
  renderer->AddActor(actor);
  renderer->SetBackground(1,1,1); // Background color white

  // Render
  renderWindow->Render();

  vtkSmartPointer<vtkInteractorStyleTerrain> style = 
    vtkSmartPointer<vtkInteractorStyleTerrain>::New();
  
  renderWindowInteractor->SetInteractorStyle( style );
  
  // Begin mouse interaction
  renderWindowInteractor->Start();
  
  return EXIT_SUCCESS;
}
