# CubeAxesActor

VTKExamples/Cxx/Visualization/CubeAxesActor

Other Languages

See (Python)

### Code

CubeAxesActor.cxx

    #include <vtkSmartPointer.h>
    #include <vtkCubeAxesActor.h>

    #include <vtkPolyDataMapper.h>
    #include <vtkTextProperty.h>
    #include <vtkActorCollection.h>
    #include <vtkCamera.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkPolyData.h>
    #include <vtkProperty.h>
    #include <vtkSuperquadricSource.h>
    #include <vtkActor.h>

    #include <vtkNamedColors.h>
    #include <vtkColor.h>

    int main(int, char *[])
    {
      // Define colors for this example
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      vtkColor3d backgroundColor = colors->GetColor3d("Indigo");
      vtkColor3d actorColor = colors->GetColor3d("Tomato");
      vtkColor3d axis1Color = colors->GetColor3d("Salmon");
      vtkColor3d axis2Color = colors->GetColor3d("PaleGreen");
      vtkColor3d axis3Color = colors->GetColor3d("DodgerBlue");

      // Create a superquadric
      vtkSmartPointer<vtkSuperquadricSource> superquadricSource =
        vtkSmartPointer<vtkSuperquadricSource>::New();
      superquadricSource->SetPhiRoundness(3.1);
      superquadricSource->SetThetaRoundness(1.0);
      superquadricSource->Update(); // needed to GetBounds later

      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();

      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(superquadricSource->GetOutputPort());

      vtkSmartPointer<vtkActor> superquadricActor =
        vtkSmartPointer<vtkActor>::New();
      superquadricActor->SetMapper(mapper);
      superquadricActor->GetProperty()->SetDiffuseColor(actorColor.GetData());
      superquadricActor->GetProperty()->SetDiffuse(.7);
      superquadricActor->GetProperty()->SetSpecular(.7);
      superquadricActor->GetProperty()->SetSpecularPower(50.0);

      vtkSmartPointer<vtkCubeAxesActor> cubeAxesActor =
        vtkSmartPointer<vtkCubeAxesActor>::New();
      cubeAxesActor->SetBounds(superquadricSource->GetOutput()->GetBounds());
      cubeAxesActor->SetCamera(renderer->GetActiveCamera());
      cubeAxesActor->GetTitleTextProperty(0)->SetColor(axis1Color.GetData());
      cubeAxesActor->GetLabelTextProperty(0)->SetColor(axis1Color.GetData());

      cubeAxesActor->GetTitleTextProperty(1)->SetColor(axis2Color.GetData());
      cubeAxesActor->GetLabelTextProperty(1)->SetColor(axis2Color.GetData());

      cubeAxesActor->GetTitleTextProperty(2)->SetColor(axis3Color.GetData());
      cubeAxesActor->GetLabelTextProperty(2)->SetColor(axis3Color.GetData());

      cubeAxesActor->DrawXGridlinesOn();
      cubeAxesActor->DrawYGridlinesOn();
      cubeAxesActor->DrawZGridlinesOn();
    #if VTK_MAJOR_VERSION == 6
      cubeAxesActor->SetGridLineLocation(VTK_GRID_LINES_FURTHEST);
    #endif
    #if VTK_MAJOR_VERSION > 6
      cubeAxesActor->SetGridLineLocation(
        cubeAxesActor->VTK_GRID_LINES_FURTHEST);
    #endif

      cubeAxesActor->XAxisMinorTickVisibilityOff();
      cubeAxesActor->YAxisMinorTickVisibilityOff();
      cubeAxesActor->ZAxisMinorTickVisibilityOff();

      cubeAxesActor->SetFlyModeToStaticEdges();
      renderer->AddActor(cubeAxesActor);
      renderer->AddActor(superquadricActor);
      renderer->GetActiveCamera()->Azimuth(30);
      renderer->GetActiveCamera()->Elevation(30);

      renderer->ResetCamera();
      renderer->SetBackground(backgroundColor.GetData());

      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      renderWindow->SetSize(640, 480);

      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      renderWindow->Render();
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 3.3 FATAL_ERROR)

    project(CubeAxesActor)

    find_package(VTK COMPONENTS
      vtkCommonColor
      vtkCommonCore
      vtkCommonDataModel
      vtkFiltersSources
      vtkInteractionStyle
      vtkRenderingAnnotation
      vtkRenderingContextOpenGL2
      vtkRenderingCore
      vtkRenderingFreeType
      vtkRenderingGL2PSOpenGL2
      vtkRenderingOpenGL2 QUIET)
    if (NOT VTK_FOUND)
      message("Skipping CubeAxesActor: ${VTK_NOT_FOUND_MESSAGE}")
      return ()
    endif()
    message (STATUS "VTK_VERSION: ${VTK_VERSION}")
    if (VTK_VERSION VERSION_LESS "8.90.0")
      # old system
      include(${VTK_USE_FILE})
      add_executable(CubeAxesActor MACOSX_BUNDLE CubeAxesActor.cxx )
      target_link_libraries(CubeAxesActor PRIVATE ${VTK_LIBRARIES})
    else ()
      # include all components
      add_executable(CubeAxesActor MACOSX_BUNDLE CubeAxesActor.cxx )
      target_link_libraries(CubeAxesActor PRIVATE ${VTK_LIBRARIES})
      # vtk_module_autoinit is needed
      vtk_module_autoinit(
        TARGETS CubeAxesActor
        MODULES ${VTK_LIBRARIES}
        )
    endif ()

### Download and Build CubeAxesActor

Click here to download CubeAxesActor and its CMakeLists.txt file. Once the tarball CubeAxesActor.tar has been downloaded and extracted,

    cd CubeAxesActor/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./CubeAxesActor

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.