CameraActor
VTKExamples/Java/Visualization/CameraActor
Description¶
vtkCameraActor object is an actor used to represent a camera by its wireframe frustum.
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Code¶
CameraActor.java
import vtk.vtkActor; import vtk.vtkSphereSource; import vtk.vtkNativeLibrary; import vtk.vtkPolyDataMapper; import vtk.vtkCamera; import vtk.vtkCameraActor; import vtk.vtkRenderWindow; import vtk.vtkNamedColors; import vtk.vtkRenderer; import vtk.vtkRenderWindowInteractor; public class CameraActor { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String args[]) { vtkNamedColors colors = new vtkNamedColors(); //For Actor Color double actorColor[] = new double[4]; //For Camera Actor Color double CamActorColor[] = new double[4]; //Renderer Background Color double Bgcolor[] = new double[4]; colors.GetColor("DeepSkyBlue", actorColor); colors.GetColor("Black", CamActorColor); colors.GetColor("Coral", Bgcolor); //Create a Sphere vtkSphereSource Sphere = new vtkSphereSource(); Sphere.SetRadius(4); Sphere.Update(); //Create a Mapper and Actor vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputConnection(Sphere.GetOutputPort()); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); Actor.GetProperty().SetColor(actorColor); //Setting up Camera vtkCamera Camera = new vtkCamera(); //Camera Actor vtkCameraActor CameraActor = new vtkCameraActor(); CameraActor.SetCamera(Camera); CameraActor.GetProperty().SetColor(CamActorColor); double bounds[] = new double[6]; CameraActor.GetBounds(bounds); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualize the Camera Actor ren.AddActor(Actor); ren.ResetCamera(); Camera.DeepCopy(ren.GetActiveCamera()); ren.AddActor(CameraActor); //Setting up Camera //ren.GetActiveCamera().SetPosition(0, 0, 1); //ren.GetActiveCamera().SetFocalPoint(0, 0, 0); ren.GetActiveCamera().SetViewUp(1, 0, 0); ren.GetActiveCamera().Azimuth(130); ren.GetActiveCamera().Elevation(130); //ren.GetActiveCamera().Zoom(1); //Setting up the Renderer Background Color. ren.SetBackground(Bgcolor); renWin.SetSize(300, 300); renWin.Render(); iren.Initialize(); iren.Start(); } }