Camera
VTKExamples/Java/Visualization/Camera
Description¶
vtkCamera object is a virtual camera for 3D rendering.
It provides methods to position and orient the view point and focal point. Convenience methods for moving about the focal point also are provided.
Code¶
Camera.java
import vtk.vtkActor; import vtk.vtkSphereSource; import vtk.vtkNativeLibrary; import vtk.vtkPolyDataMapper; import vtk.vtkCamera; import vtk.vtkRenderWindow; import vtk.vtkNamedColors; import vtk.vtkRenderer; import vtk.vtkRenderWindowInteractor; public class Camera { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String args[]) { vtkNamedColors colors = new vtkNamedColors(); //For Actor Color double actorColor[] = new double[4]; //Renderer Background Color double Bgcolor[] = new double[4]; colors.GetColor("DeepSkyBlue", actorColor); colors.GetColor("Coral", Bgcolor); //Create a Sphere vtkSphereSource Sphere = new vtkSphereSource(); Sphere.SetCenter(0, 0, 0); Sphere.SetRadius(1.0); Sphere.Update(); //Create a Mapper and Actor vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputConnection(Sphere.GetOutputPort()); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); Actor.GetProperty().SetColor(actorColor); //Setting up Camera vtkCamera Camera = new vtkCamera(); Camera.SetPosition(0, 0, 20); Camera.SetFocalPoint(0, 0, 0); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); ren.SetActiveCamera(Camera); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualize the Actor ren.AddActor(Actor); //Setting up the Renderer Background Color. ren.SetBackground(Bgcolor); renWin.SetSize(300, 300); renWin.Render(); iren.Initialize(); iren.Start(); } }