Triangle
VTKExamples/Java/GeometricObjects/Triangle
Description¶
Java Program to visualize a Triangle The triangle is a primary two-dimensional cell. The triangle is defined by a counterclockwise ordered list of three points. The order of the points specifies the direction of the surface normal using the right-hand rule.
Code¶
Triangle.java
import vtk.vtkActor; import vtk.vtkNativeLibrary; import vtk.vtkPoints; import vtk.vtkCellArray; import vtk.vtkPolyData; import vtk.vtkTriangle; import vtk.vtkPolyDataMapper; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; import vtk.vtkNamedColors; public class Triangle { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String s[]) { vtkNamedColors Color = new vtkNamedColors(); //For Actor Color double ActorColor[] = new double[4]; //Renderer Background Color double BgColor[] = new double[4]; //Change Color Name to Use your own Color for Change Actor Color Color.GetColor("Gold",ActorColor); //Change Color Name to Use your own Color for Renderer Background Color.GetColor("SpringGreen",BgColor); // Create a triangle vtkPoints Points = new vtkPoints(); Points.InsertNextPoint(1.0,0.0,0.0); Points.InsertNextPoint(0.0,0.0,0.0); Points.InsertNextPoint(0.0,1.0,0.0); vtkTriangle Triangle = new vtkTriangle(); Triangle.GetPointIds().SetId(0, 0); Triangle.GetPointIds().SetId(1, 1); Triangle.GetPointIds().SetId(2, 2); vtkCellArray CellArray = new vtkCellArray(); CellArray.InsertNextCell(Triangle); // Create a polydata object vtkPolyData TrianglePolyData = new vtkPolyData(); // Add the geometry and topology to the polydata TrianglePolyData.SetPoints(Points); TrianglePolyData.SetPolys(CellArray); //Create a Mapper and Actor vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputData(TrianglePolyData); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); Actor.GetProperty().EdgeVisibilityOn(); Actor.GetProperty().SetColor(ActorColor); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualise the arrow ren.AddActor(Actor); ren.SetBackground(BgColor); renWin.SetSize(300, 300); renWin.Render(); iren.Initialize(); iren.Start(); } }