Glyph2D
VTKExamples/Java/Filtering/Glyph2D
Description¶
Copy a 2D glyph to every point in the input set. We use a hexagon for the demo.
Code¶
Glyph2D.java
import vtk.vtkNativeLibrary; import vtk.vtkRenderWindowInteractor; import vtk.vtkNamedColors; import vtk.vtkRenderWindow; import vtk.vtkRenderer; import vtk.vtkPolyDataMapper; import vtk.vtkActor; import vtk.vtkPoints; import vtk.vtkPolyData; import vtk.vtkGlyph2D; import vtk.vtkInteractorStyleImage; import vtk.vtkRegularPolygonSource; public class Glyph2D { // ----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String s[]) { vtkNamedColors Color = new vtkNamedColors(); //For Renderer Background Color double BgColor[] = new double[4]; //Change Color Name to Use your own Color for Renderer Background Color.GetColor("IndianRed",BgColor); vtkPoints Points = new vtkPoints(); Points.InsertNextPoint(0, 0, 0); Points.InsertNextPoint(1, 1, 0); Points.InsertNextPoint(2, 2, 0); vtkPolyData PolyData = new vtkPolyData(); PolyData.SetPoints(Points); vtkRegularPolygonSource PolygonSource = new vtkRegularPolygonSource(); vtkGlyph2D Glyph2D = new vtkGlyph2D(); Glyph2D.SetSourceConnection(PolygonSource.GetOutputPort()); Glyph2D.SetInputData(PolyData); Glyph2D.Update(); vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputConnection(Glyph2D.GetOutputPort()); Mapper.Update(); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualise ren.AddActor(Actor); vtkInteractorStyleImage Style = new vtkInteractorStyleImage(); iren.SetInteractorStyle(Style); ren.SetBackground(BgColor); ren.ResetCamera(); renWin.SetSize(300,300); renWin.Render(); iren.Initialize(); iren.Start(); } }