TubesFromSplines
VTKExamples/Cxx/VisualizationAlgorithms/TubesFromSplines
Description¶
This example shows how to interpolate a set of points and generate tubes around the resulting polyline. Scalars associated with the points are also interpolated and used to vary the radius of the tube.
Note
This example was inspired by a question asked by ''Adam Sankowski''.
Code¶
TubesFromSplines.cxx
#include <vtkSmartPointer.h> #include <vtkParametricFunctionSource.h> #include <vtkTupleInterpolator.h> #include <vtkTubeFilter.h> #include <vtkParametricSpline.h> #include <vtkDoubleArray.h> #include <vtkPoints.h> #include <vtkPolyData.h> #include <vtkPointData.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> int main(int, char *[]) { vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertPoint(0,1,0,0); points->InsertPoint(1,2,0,0); points->InsertPoint(2,3,1,0); points->InsertPoint(3,4,1,0); points->InsertPoint(4,5,0,0); points->InsertPoint(5,6,0,0); // Fit a spline to the points vtkSmartPointer<vtkParametricSpline> spline = vtkSmartPointer<vtkParametricSpline>::New(); spline->SetPoints(points); vtkSmartPointer<vtkParametricFunctionSource> functionSource = vtkSmartPointer<vtkParametricFunctionSource>::New(); functionSource->SetParametricFunction(spline); functionSource->SetUResolution(10 * points->GetNumberOfPoints()); functionSource->Update(); // Interpolate the scalars double rad; vtkSmartPointer<vtkTupleInterpolator> interpolatedRadius = vtkSmartPointer<vtkTupleInterpolator> ::New(); interpolatedRadius->SetInterpolationTypeToLinear(); interpolatedRadius->SetNumberOfComponents(1); rad = .2; interpolatedRadius->AddTuple(0,&rad); rad = .2; interpolatedRadius->AddTuple(1,&rad); rad = .2; interpolatedRadius->AddTuple(2,&rad); rad = .1; interpolatedRadius->AddTuple(3,&rad); rad = .1; interpolatedRadius->AddTuple(4,&rad); rad = .1; interpolatedRadius->AddTuple(5,&rad); // Generate the radius scalars vtkSmartPointer<vtkDoubleArray> tubeRadius = vtkSmartPointer<vtkDoubleArray>::New(); unsigned int n = functionSource->GetOutput()->GetNumberOfPoints(); tubeRadius->SetNumberOfTuples(n); tubeRadius->SetName("TubeRadius"); double tMin = interpolatedRadius->GetMinimumT(); double tMax = interpolatedRadius->GetMaximumT(); double r; for (unsigned int i = 0; i < n; ++i) { double t = (tMax - tMin) / (n - 1) * i + tMin; interpolatedRadius->InterpolateTuple(t, &r); tubeRadius->SetTuple1(i, r); } // Add the scalars to the polydata vtkSmartPointer<vtkPolyData> tubePolyData = vtkSmartPointer<vtkPolyData>::New(); tubePolyData = functionSource->GetOutput(); tubePolyData->GetPointData()->AddArray(tubeRadius); tubePolyData->GetPointData()->SetActiveScalars("TubeRadius"); // Create the tubes vtkSmartPointer<vtkTubeFilter> tuber = vtkSmartPointer<vtkTubeFilter>::New(); tuber->SetInputData(tubePolyData); tuber->SetNumberOfSides(20); tuber->SetVaryRadiusToVaryRadiusByAbsoluteScalar(); //-------------- // Setup actors and mappers vtkSmartPointer<vtkPolyDataMapper> lineMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); lineMapper->SetInputData(tubePolyData); lineMapper->SetScalarRange(tubePolyData->GetScalarRange()); vtkSmartPointer<vtkPolyDataMapper> tubeMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); tubeMapper->SetInputConnection(tuber->GetOutputPort()); tubeMapper->SetScalarRange(tubePolyData->GetScalarRange()); vtkSmartPointer<vtkActor> lineActor = vtkSmartPointer<vtkActor>::New(); lineActor->SetMapper(lineMapper); vtkSmartPointer<vtkActor> tubeActor = vtkSmartPointer<vtkActor>::New(); tubeActor->SetMapper(tubeMapper); // Setup render window, renderer, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(lineActor); renderer->AddActor(tubeActor); renderer->SetBackground(.4, .5, .6); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(TubesFromSplines) find_package(VTK COMPONENTS vtkCommonComputationalGeometry vtkCommonCore vtkCommonDataModel vtkFiltersCore vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping TubesFromSplines: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(TubesFromSplines MACOSX_BUNDLE TubesFromSplines.cxx ) target_link_libraries(TubesFromSplines PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(TubesFromSplines MACOSX_BUNDLE TubesFromSplines.cxx ) target_link_libraries(TubesFromSplines PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS TubesFromSplines MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build TubesFromSplines¶
Click here to download TubesFromSplines and its CMakeLists.txt file. Once the tarball TubesFromSplines.tar has been downloaded and extracted,
cd TubesFromSplines/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TubesFromSplines
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.