TransformActor
VTKExamples/Cxx/Visualization/TransformActor
Description¶
This examples demonstrates how to transform an actor. This is different than using vtkTransformPolyDataFilter in that it doesn't actually transform the data (you can't access the transformed coordinates) - it is all done on the video card.
Code¶
TransformActor.cxx
#include <vtkSmartPointer.h> #include <vtkConeSource.h> #include <vtkTransform.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> int main(int, char *[]) { // Create a cone vtkSmartPointer<vtkConeSource> coneSource1 = vtkSmartPointer<vtkConeSource>::New(); coneSource1->Update(); vtkSmartPointer<vtkConeSource> coneSource2 = vtkSmartPointer<vtkConeSource>::New(); coneSource2->Update(); vtkSmartPointer<vtkPolyDataMapper> mapper1 = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper1->SetInputConnection(coneSource1->GetOutputPort()); vtkSmartPointer<vtkActor> actor1 = vtkSmartPointer<vtkActor>::New(); actor1->SetMapper(mapper1); // Create a second, transformed cone vtkSmartPointer<vtkPolyDataMapper> mapper2 = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper2->SetInputConnection(coneSource2->GetOutputPort()); vtkSmartPointer<vtkActor> actor2 = vtkSmartPointer<vtkActor>::New(); actor2->SetMapper(mapper2); vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New(); transform->PostMultiply(); //this is the key line transform->RotateZ(90.0); actor2->SetUserTransform(transform); // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actor to the scene renderer->AddActor(actor1); renderer->AddActor(actor2); renderer->SetBackground(1,1,1); // Background color white // Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(TransformActor) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkCommonTransforms vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping TransformActor: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(TransformActor MACOSX_BUNDLE TransformActor.cxx ) target_link_libraries(TransformActor PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(TransformActor MACOSX_BUNDLE TransformActor.cxx ) target_link_libraries(TransformActor PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS TransformActor MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build TransformActor¶
Click here to download TransformActor and its CMakeLists.txt file. Once the tarball TransformActor.tar has been downloaded and extracted,
cd TransformActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./TransformActor
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.