MotionBlur
VTKExamples/Cxx/Rendering/MotionBlur
Description¶
Example of motin blur.
Info
See Figure 7-36 in Chapter 7 in the VTK Textbook.
Other Languages
See (Python)
Code¶
MotionBlur.cxx
#include <vtkActor.h> #include <vtkCamera.h> #include <vtkNamedColors.h> #include <vtkNew.h> #include <vtkOpenGLRenderer.h> #include <vtkPLYReader.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderStepsPass.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSimpleMotionBlurPass.h> #include <vtkTextureObject.h> #include <array> //---------------------------------------------------------------------------- int main(int, char *argv[]) { vtkNew<vtkNamedColors> colors; // Set the colors. std::array<unsigned char , 4> a1Diff{{255, 204, 77, 255}}; colors->SetColor("A1Diff", a1Diff.data()); std::array<unsigned char , 4> a2Amb{{51, 51, 255, 255}}; colors->SetColor("A2Amb", a2Amb.data()); std::array<unsigned char , 4> a2Diff{{51, 255, 204, 255}}; colors->SetColor("A2Diff", a2Diff.data()); std::array<unsigned char , 4> a3Amb{{128, 166, 255, 255}}; colors->SetColor("A3Amb", a3Amb.data()); std::array<unsigned char , 4> bkg{{77, 102, 153}}; colors->SetColor("Bkg", bkg.data()); vtkNew<vtkRenderer> renderer; renderer->SetBackground(colors->GetColor3d("Bkg").GetData()); vtkNew<vtkRenderWindow> renderWindow; renderWindow->SetSize(500, 500); renderWindow->AddRenderer(renderer); vtkNew<vtkRenderWindowInteractor> iren; iren->SetRenderWindow(renderWindow); vtkNew<vtkPLYReader> reader; reader->SetFileName(argv[1]); reader->Update(); vtkNew<vtkPolyDataMapper> mapper; mapper->SetInputConnection(reader->GetOutputPort()); // create three models { vtkNew<vtkActor> actor; actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(colors->GetColor3d("Red").GetData()); actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("A1Diff").GetData()); actor->GetProperty()->SetSpecular(0.0); actor->GetProperty()->SetDiffuse(0.5); actor->GetProperty()->SetAmbient(0.3); actor->SetPosition(-0.1, 0.0, -0.1); renderer->AddActor(actor); } { vtkNew<vtkActor> actor; actor->SetMapper(mapper); actor->GetProperty()->SetAmbientColor(colors->GetColor3d("A2Amb").GetData()); actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("A2Diff").GetData()); actor->GetProperty()->SetSpecularColor(colors->GetColor3d("Black").GetData()); actor->GetProperty()->SetSpecular(0.2); actor->GetProperty()->SetDiffuse(0.9); actor->GetProperty()->SetAmbient(0.1); actor->GetProperty()->SetSpecularPower(10.0); renderer->AddActor(actor); } { vtkNew<vtkActor> actor; actor->SetMapper(mapper); actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("A3Amb").GetData()); actor->GetProperty()->SetSpecularColor(colors->GetColor3d("White").GetData()); actor->GetProperty()->SetSpecular(0.7); actor->GetProperty()->SetDiffuse(0.4); actor->GetProperty()->SetSpecularPower(60.0); actor->SetPosition(0.1, 0.0, 0.1); renderer->AddActor(actor); } renderWindow->SetMultiSamples(0); // create the basic VTK render steps vtkNew<vtkRenderStepsPass> basicPasses; vtkNew<vtkSimpleMotionBlurPass> motion; motion->SetDelegatePass(basicPasses); // tell the renderer to use our render pass pipeline vtkOpenGLRenderer *glrenderer = vtkOpenGLRenderer::SafeDownCast(renderer); glrenderer->SetPass(motion); int numRenders = 30; renderer->GetActiveCamera()->SetPosition(0,0,-1); renderer->GetActiveCamera()->SetFocalPoint(0,0,0); renderer->GetActiveCamera()->SetViewUp(0,1,0); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(15.0); renderer->GetActiveCamera()->Zoom(1.2); renderWindow->Render(); for (int i = 0; i < numRenders; ++i) { renderer->GetActiveCamera()->Azimuth(10.0/numRenders); renderer->GetActiveCamera()->Elevation(10.0/numRenders); renderWindow->Render(); } iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(MotionBlur) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkIOPLY vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping MotionBlur: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(MotionBlur MACOSX_BUNDLE MotionBlur.cxx ) target_link_libraries(MotionBlur PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(MotionBlur MACOSX_BUNDLE MotionBlur.cxx ) target_link_libraries(MotionBlur PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS MotionBlur MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build MotionBlur¶
Click here to download MotionBlur and its CMakeLists.txt file. Once the tarball MotionBlur.tar has been downloaded and extracted,
cd MotionBlur/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MotionBlur
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.