RuledSurfaceFilter
VTKExamples/Cxx/PolyData/RuledSurfaceFilter
Other Languages
See (Python)
Code¶
RuledSurfaceFilter.cxx
#include <vtkSmartPointer.h> #include <vtkRuledSurfaceFilter.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkCellArray.h> #include <vtkTransform.h> #include <vtkTransformPolyDataFilter.h> #include <vtkAppendPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkCamera.h> #include <vtkLine.h> int main(int, char *[]) { // Create first line. vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertPoint(0, 0, 0, 1); points->InsertPoint(1, 1, 0, 0); points->InsertPoint(2, 0, 1, 0); points->InsertPoint(3, 1, 1, 1); vtkSmartPointer<vtkLine> line1 = vtkSmartPointer<vtkLine>::New(); line1->GetPointIds()->SetId(0,0); line1->GetPointIds()->SetId(1,1); vtkSmartPointer<vtkLine> line2 = vtkSmartPointer<vtkLine>::New(); line2->GetPointIds()->SetId(0,2); line2->GetPointIds()->SetId(1,3); vtkSmartPointer<vtkCellArray> lines = vtkSmartPointer<vtkCellArray>::New(); lines->InsertNextCell(line1); lines->InsertNextCell(line2); vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New(); polydata->SetPoints(points); polydata->SetLines(lines); vtkSmartPointer<vtkRuledSurfaceFilter> ruledSurfaceFilter = vtkSmartPointer<vtkRuledSurfaceFilter>::New(); ruledSurfaceFilter->SetInputData(polydata); ruledSurfaceFilter->SetResolution(21, 21); ruledSurfaceFilter->SetRuledModeToResample(); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(ruledSurfaceFilter->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetColor(0.89, 0.81, 0.34); // Add the actors to the renderer, set the background and size renderer->AddActor(actor); renderer->SetBackground(.3, .4, .5); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(60); renderer->GetActiveCamera()->Elevation(60); renderer->GetActiveCamera()->Dolly(1.2); renderer->ResetCameraClippingRange(); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(RuledSurfaceFilter) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkCommonTransforms vtkFiltersCore vtkFiltersGeneral vtkFiltersModeling vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping RuledSurfaceFilter: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(RuledSurfaceFilter MACOSX_BUNDLE RuledSurfaceFilter.cxx ) target_link_libraries(RuledSurfaceFilter PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(RuledSurfaceFilter MACOSX_BUNDLE RuledSurfaceFilter.cxx ) target_link_libraries(RuledSurfaceFilter PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS RuledSurfaceFilter MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build RuledSurfaceFilter¶
Click here to download RuledSurfaceFilter and its CMakeLists.txt file. Once the tarball RuledSurfaceFilter.tar has been downloaded and extracted,
cd RuledSurfaceFilter/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./RuledSurfaceFilter
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.