SCurveSpline
VTKExamples/Cxx/InfoVis/SCurveSpline
Code¶
SCurveSpline.cxx
#include <vtkSmartPointer.h> #include <vtkPointSource.h> #include <vtkPoints.h> #include <vtkSCurveSpline.h> #include <vtkParametricSpline.h> #include <vtkParametricFunctionSource.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> int main(int, char *[]) { vtkSmartPointer<vtkPointSource> pointSource = vtkSmartPointer<vtkPointSource>::New(); pointSource->SetNumberOfPoints(5); pointSource->Update(); vtkPoints* points = pointSource->GetOutput()->GetPoints(); vtkSmartPointer<vtkSCurveSpline> xSpline = vtkSmartPointer<vtkSCurveSpline>::New(); vtkSmartPointer<vtkSCurveSpline> ySpline = vtkSmartPointer<vtkSCurveSpline>::New(); vtkSmartPointer<vtkSCurveSpline> zSpline = vtkSmartPointer<vtkSCurveSpline>::New(); vtkSmartPointer<vtkParametricSpline> spline = vtkSmartPointer<vtkParametricSpline>::New(); spline->SetXSpline(xSpline); spline->SetYSpline(ySpline); spline->SetZSpline(zSpline); spline->SetPoints(points); vtkSmartPointer<vtkParametricFunctionSource> functionSource = vtkSmartPointer<vtkParametricFunctionSource>::New(); functionSource->SetParametricFunction(spline); functionSource->Update(); // Setup actor and mapper vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(functionSource->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); // Setup render window, renderer, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(SCurveSpline) find_package(VTK COMPONENTS vtkCommonComputationalGeometry vtkCommonCore vtkCommonDataModel vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 vtkViewsInfovis QUIET) if (NOT VTK_FOUND) message("Skipping SCurveSpline: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(SCurveSpline MACOSX_BUNDLE SCurveSpline.cxx ) target_link_libraries(SCurveSpline PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(SCurveSpline MACOSX_BUNDLE SCurveSpline.cxx ) target_link_libraries(SCurveSpline PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS SCurveSpline MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build SCurveSpline¶
Click here to download SCurveSpline and its CMakeLists.txt file. Once the tarball SCurveSpline.tar has been downloaded and extracted,
cd SCurveSpline/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SCurveSpline
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.