# ExtractSelectionCells

VTKExamples/Cxx/PolyData/ExtractSelectionCells

### Code

ExtractSelectionCells.cxx

    #include <vtkVersion.h>
    #include <vtkSmartPointer.h>

    #include <vtkCamera.h>
    #include <vtkDataSetMapper.h>
    #include <vtkExtractSelection.h>
    #include <vtkIdTypeArray.h>
    #include <vtkInformation.h>
    #include <vtkPolyData.h>
    #include <vtkProperty.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>
    #include <vtkSelection.h>
    #include <vtkSelectionNode.h>
    #include <vtkSphereSource.h>
    #include <vtkUnstructuredGrid.h>

    int main(int, char *[])
    {
      vtkSmartPointer<vtkSphereSource> sphereSource =
        vtkSmartPointer<vtkSphereSource>::New();
      sphereSource->Update();

      std::cout << "There are " << sphereSource->GetOutput()->GetNumberOfPoints()
                << " input points." << std::endl;
      std::cout << "There are " << sphereSource->GetOutput()->GetNumberOfCells()
                << " input cells." << std::endl;

      vtkSmartPointer<vtkIdTypeArray> ids =
          vtkSmartPointer<vtkIdTypeArray>::New();
      ids->SetNumberOfComponents(1);

      // Specify that we want to extract cells 10 through 19
      for(unsigned int i = 10; i < 20; i++)
      {
        ids->InsertNextValue(i);
      }

      vtkSmartPointer<vtkSelectionNode> selectionNode =
        vtkSmartPointer<vtkSelectionNode>::New();
      selectionNode->SetFieldType(vtkSelectionNode::CELL);
      selectionNode->SetContentType(vtkSelectionNode::INDICES);
      selectionNode->SetSelectionList(ids);

      vtkSmartPointer<vtkSelection> selection =
        vtkSmartPointer<vtkSelection>::New();
      selection->AddNode(selectionNode);

      vtkSmartPointer<vtkExtractSelection> extractSelection =
        vtkSmartPointer<vtkExtractSelection>::New();
      extractSelection->SetInputConnection(0, sphereSource->GetOutputPort());
    #if VTK_MAJOR_VERSION <= 5
      extractSelection->SetInput(1, selection);
    #else
      extractSelection->SetInputData(1, selection);
    #endif
      extractSelection->Update();

      // In selection
      vtkSmartPointer<vtkUnstructuredGrid> selected =
        vtkSmartPointer<vtkUnstructuredGrid>::New();
      selected->ShallowCopy(extractSelection->GetOutput());

      std::cout << "There are " << selected->GetNumberOfPoints()
                << " points in the selection." << std::endl;
      std::cout << "There are " << selected->GetNumberOfCells()
                << " cells in the selection." << std::endl;

      // Get points that are NOT in the selection
      selectionNode->GetProperties()->Set(vtkSelectionNode::INVERSE(), 1); //invert the selection
      extractSelection->Update();

      vtkSmartPointer<vtkUnstructuredGrid> notSelected =
        vtkSmartPointer<vtkUnstructuredGrid>::New();
      notSelected->ShallowCopy(extractSelection->GetOutput());

      std::cout << "There are " << notSelected->GetNumberOfPoints()
                << " points NOT in the selection." << std::endl;
      std::cout << "There are " << notSelected->GetNumberOfCells()
                << " cells NOT in the selection." << std::endl;

      vtkSmartPointer<vtkProperty> backfaces =
        vtkSmartPointer<vtkProperty>::New();
      backfaces->SetColor(1, 0, 0);

      vtkSmartPointer<vtkDataSetMapper> inputMapper =
        vtkSmartPointer<vtkDataSetMapper>::New();
      inputMapper->SetInputConnection(sphereSource->GetOutputPort());
      vtkSmartPointer<vtkActor> inputActor =
        vtkSmartPointer<vtkActor>::New();
      inputActor->SetMapper(inputMapper);
      inputActor->SetBackfaceProperty(backfaces);

      vtkSmartPointer<vtkDataSetMapper> selectedMapper =
        vtkSmartPointer<vtkDataSetMapper>::New();
    #if VTK_MAJOR_VERSION <= 5
      selectedMapper->SetInputConnection(selected->GetProducerPort());
    #else
      selectedMapper->SetInputData(selected);
    #endif
      vtkSmartPointer<vtkActor> selectedActor =
        vtkSmartPointer<vtkActor>::New();
      selectedActor->SetMapper(selectedMapper);
      selectedActor->SetBackfaceProperty(backfaces);

      vtkSmartPointer<vtkDataSetMapper> notSelectedMapper =
        vtkSmartPointer<vtkDataSetMapper>::New();
    #if VTK_MAJOR_VERSION <= 5
      notSelectedMapper->SetInputConnection(notSelected->GetProducerPort());
    #else
      notSelectedMapper->SetInputData(notSelected);
    #endif
      vtkSmartPointer<vtkActor> notSelectedActor =
        vtkSmartPointer<vtkActor>::New();
      notSelectedActor->SetMapper(notSelectedMapper);
      notSelectedActor->SetBackfaceProperty(backfaces);

      // There will be one render window
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->SetSize(900, 300);

      // And one interactor
      vtkSmartPointer<vtkRenderWindowInteractor> interactor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      interactor->SetRenderWindow(renderWindow);

      // Define viewport ranges
      // (xmin, ymin, xmax, ymax)
      double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
      double centerViewport[4] = {0.33, 0.0, .66, 1.0};
      double rightViewport[4] = {0.66, 0.0, 1.0, 1.0};

      // Create a camera for all renderers
      vtkSmartPointer<vtkCamera> camera =
        vtkSmartPointer<vtkCamera>::New();

      // Setup the renderers
      vtkSmartPointer<vtkRenderer> leftRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderWindow->AddRenderer(leftRenderer);
      leftRenderer->SetViewport(leftViewport);
      leftRenderer->SetBackground(.6, .5, .4);
      leftRenderer->SetActiveCamera(camera);

      vtkSmartPointer<vtkRenderer> centerRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderWindow->AddRenderer(centerRenderer);
      centerRenderer->SetViewport(centerViewport);
      centerRenderer->SetBackground(.3, .1, .4);
      centerRenderer->SetActiveCamera(camera);

      vtkSmartPointer<vtkRenderer> rightRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderWindow->AddRenderer(rightRenderer);
      rightRenderer->SetViewport(rightViewport);
      rightRenderer->SetBackground(.4, .5, .6);
      rightRenderer->SetActiveCamera(camera);

      leftRenderer->AddActor(inputActor);
      centerRenderer->AddActor(selectedActor);
      rightRenderer->AddActor(notSelectedActor);

      leftRenderer->ResetCamera();

      renderWindow->Render();
      interactor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ExtractSelectionCells)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ExtractSelectionCells MACOSX_BUNDLE ExtractSelectionCells.cxx )

    target_link_libraries(ExtractSelectionCells ${VTK_LIBRARIES})

### Download and Build ExtractSelectionCells

Click here to download ExtractSelectionCells and its CMakeLists.txt file. Once the tarball ExtractSelectionCells.tar has been downloaded and extracted,

    cd ExtractSelectionCells/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ExtractSelectionCells

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.