SideBySideRenderWindowsQt
VTKExamples/Cxx/Qt/SideBySideRenderWindowsQt
Code¶
SideBySideRenderWindowsQt.cxx
#include "SideBySideRenderWindowsQt.h" #include <vtkDataObjectToTable.h> #include <vtkElevationFilter.h> #include "vtkGenericOpenGLRenderWindow.h" #include <vtkPolyDataMapper.h> #include <vtkQtTableView.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkSphereSource.h> #include <vtkCubeSource.h> #include <vtkSmartPointer.h> // Constructor SideBySideRenderWindowsQt::SideBySideRenderWindowsQt() { this->setupUi(this); vtkNew<vtkGenericOpenGLRenderWindow> renderWindowLeft; this->qvtkWidgetLeft->SetRenderWindow(renderWindowLeft); vtkNew<vtkGenericOpenGLRenderWindow> renderWindowRight; this->qvtkWidgetRight->SetRenderWindow(renderWindowRight); // Sphere vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->Update(); vtkSmartPointer<vtkPolyDataMapper> sphereMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); sphereMapper->SetInputConnection(sphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> sphereActor = vtkSmartPointer<vtkActor>::New(); sphereActor->SetMapper(sphereMapper); // Cube vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New(); cubeSource->Update(); vtkSmartPointer<vtkPolyDataMapper> cubeMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); cubeMapper->SetInputConnection(cubeSource->GetOutputPort()); vtkSmartPointer<vtkActor> cubeActor = vtkSmartPointer<vtkActor>::New(); cubeActor->SetMapper(cubeMapper); // VTK Renderer vtkSmartPointer<vtkRenderer> leftRenderer = vtkSmartPointer<vtkRenderer>::New(); leftRenderer->AddActor(sphereActor); vtkSmartPointer<vtkRenderer> rightRenderer = vtkSmartPointer<vtkRenderer>::New(); // Add Actor to renderer rightRenderer->AddActor(cubeActor); // VTK/Qt wedded this->qvtkWidgetLeft->GetRenderWindow()->AddRenderer(leftRenderer); this->qvtkWidgetRight->GetRenderWindow()->AddRenderer(rightRenderer); // Set up action signals and slots connect(this->actionExit, SIGNAL(triggered()), this, SLOT(slotExit())); } void SideBySideRenderWindowsQt::slotExit() { qApp->exit(); }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) if(POLICY CMP0020) cmake_policy(SET CMP0020 NEW) endif() PROJECT(SideBySideRenderWindowsQt) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) if(${VTK_VERSION} VERSION_GREATER "6" AND VTK_QT_VERSION VERSION_GREATER "4") # Instruct CMake to run moc automatically when needed. set(CMAKE_AUTOMOC ON) find_package(Qt5Widgets REQUIRED QUIET) else() find_package(Qt4 REQUIRED) include(${QT_USE_FILE}) endif() include_directories(${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_BINARY_DIR}) file(GLOB UI_FILES *.ui) file(GLOB QT_WRAP *.h) file(GLOB CXX_FILES *.cxx) if(${VTK_VERSION} VERSION_GREATER "6" AND VTK_QT_VERSION VERSION_GREATER "4") qt5_wrap_ui(UISrcs ${UI_FILES} ) # CMAKE_AUTOMOC in ON so the MOC headers will be automatically wrapped. add_executable(SideBySideRenderWindowsQt MACOSX_BUNDLE ${CXX_FILES} ${UISrcs} ${QT_WRAP}) qt5_use_modules(SideBySideRenderWindowsQt Core Gui) target_link_libraries(SideBySideRenderWindowsQt ${VTK_LIBRARIES}) else() QT4_WRAP_UI(UISrcs ${UI_FILES}) QT4_WRAP_CPP(MOCSrcs ${QT_WRAP}) add_executable(SideBySideRenderWindowsQt MACOSX_BUNDLE ${CXX_FILES} ${UISrcs} ${MOCSrcs}) target_link_libraries(SideBySideRenderWindowsQt ${VTK_LIBRARIES}) endif()
Download and Build SideBySideRenderWindowsQt¶
Click here to download SideBySideRenderWindowsQt and its CMakeLists.txt file. Once the tarball SideBySideRenderWindowsQt.tar has been downloaded and extracted,
cd SideBySideRenderWindowsQt/build
This example requires Qt and VTK.
If VTK and Qt are installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
If Qt is not found on your system, you will need to tell CMake where to find qmake:
cmake -DQT_QMAKE_EXECUTABLE:FILEPATH=/usr/something/qmake ..
Build the project:
make
and run it:
./SideBySideRenderWindowsQt
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time. You may also need to add a Qt related path.