UserEvent
VTKExamples/Cxx/Interaction/UserEvent

Code¶
UserEvent.cxx
#include <vtkSphereSource.h> #include <vtkCallbackCommand.h> #include <vtkCommand.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include "vtkTestFilter.h" static void CallbackFunction(vtkObject* caller, long unsigned int eventId, void* clientData, void* callData ); int main(int, char *[]) { // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); vtkSmartPointer<vtkTestFilter> filter = vtkSmartPointer<vtkTestFilter>::New(); vtkSmartPointer<vtkCallbackCommand> callback = vtkSmartPointer<vtkCallbackCommand>::New(); callback->SetCallback(CallbackFunction ); filter->AddObserver(filter->RefreshEvent, callback); filter->Update(); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; } void CallbackFunction(vtkObject* caller, long unsigned int eventId, void* clientData, void* callData ) { std::cout << "CallbackFunction called." << std::endl; }
vtkTestFilter.h
#ifndef __vtkTestFilter_h #define __vtkTestFilter_h #include "vtkPolyDataAlgorithm.h" class vtkTestFilter : public vtkPolyDataAlgorithm { public: vtkTypeMacro(vtkTestFilter,vtkPolyDataAlgorithm); static vtkTestFilter *New(); int RefreshEvent; protected: vtkTestFilter(); int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *); private: vtkTestFilter(const vtkTestFilter&); // Not implemented. void operator=(const vtkTestFilter&); // Not implemented. }; #endif #include "vtkObjectFactory.h" #include "vtkCommand.h" #include "vtkStreamingDemandDrivenPipeline.h" #include "vtkInformationVector.h" #include "vtkInformation.h" #include "vtkDataObject.h" #include "vtkSmartPointer.h" #include "vtkAppendPolyData.h" #include "vtkSphereSource.h" vtkStandardNewMacro(vtkTestFilter); vtkTestFilter::vtkTestFilter() { this->SetNumberOfInputPorts(0); this->RefreshEvent = vtkCommand::UserEvent + 1; } int vtkTestFilter::RequestData(vtkInformation *vtkNotUsed(request), vtkInformationVector **inputVector, vtkInformationVector *outputVector) { // Get the info object // vtkInformation *outInfo = outputVector->GetInformationObject(0); // vtkPolyData *output = vtkPolyData::SafeDownCast( // outInfo->Get(vtkDataObject::DATA_OBJECT())); this->InvokeEvent(this->RefreshEvent, NULL); return 1; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(UserEvent) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(UserEvent MACOSX_BUNDLE UserEvent.cxx ) target_link_libraries(UserEvent ${VTK_LIBRARIES})
Download and Build UserEvent¶
Click here to download UserEvent and its CMakeLists.txt file. Once the tarball UserEvent.tar has been downloaded and extracted,
cd UserEvent/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./UserEvent
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.