# SolidClip

VTKExamples/Cxx/Meshes/SolidClip

### Description

This example clips a mesh and applies a backface property to that mesh that appears to have a solid interior.

Other Languages

See (CSharp)

### Code

SolidClip.cxx

    #include <vtkActor.h>
    #include <vtkCamera.h>
    #include <vtkPolyData.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkSmartPointer.h>
    #include <vtkSuperquadricSource.h>
    #include <vtkClipPolyData.h>
    #include <vtkPlane.h>
    #include <vtkProperty.h>

    int main(int, char *[])
    {
      // Create a superquadric
      vtkSmartPointer<vtkSuperquadricSource> superquadricSource =
        vtkSmartPointer<vtkSuperquadricSource>::New();
      superquadricSource->SetPhiRoundness(3.1);
      superquadricSource->SetThetaRoundness(2.2);

      // Define a clipping plane
      vtkSmartPointer<vtkPlane> clipPlane =
        vtkSmartPointer<vtkPlane>::New();
      clipPlane->SetNormal(1.0, -1.0, -1.0);
      clipPlane->SetOrigin(0.0, 0.0, 0.0);

      // Clip the source with the plane
      vtkSmartPointer<vtkClipPolyData> clipper =
        vtkSmartPointer<vtkClipPolyData>::New();
      clipper->SetInputConnection(superquadricSource->GetOutputPort());
      clipper->SetClipFunction(clipPlane);

      //Create a mapper and actor
      vtkSmartPointer<vtkPolyDataMapper> superquadricMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      superquadricMapper->SetInputConnection(clipper->GetOutputPort());

      vtkSmartPointer<vtkActor> superquadricActor =
        vtkSmartPointer<vtkActor>::New();
      superquadricActor->SetMapper(superquadricMapper);

      // Create a property to be used for the back faces. Turn off all
      // shading by specifying 0 weights for specular and diffuse. Max the
      // ambient.
      vtkSmartPointer<vtkProperty> backFaces =
        vtkSmartPointer<vtkProperty>::New();
      backFaces->SetSpecular(0.0);
      backFaces->SetDiffuse(0.0);
      backFaces->SetAmbient(1.0);
      backFaces->SetAmbientColor(1.0000, 0.3882, 0.2784);

      superquadricActor->SetBackfaceProperty(backFaces);

      // Create a renderer
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();

      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
       renderWindow->SetWindowName("SolidClip");

      renderWindow->AddRenderer(renderer);

      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      //Add actors to the renderers
      renderer->AddActor(superquadricActor);
      renderWindow->Render();

      //Interact with the window
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(SolidClip)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(SolidClip MACOSX_BUNDLE SolidClip.cxx )

    target_link_libraries(SolidClip ${VTK_LIBRARIES})

### Download and Build SolidClip

Click here to download SolidClip and its CMakeLists.txt file. Once the tarball SolidClip.tar has been downloaded and extracted,

    cd SolidClip/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./SolidClip

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.