# Triangulate

VTKExamples/CSharp/Meshes/Triangulate

### Description

A tutorial on how to setup a Windows Forms Application utilizing ActiViz.NET can be found here: Setup a Windows Forms Application to use ActiViz.NET
Note: As long as ActiViz.NET is not build with VTK version 6.0 or higher you must define the preprocessor directive VTK_MAJOR_VERSION_5.

Other Languages

See (Cxx)

### Code

Triangulate.cs

    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Windows.Forms;
    using System.Diagnostics;

    using Kitware.VTK;

    namespace ActiViz.Examples {
       public partial class Form1 : Form {
          public Form1() {
             InitializeComponent();
          }

          private void renderWindowControl1_Load(object sender, EventArgs e) {
             try {
                Triangulate();
             }
             catch(Exception ex) {
                MessageBox.Show(ex.Message, "Exception", MessageBoxButtons.OK);
             }
          }

          private void Triangulate() {
             vtkRegularPolygonSource polygonSource = vtkRegularPolygonSource.New();
             polygonSource.Update();

             vtkTriangleFilter triangleFilter = vtkTriangleFilter.New();
    #if VTK_MAJOR_VERSION_5
             triangleFilter.SetInputConnection(polygonSource.GetOutputPort());
    #else
             triangleFilter.SetInputData(polygonSource);
    #endif
             triangleFilter.Update();

             vtkPolyDataMapper inputMapper = vtkPolyDataMapper.New();
    #if VTK_MAJOR_VERSION_5
             inputMapper.SetInputConnection(polygonSource.GetOutputPort());
    #else
             inputMapper.SetInputData(polygonSource);
    #endif
             vtkActor inputActor = vtkActor.New();
             inputActor.SetMapper(inputMapper);
             inputActor.GetProperty().SetRepresentationToWireframe();

             vtkPolyDataMapper triangleMapper = vtkPolyDataMapper.New();
    #if VTK_MAJOR_VERSION_5
             triangleMapper.SetInputConnection(triangleFilter.GetOutputPort());
    #else
             triangleMapper.SetInputData(triangleFilter);
    #endif
             vtkActor triangleActor = vtkActor.New();
             triangleActor.SetMapper(triangleMapper);
             triangleActor.GetProperty().SetRepresentationToWireframe();

             vtkRenderWindow renderWindow = renderWindowControl1.RenderWindow;
             this.Size = new System.Drawing.Size(612, 352);

             // Define viewport ranges
             // (xmin, ymin, xmax, ymax)
             double[] leftViewport = new double[] { 0.0, 0.0, 0.5, 1.0 };
             double[] rightViewport = new double[] { 0.5, 0.0, 1.0, 1.0 };

             // Setup both renderers
             vtkRenderer leftRenderer = vtkRenderer.New();
             renderWindow.AddRenderer(leftRenderer);
             leftRenderer.SetViewport(leftViewport[0], leftViewport[1], leftViewport[2], leftViewport[3]);
             leftRenderer.SetBackground(.6, .5, .4);

             vtkRenderer rightRenderer = vtkRenderer.New();
             renderWindow.AddRenderer(rightRenderer);
             rightRenderer.SetViewport(rightViewport[0], rightViewport[1], rightViewport[2], rightViewport[3]);
             rightRenderer.SetBackground(.4, .5, .6);

             // Add the sphere to the left and the cube to the right
             leftRenderer.AddActor(inputActor);
             rightRenderer.AddActor(triangleActor);
             leftRenderer.ResetCamera();
             rightRenderer.ResetCamera();
             renderWindow.Render();
          }
       }
    }