ShrinkPolyData
VTKExamples/Cxx/PolyData/ShrinkPolyData
Code¶
ShrinkPolyData.cxx
#include <vtkSmartPointer.h> #include <vtkShrinkPolyData.h> #include <vtkSphereSource.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkCamera.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkXMLPolyDataReader.h> #include <vtkNamedColors.h> int main(int argc, char *argv[]) { vtkSmartPointer<vtkPolyData> inputPolyData; if(argc > 1) { vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName(argv[1]); reader->Update(); inputPolyData = reader->GetOutput(); } else { vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->SetPhiResolution(15); sphereSource->SetThetaResolution(15); sphereSource->Update(); inputPolyData = sphereSource->GetOutput(); } vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkShrinkPolyData> shrink = vtkSmartPointer<vtkShrinkPolyData>::New(); shrink->SetShrinkFactor(.8); shrink->SetInputData(inputPolyData); // Visualize vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(shrink->GetOutputPort()); mapper->ScalarVisibilityOff(); vtkSmartPointer<vtkProperty> back = vtkSmartPointer<vtkProperty>::New(); back->SetColor(colors->GetColor3d("Peacock").GetData()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetColor(colors->GetColor3d("Salmon").GetData()); actor->SetBackfaceProperty(back); renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("Burlywood").GetData()); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(30); renderer->GetActiveCamera()->Elevation(30); renderer->GetActiveCamera()->Dolly(1.5);; renderer->ResetCameraClippingRange(); renderWindow->SetSize(640, 480); renderWindow->Render(); interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(ShrinkPolyData) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(ShrinkPolyData MACOSX_BUNDLE ShrinkPolyData.cxx ) target_link_libraries(ShrinkPolyData ${VTK_LIBRARIES})
Download and Build ShrinkPolyData¶
Click here to download ShrinkPolyData and its CMakeLists.txt file. Once the tarball ShrinkPolyData.tar has been downloaded and extracted,
cd ShrinkPolyData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ShrinkPolyData
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.