MultipleInputPorts
VTKExamples/Cxx/Developers/MultipleInputPorts
Code¶
MultipleInputPorts.cxx
#include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include "vtkTestMultipleInputPortsFilter.h" int main (int argc, char *argv[]) { vtkSmartPointer<vtkSphereSource> sphereSource1 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource1->SetThetaResolution(5); sphereSource1->Update(); vtkSmartPointer<vtkSphereSource> sphereSource2 = vtkSmartPointer<vtkSphereSource>::New(); sphereSource2->SetThetaResolution(10); sphereSource2->Update(); vtkSmartPointer<vtkTestMultipleInputPortsFilter> filter = vtkSmartPointer<vtkTestMultipleInputPortsFilter>::New(); filter->SetInputConnection(0, sphereSource1->GetOutputPort()); filter->SetInputConnection(1, sphereSource2->GetOutputPort()); filter->Update(); return EXIT_SUCCESS; }
vtkTestMultipleInputPortsFilter.h
// .NAME vtkTestMultipleInputPortsFilter // .SECTION Description // vtkTestMultipleInputPortsFilter #ifndef __vtkTestMultipleInputPortsFilter_h #define __vtkTestMultipleInputPortsFilter_h #include "vtkPolyDataAlgorithm.h" class vtkTestMultipleInputPortsFilter : public vtkPolyDataAlgorithm { public: static vtkTestMultipleInputPortsFilter *New(); vtkTypeMacro(vtkTestMultipleInputPortsFilter,vtkPolyDataAlgorithm); protected: vtkTestMultipleInputPortsFilter(); ~vtkTestMultipleInputPortsFilter() VTK_OVERRIDE {} int FillInputPortInformation( int port, vtkInformation* info ) VTK_OVERRIDE; int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *) VTK_OVERRIDE; private: vtkTestMultipleInputPortsFilter(const vtkTestMultipleInputPortsFilter&) VTK_DELETE_FUNCTION; void operator=(const vtkTestMultipleInputPortsFilter&) VTK_DELETE_FUNCTION; }; #endif
vtkTestMultipleInputPortsFilter.cxx
#include "vtkTestMultipleInputPortsFilter.h" #include "vtkObjectFactory.h" #include "vtkStreamingDemandDrivenPipeline.h" #include "vtkInformationVector.h" #include "vtkInformation.h" #include "vtkDataObject.h" #include "vtkSmartPointer.h" vtkStandardNewMacro(vtkTestMultipleInputPortsFilter); vtkTestMultipleInputPortsFilter::vtkTestMultipleInputPortsFilter() { this->SetNumberOfInputPorts(2); } int vtkTestMultipleInputPortsFilter::FillInputPortInformation( int port, vtkInformation* info ) { if ( port == 0 ) { info->Set(vtkDataObject::DATA_TYPE_NAME(), "vtkPolyData" ); return 1; } else if(port == 1) { info->Set(vtkDataObject::DATA_TYPE_NAME(), "vtkPolyData" ); return 1; } return 0; } int vtkTestMultipleInputPortsFilter::RequestData(vtkInformation *vtkNotUsed(request), vtkInformationVector **inputVector, vtkInformationVector *outputVector) { // get the info objects vtkInformation *inInfo0 = inputVector[0]->GetInformationObject(0); vtkInformation *inInfo1 = inputVector[1]->GetInformationObject(0); vtkInformation *outInfo = outputVector->GetInformationObject(0); // get the input and ouptut vtkPolyData *input0 = vtkPolyData::SafeDownCast( inInfo0->Get(vtkDataObject::DATA_OBJECT())); std::cout << "input0 has " << input0->GetNumberOfPoints() << " points." << std::endl; vtkPolyData *input1 = vtkPolyData::SafeDownCast( inInfo1->Get(vtkDataObject::DATA_OBJECT())); std::cout << "input1 has " << input1->GetNumberOfPoints() << " points." << std::endl; vtkPolyData *output = vtkPolyData::SafeDownCast( outInfo->Get(vtkDataObject::DATA_OBJECT())); output->ShallowCopy(input0); return 1; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(MultipleInputPorts) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(MultipleInputPorts MACOSX_BUNDLE MultipleInputPorts.cxx vtkTestMultipleInputPortsFilter.cxx) target_link_libraries(MultipleInputPorts ${VTK_LIBRARIES})
Download and Build MultipleInputPorts¶
Click here to download MultipleInputPorts and its CMakeLists.txt file. Once the tarball MultipleInputPorts.tar has been downloaded and extracted,
cd MultipleInputPorts/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MultipleInputPorts
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.