# ImageTransparency

VTKExamples/Cxx/Visualization/ImageTransparency

### Description

Seealso

ImageStencil and Transparency

### Code

ImageTransparency.cxx

    #include <vtkSmartPointer.h>
    #include <vtkLookupTable.h>
    #include <vtkImageData.h>
    #include <vtkImageMapper3D.h>
    #include <vtkImageMapToColors.h>
    #include <vtkJPEGReader.h>
    #include <vtkPointData.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkInteractorStyleImage.h>
    #include <vtkRenderer.h>
    #include <vtkImageActor.h>

    static void CreateImage(vtkSmartPointer<vtkImageData> image);

    int main(int, char*[])
    {
      vtkSmartPointer<vtkImageData> image =
        vtkSmartPointer<vtkImageData>::New();
      CreateImage(image);

      // Create actor
      vtkSmartPointer<vtkImageActor> imageActor =
        vtkSmartPointer<vtkImageActor>::New();
      imageActor->GetMapper()->SetInputData(image);

      // Visualize
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      renderer->AddActor(imageActor);
      renderer->ResetCamera();

      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);

      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      vtkSmartPointer<vtkInteractorStyleImage> style =
        vtkSmartPointer<vtkInteractorStyleImage>::New();

      renderWindowInteractor->SetInteractorStyle(style);

      renderWindowInteractor->SetRenderWindow(renderWindow);
      renderWindowInteractor->Initialize();
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

    void CreateImage(vtkSmartPointer<vtkImageData> image)
    {
      // Specify the size of the image data
      image->SetDimensions(10,10,1);
      image->AllocateScalars(VTK_UNSIGNED_CHAR,4);

      int* dims = image->GetDimensions();
      // int dims[3]; // can't do this

      std::cout << "Dims: " << " x: " << dims[0] << " y: " << dims[1] << " z: " << dims[2] << std::endl;

      // Fill every entry of the image with "2"
      for (int y = 0; y < dims[1]; y++)
      {
        for (int x = 0; x < dims[0]; x++)
        {

          unsigned char* pixel = static_cast<unsigned char*>(image->GetScalarPointer(x,y,0));
          pixel[0] = 255;
          pixel[1] = 255;
          pixel[2] = 255;
          if(x<5)
          {
            pixel[3] = 0;
          }
          else
          {
            pixel[3] = 255;
          }
        }
      }

    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ImageTransparency)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ImageTransparency MACOSX_BUNDLE ImageTransparency.cxx )

    target_link_libraries(ImageTransparency ${VTK_LIBRARIES})

### Download and Build ImageTransparency

Click here to download ImageTransparency and its CMakeLists.txt file. Once the tarball ImageTransparency.tar has been downloaded and extracted,

    cd ImageTransparency/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ImageTransparency

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.