# Plane

VTKExamples/Python/GeometricObjects/Plane

Other Languages

See (Cxx), (CSharp)

### Code

Plane.py

    #!/usr/bin/env python
    # -*- coding: utf-8 -*-

    import vtk

    def main():
        colors = vtk.vtkNamedColors()

        # Set the background color.
        colors.SetColor("BkgColor", [26, 51, 77, 255])

        # Create a plane
        planeSource = vtk.vtkPlaneSource()
        planeSource.SetCenter(1.0, 0.0, 0.0)
        planeSource.SetNormal(1.0, 0.0, 1.0)
        planeSource.Update()

        plane = planeSource.GetOutput()

        # Create a mapper and actor
        mapper = vtk.vtkPolyDataMapper()
        mapper.SetInputData(plane)

        actor = vtk.vtkActor()
        actor.SetMapper(mapper)
        actor.GetProperty().SetColor(colors.GetColor3d("Cyan"))

        # Create a renderer, render window and interactor
        renderer = vtk.vtkRenderer()
        renderWindow = vtk.vtkRenderWindow()
        renderWindow.SetWindowName("Plane")
        renderWindow.AddRenderer(renderer)
        renderWindowInteractor = vtk.vtkRenderWindowInteractor()
        renderWindowInteractor.SetRenderWindow(renderWindow)

        # Add the actors to the scene
        renderer.AddActor(actor)
        renderer.SetBackground(colors.GetColor3d("BkgColor"))

        # Render and interact
        renderWindow.Render()
        renderWindowInteractor.Start()

    if __name__ == '__main__':
        main()

    # import vtk
    #
    # # create a rendering window and renderer
    # ren = vtk.vtkRenderer()
    # renWin = vtk.vtkRenderWindow()
    # renWin.AddRenderer(ren)
    #
    # # create a renderwindowinteractor
    # iren = vtk.vtkRenderWindowInteractor()
    # iren.SetRenderWindow(renWin)
    #
    # # create source
    # source = vtk.vtkPlaneSource()
    # source.SetCenter(1, 0, 0)
    # source.SetNormal(1, 0, 1)
    #
    # # mapper
    # mapper = vtk.vtkPolyDataMapper()
    # mapper.SetInputConnection(source.GetOutputPort())
    #
    # # actor
    # actor = vtk.vtkActor()
    # actor.SetMapper(mapper)
    #
    # # assign actor to the renderer
    # ren.AddActor(actor)
    #
    # # enable user interface interactor
    # iren.Initialize()
    # renWin.Render()
    # iren.Start()