# MeshQuality

VTKExamples/Cxx/PolyData/MeshQuality

### Description

This example uses one of many selectable methods to determine the quality of a mesh. In this case, we have selected to use the area of the triangles. We show how to retrieve the quality metric computed on each triangle after the process is completed.

Other Languages

See (Java)

### Code

MeshQuality.cxx

    #include <vtkPolyData.h>
    #include <vtkPointData.h>
    #include <vtkCellData.h>
    #include <vtkDoubleArray.h>
    #include <vtkDataSet.h>
    #include <vtkMeshQuality.h>
    #include <vtkSmartPointer.h>
    #include <vtkSphereSource.h>
    #include <vtkTriangleFilter.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkActor.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindowInteractor.h>

    int main(int, char *[])
    {
      vtkSmartPointer<vtkSphereSource> sphereSource =
        vtkSmartPointer<vtkSphereSource>::New();
      sphereSource->Update();

      vtkSmartPointer<vtkTriangleFilter> triangleFilter =
        vtkSmartPointer<vtkTriangleFilter>::New();
      triangleFilter->SetInputConnection(sphereSource->GetOutputPort());
      triangleFilter->Update();

      vtkPolyData* mesh = triangleFilter->GetOutput();
      std::cout << "There are " << mesh->GetNumberOfCells() << " cells." << std::endl;

      vtkSmartPointer<vtkMeshQuality> qualityFilter =
        vtkSmartPointer<vtkMeshQuality>::New();
      qualityFilter->SetInputData(mesh);
      qualityFilter->SetTriangleQualityMeasureToArea();
      qualityFilter->Update();

      vtkSmartPointer<vtkDoubleArray> qualityArray =
        vtkDoubleArray::SafeDownCast(qualityFilter->GetOutput()->GetCellData()->GetArray("Quality"));

      std::cout << "There are " << qualityArray->GetNumberOfTuples() << " values." << std::endl;

      for(vtkIdType i = 0; i < qualityArray->GetNumberOfTuples(); i++)
      {
        double val = qualityArray->GetValue(i);
        std::cout << "value " << i << " : " << val << std::endl;
      }

      vtkSmartPointer<vtkPolyData> polydata =
        vtkSmartPointer<vtkPolyData>::New();
      polydata->ShallowCopy(qualityFilter->GetOutput());

      // Visualize
      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputData(polydata);
      mapper->SetScalarRange(polydata->GetScalarRange());

      vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);

      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      renderer->AddActor(actor);
      renderer->SetBackground(.3, .6, .3); // Background color green

      renderWindow->Render();
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(MeshQuality)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(MeshQuality MACOSX_BUNDLE MeshQuality.cxx )

    target_link_libraries(MeshQuality ${VTK_LIBRARIES})

### Download and Build MeshQuality

Click here to download MeshQuality and its CMakeLists.txt file. Once the tarball MeshQuality.tar has been downloaded and extracted,

    cd MeshQuality/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./MeshQuality

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.