# ColorIsosurface

VTKExamples/Cxx/VisualizationAlgorithms/ColorIsosurface

### Description

This example shows how to color an isosurface with other data. Basically an isosurface is generated, and a data array is selected and used by the mapper to color the surface.

### Code

ColorIsosurface.cxx

    // This example shows how to color an isosurface with other
    // data. Basically an isosurface is generated, and a data array is
    // selected and used by the mapper to color the surface.

    #include <vtkSmartPointer.h>

    #include <vtkMultiBlockPLOT3DReader.h>
    #include <vtkMultiBlockDataSet.h>
    #include <vtkContourFilter.h>
    #include <vtkPolyDataNormals.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkLODActor.h>
    #include <vtkCamera.h>
    #include <vtkStructuredGridOutlineFilter.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkActor.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkNamedColors.h>

    int main (int argc, char *argv[])
    {
      if (argc < 3)
      {
        std::cout << "Usage: " << argv[0] << " combxyz.bin combq.bin" << std::endl;
        return EXIT_FAILURE;
      }
    // Read some data. The important thing here is to read a function as a
    // data array as well as the scalar and vector.  (here function 153 is
    // named "Velocity Magnitude").Later this data array will be used to
    // color the isosurface.
      vtkSmartPointer<vtkMultiBlockPLOT3DReader> pl3d =
        vtkSmartPointer<vtkMultiBlockPLOT3DReader>::New();
      pl3d->SetXYZFileName(argv[1]);
      pl3d->SetQFileName(argv[2]);
      pl3d->SetScalarFunctionNumber(100);
      pl3d->SetVectorFunctionNumber(202);
      pl3d->AddFunction(153);
      pl3d->Update();

      // The contour filter uses the labeled scalar (function number 100
      // above to generate the contour surface; all other data is
      // interpolated during the contouring process.
      vtkSmartPointer<vtkContourFilter> iso =
        vtkSmartPointer<vtkContourFilter>::New();
      iso->SetInputData(pl3d->GetOutput()->GetBlock(0));
      iso->SetValue(0, .24);

      vtkSmartPointer<vtkPolyDataNormals> normals =
        vtkSmartPointer<vtkPolyDataNormals>::New();
      normals->SetInputConnection(iso->GetOutputPort());
      normals->SetFeatureAngle(45);

      // We indicate to the mapper to use the velcoity magnitude, which is a
      // vtkDataArray that makes up part of the point attribute data.
      vtkSmartPointer<vtkPolyDataMapper> isoMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      isoMapper->SetInputConnection(normals->GetOutputPort());
      isoMapper->ScalarVisibilityOn();
      isoMapper->SetScalarRange(0, 1500);
      isoMapper->SetScalarModeToUsePointFieldData();
      isoMapper->ColorByArrayComponent("VelocityMagnitude", 0);

      vtkSmartPointer<vtkLODActor> isoActor =
        vtkSmartPointer<vtkLODActor>::New();
      isoActor->SetMapper(isoMapper);
      isoActor->SetNumberOfCloudPoints(1000);

      vtkSmartPointer<vtkStructuredGridOutlineFilter> outline =
        vtkSmartPointer<vtkStructuredGridOutlineFilter>::New();
      outline->SetInputData(pl3d->GetOutput()->GetBlock(0));

      vtkSmartPointer<vtkPolyDataMapper> outlineMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      outlineMapper->SetInputConnection(outline->GetOutputPort());

      vtkSmartPointer<vtkActor> outlineActor =
        vtkSmartPointer<vtkActor>::New();
      outlineActor->SetMapper(outlineMapper);

      // Create the usual rendering stuff.
      vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->AddRenderer(renderer);

      vtkSmartPointer<vtkRenderWindowInteractor> interactor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      interactor->SetRenderWindow(renderWindow);

      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      // Add the actors to the renderer, set the background and size
      renderer->AddActor(outlineActor);
      renderer->AddActor(isoActor);
      renderer->SetBackground(colors->GetColor3d("SlateGray").GetData());

      renderWindow->SetSize(640, 480);

      // Pick a good view
      vtkCamera *cam1 = renderer->GetActiveCamera();
      cam1->SetClippingRange(3.95297, 50);
      cam1->SetFocalPoint(9.71821, 0.458166, 29.3999);
      cam1->SetPosition(2.7439, -37.3196, 38.7167);
      cam1->SetViewUp(-0.16123, 0.264271, 0.950876);

      interactor->Initialize();
      renderWindow->Render();
      interactor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ColorIsosurface)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ColorIsosurface MACOSX_BUNDLE ColorIsosurface.cxx )

    target_link_libraries(ColorIsosurface ${VTK_LIBRARIES})

### Download and Build ColorIsosurface

Click here to download ColorIsosurface and its CMakeLists.txt file. Once the tarball ColorIsosurface.tar has been downloaded and extracted,

    cd ColorIsosurface/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ColorIsosurface

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.