SaveSceneToFieldData
VTKExamples/Cxx/Utilities/SaveSceneToFieldData
Description¶
This example saves a vtkCamera's parameters in the vtkFieldData of a vkDataSet.
To see how the scene is saved and restored,
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Interact with the scene. Press the e key to exit the first iteractor. The current state of the scene's vtkCamera will be saved in the vtkDataSet's vtkFieldData.
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Interact with the scene again. Press the e key to exit the second interactor. The scene will be restored to the previous state.
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Press the e key to exit the example.
Info
This example uses snippets.
Code¶
SaveSceneToFieldData.cxx
#include <vtkSmartPointer.h> #include <vtkActor.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkCamera.h> #include <vtkNamedColors.h> #include <vtkTimerLog.h> #include <vtksys/SystemTools.hxx> #include <vtkBYUReader.h> #include <vtkOBJReader.h> #include <vtkPLYReader.h> #include <vtkPolyDataReader.h> #include <vtkSTLReader.h> #include <vtkXMLPolyDataReader.h> #include <vtkSphereSource.h> namespace { vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName); } #include <vtkFieldData.h> #include <vtksys/RegularExpression.hxx> namespace { void SaveSceneToFieldData(vtkDataSet *data, vtkActor *actor, vtkCamera *camera); void RestoreSceneFromFieldData(vtkDataSet *data, vtkActor *actor, vtkCamera *camera); } int main (int argc, char *argv[]) { vtkSmartPointer<vtkPolyData> polyData = ReadPolyData(argc > 1 ? argv[1] : "");; // Visualize vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputData(polyData); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetDiffuseColor(colors->GetColor3d("Crimson").GetData()); actor->GetProperty()->SetSpecular(.6); actor->GetProperty()->SetSpecularPower(30); ; vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("Silver").GetData()); // Interact to change camera renderWindow->Render(); renderWindowInteractor->Start(); // After the interaction is done, save the scene SaveSceneToFieldData(polyData, actor, renderer->GetActiveCamera()); renderWindow->Render(); renderWindowInteractor->Start(); // After interaction , restore the scene RestoreSceneFromFieldData(polyData, actor, renderer->GetActiveCamera()); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; } #include <sstream> namespace { void SaveSceneToFieldData(vtkDataSet *data, vtkActor * /* actor */, vtkCamera *camera) { std::ostringstream buffer; double vector[3]; double scalar; camera->GetFocalPoint(vector); buffer << "Camera:FocalPoint " << vector[0] << ", " << vector[1] << ", " << vector[2] << std::endl; camera->GetPosition(vector); buffer << "Camera:Position " << vector[0] << ", " << vector[1] << ", " << vector[2] << std::endl; camera->GetViewUp(vector); buffer << "Camera:ViewUp " << vector[0] << ", " << vector[1] << ", " << vector[2] << std::endl; scalar = camera->GetViewAngle(); buffer << "Camera:ViewAngle " << scalar << std::endl; camera->GetClippingRange(vector); buffer << "Camera:ClippingRange " << vector[0] << ", " << vector[1] << std::endl; vtkSmartPointer<vtkStringArray> cameraArray = vtkSmartPointer<vtkStringArray>::New(); cameraArray->SetNumberOfValues(1); cameraArray->SetValue(0, buffer.str()); cameraArray->SetName("Camera"); data->GetFieldData()->AddArray(cameraArray); } } namespace { void RestoreSceneFromFieldData(vtkDataSet *data, vtkActor * /* actor */, vtkCamera *camera) { std::istringstream buffer; // Get the saved camera information from the field data if (vtkStringArray::SafeDownCast( data->GetFieldData()->GetAbstractArray("Camera"))) { buffer.str(vtkStringArray::SafeDownCast( data->GetFieldData()->GetAbstractArray("Camera"))->GetValue(0)); } else { return; } std::string line; vtksys::RegularExpression reCP("^Camera:Position"); vtksys::RegularExpression reCFP("^Camera:FocalPoint"); vtksys::RegularExpression reCVU("^Camera:ViewUp"); vtksys::RegularExpression reCVA("^Camera:ViewAngle"); vtksys::RegularExpression reCCR("^Camera:ClippingRange"); vtksys::RegularExpression floatNumber( "[^0-9\\.\\-]*([0-9e\\.\\-]*[^,])[^0-9\\.\\-]*([0-9e\\.\\-]*[^,])[^0-9\\.\\-]*([0-9e\\.\\-]*[^,])"); vtksys::RegularExpression floatScalar("[^0-9\\.\\-]*([0-9\\.\\-e]*[^,])"); while (std::getline(buffer,line)) { if (reCFP.find(line)) { std::string rest(line, reCFP.end()); if (floatNumber.find(rest)) { camera->SetFocalPoint( atof(floatNumber.match(1).c_str()), atof(floatNumber.match(2).c_str()), atof(floatNumber.match(3).c_str())); } } else if (reCP.find(line)) { std::string rest(line, reCP.end()); if (floatNumber.find(rest)) { camera->SetPosition( atof(floatNumber.match(1).c_str()), atof(floatNumber.match(2).c_str()), atof(floatNumber.match(3).c_str())); } } else if (reCVU.find(line)) { std::string rest(line, reCVU.end()); if (floatNumber.find(rest)) { camera->SetViewUp( atof(floatNumber.match(1).c_str()), atof(floatNumber.match(2).c_str()), atof(floatNumber.match(3).c_str())); } } else if (reCVA.find(line)) { std::string rest(line, reCVA.end()); if (floatScalar.find(rest)) { camera->SetViewAngle( atof(floatScalar.match(1).c_str())); } } else if (reCCR.find(line)) { std::string rest(line, reCCR.end()); if (floatNumber.find(rest)) { camera->SetClippingRange( atof(floatNumber.match(1).c_str()), atof(floatNumber.match(2).c_str())); } } else { std::cout << "Unrecognized line: " << line << std::endl; } } } } namespace { vtkSmartPointer<vtkPolyData> ReadPolyData(const char *fileName) { vtkSmartPointer<vtkPolyData> polyData; std::string extension = vtksys::SystemTools::GetFilenameExtension(std::string(fileName)); if (extension == ".ply") { vtkSmartPointer<vtkPLYReader> reader = vtkSmartPointer<vtkPLYReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtp") { vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".obj") { vtkSmartPointer<vtkOBJReader> reader = vtkSmartPointer<vtkOBJReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".stl") { vtkSmartPointer<vtkSTLReader> reader = vtkSmartPointer<vtkSTLReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".vtk") { vtkSmartPointer<vtkPolyDataReader> reader = vtkSmartPointer<vtkPolyDataReader>::New(); reader->SetFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else if (extension == ".g") { vtkSmartPointer<vtkBYUReader> reader = vtkSmartPointer<vtkBYUReader>::New(); reader->SetGeometryFileName (fileName); reader->Update(); polyData = reader->GetOutput(); } else { vtkSmartPointer<vtkSphereSource> source = vtkSmartPointer<vtkSphereSource>::New(); source->Update(); polyData = source->GetOutput(); } return polyData; } }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(SaveSceneToFieldData) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(SaveSceneToFieldData MACOSX_BUNDLE SaveSceneToFieldData.cxx ) target_link_libraries(SaveSceneToFieldData ${VTK_LIBRARIES})
Download and Build SaveSceneToFieldData¶
Click here to download SaveSceneToFieldData and its CMakeLists.txt file. Once the tarball SaveSceneToFieldData.tar has been downloaded and extracted,
cd SaveSceneToFieldData/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./SaveSceneToFieldData
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.