# ImageOrientation

VTKExamples/Cxx/Visualization/ImageOrientation

### Code

ImageOrientation.cxx

    #include <vtkSmartPointer.h>
    #include <vtkImageData.h>
    #include <vtkImageMapper3D.h>
    #include <vtkImagePermute.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkInteractorStyleImage.h>
    #include <vtkRenderer.h>
    #include <vtkImageActor.h>
    #include <vtkImageEllipsoidSource.h>
    #include <vtkImageCast.h>

    int main(int, char *[])
    {
      // Create an image
      vtkSmartPointer<vtkImageEllipsoidSource > source =
        vtkSmartPointer<vtkImageEllipsoidSource >::New();
      source->SetWholeExtent(0, 20, 0, 20, 0, 0);
      source->SetCenter(10,10,0);
      source->SetRadius(2,5,0);
      source->Update();

      vtkSmartPointer<vtkImagePermute> permuteFilter =
        vtkSmartPointer<vtkImagePermute>::New();
      permuteFilter->SetInputConnection(source->GetOutputPort());
      permuteFilter->SetFilteredAxes(1,0,2);
      permuteFilter->Update();

      // Create actors
      vtkSmartPointer<vtkImageActor> originalActor =
        vtkSmartPointer<vtkImageActor>::New();
      originalActor->GetMapper()->SetInputConnection(
        source->GetOutputPort());

      vtkSmartPointer<vtkImageActor> permutedActor =
        vtkSmartPointer<vtkImageActor>::New();
      permutedActor->GetMapper()->SetInputConnection(
        permuteFilter->GetOutputPort());

      // Define viewport ranges
      // (xmin, ymin, xmax, ymax)
      double originalViewport[4] = {0.0, 0.0, 0.5, 1.0};
      double permutedViewport[4] = {0.5, 0.0, 1.0, 1.0};

      // Setup renderers
      vtkSmartPointer<vtkRenderer> originalRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      originalRenderer->SetViewport(originalViewport);
      originalRenderer->AddActor(originalActor);
      originalRenderer->ResetCamera();
      originalRenderer->SetBackground(.4, .5, .6);

      vtkSmartPointer<vtkRenderer> permutedRenderer =
        vtkSmartPointer<vtkRenderer>::New();
      permutedRenderer->SetViewport(permutedViewport);
      permutedRenderer->AddActor(permutedActor);
      permutedRenderer->ResetCamera();
      permutedRenderer->SetBackground(.4, .5, .7);

      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
      renderWindow->SetSize(600, 300);
      renderWindow->AddRenderer(originalRenderer);
      renderWindow->AddRenderer(permutedRenderer);

      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      vtkSmartPointer<vtkInteractorStyleImage> style =
        vtkSmartPointer<vtkInteractorStyleImage>::New();

      renderWindowInteractor->SetInteractorStyle(style);

      renderWindowInteractor->SetRenderWindow(renderWindow);
      renderWindowInteractor->Initialize();

      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(ImageOrientation)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(ImageOrientation MACOSX_BUNDLE ImageOrientation.cxx )

    target_link_libraries(ImageOrientation ${VTK_LIBRARIES})

### Download and Build ImageOrientation

Click here to download ImageOrientation and its CMakeLists.txt file. Once the tarball ImageOrientation.tar has been downloaded and extracted,

    cd ImageOrientation/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./ImageOrientation

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.