# MultipleViewports

VTKExamples/Cxx/Visualization/MultipleViewports

### Description

This example creates a window with 4 viewports.

### Code

MultipleViewports.cxx

    #include <vtkSphereSource.h>
    #include <vtkProperty.h>
    #include <vtkPolyData.h>
    #include <vtkSmartPointer.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkActor.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderer.h>
    #include <vtkRenderWindowInteractor.h>

    int main(int, char *[])
    {
      vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();

      vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();

      renderWindowInteractor->SetRenderWindow(renderWindow);

      // Define viewport ranges
      double xmins[4] = {0,.5,0,.5};
      double xmaxs[4] = {0.5,1,0.5,1};
      double ymins[4] = {0,0,.5,.5};
      double ymaxs[4]= {0.5,0.5,1,1};
      for(unsigned i = 0; i < 4; i++)
      {
        vtkSmartPointer<vtkRenderer> renderer =
          vtkSmartPointer<vtkRenderer>::New();

        renderWindow->AddRenderer(renderer);
        renderer->SetViewport(xmins[i],ymins[i],xmaxs[i],ymaxs[i]);

        // Create a sphere
        vtkSmartPointer<vtkSphereSource> sphereSource =
          vtkSmartPointer<vtkSphereSource>::New();
        sphereSource->SetCenter(0.0, 0.0, 0.0);
        sphereSource->SetRadius(5);
        sphereSource->Update();

        // Create a mapper and actor
        vtkSmartPointer<vtkPolyDataMapper> mapper =
          vtkSmartPointer<vtkPolyDataMapper>::New();
        mapper->SetInputConnection(sphereSource->GetOutputPort());
        vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
        actor->SetMapper(mapper);
        renderer->AddActor(actor);
        renderer->ResetCamera();

        renderWindow->Render();
        renderWindow->SetWindowName("Multiple ViewPorts");
      }

      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(MultipleViewports)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(MultipleViewports MACOSX_BUNDLE MultipleViewports.cxx )

    target_link_libraries(MultipleViewports ${VTK_LIBRARIES})

### Download and Build MultipleViewports

Click here to download MultipleViewports and its CMakeLists.txt file. Once the tarball MultipleViewports.tar has been downloaded and extracted,

    cd MultipleViewports/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./MultipleViewports

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.