MultipleInputPorts

VTKExamples/Cxx/Developers/MultipleInputPorts

Code

MultipleInputPorts.cxx

#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>

#include "vtkTestMultipleInputPortsFilter.h"

int main (int argc, char *argv[])
{
  vtkSmartPointer<vtkSphereSource> sphereSource1 =
      vtkSmartPointer<vtkSphereSource>::New();
  sphereSource1->SetThetaResolution(5);
  sphereSource1->Update();

  vtkSmartPointer<vtkSphereSource> sphereSource2 =
      vtkSmartPointer<vtkSphereSource>::New();
  sphereSource2->SetThetaResolution(10);
  sphereSource2->Update();

  vtkSmartPointer<vtkTestMultipleInputPortsFilter> filter =
      vtkSmartPointer<vtkTestMultipleInputPortsFilter>::New();
  filter->SetInputConnection(0, sphereSource1->GetOutputPort());
  filter->SetInputConnection(1, sphereSource2->GetOutputPort());
  filter->Update();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(MultipleInputPorts)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(MultipleInputPorts MACOSX_BUNDLE MultipleInputPorts.cxx)

target_link_libraries(MultipleInputPorts ${VTK_LIBRARIES})

Download and Build MultipleInputPorts

Click here to download MultipleInputPorts and its CMakeLists.txt file. Once the tarball MultipleInputPorts.tar has been downloaded and extracted,

cd MultipleInputPorts/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./MultipleInputPorts

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.