SampleFunction

VTKExamples/Cxx/ImplicitFunctions/SampleFunction

Code

SampleFunction.cxx

#include <vtkSmartPointer.h>
#include <vtkSampleFunction.h>
#include <vtkContourFilter.h>
#include <vtkOutlineFilter.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkImageData.h>

#include <vtkSphere.h>

int main (int, char *[])
{
  vtkSmartPointer<vtkSphere> sphere = 
    vtkSmartPointer<vtkSphere>::New();

  // Sample the function
  vtkSmartPointer<vtkSampleFunction> sample = 
    vtkSmartPointer<vtkSampleFunction>::New();
  sample->SetSampleDimensions(50,50,50);
  sample->SetImplicitFunction(sphere);
  double value = 2.0;
  double xmin = -value, xmax = value, ymin = -value, ymax = value, zmin = -value, zmax = value;
  sample->SetModelBounds(xmin, xmax, ymin, ymax, zmin, zmax);

  // Create the 0 isosurface
  vtkSmartPointer<vtkContourFilter> contours = 
    vtkSmartPointer<vtkContourFilter>::New();
  contours->SetInputConnection(sample->GetOutputPort());
  contours->GenerateValues(1, 1, 1);

  // Map the contours to graphical primitives
  vtkSmartPointer<vtkPolyDataMapper> contourMapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  contourMapper->SetInputConnection(contours->GetOutputPort());
  contourMapper->SetScalarRange(0.0, 1.2);

  // Create an actor for the contours
  vtkSmartPointer<vtkActor> contourActor = 
    vtkSmartPointer<vtkActor>::New();
  contourActor->SetMapper(contourMapper);

  // -- create a box around the function to indicate the sampling volume --

  // Create outline
  vtkSmartPointer<vtkOutlineFilter> outline = 
    vtkSmartPointer<vtkOutlineFilter>::New();
  outline->SetInputConnection(sample->GetOutputPort());

  // Map it to graphics primitives
  vtkSmartPointer<vtkPolyDataMapper> outlineMapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  outlineMapper->SetInputConnection(outline->GetOutputPort());

  // Create an actor for it
  vtkSmartPointer<vtkActor> outlineActor = 
    vtkSmartPointer<vtkActor>::New();
  outlineActor->SetMapper(outlineMapper);
  outlineActor->GetProperty()->SetColor(0,0,0);

  // Visualize
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> interactor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renderWindow);

  renderer->AddActor(contourActor);
  renderer->AddActor(outlineActor);
  renderer->SetBackground(1,1,1); // Background color white

  renderWindow->Render();
  interactor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(SampleFunction)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(SampleFunction MACOSX_BUNDLE SampleFunction.cxx)

target_link_libraries(SampleFunction ${VTK_LIBRARIES})

Download and Build SampleFunction

Click here to download SampleFunction and its CMakeLists.txt file. Once the tarball SampleFunction.tar has been downloaded and extracted,

cd SampleFunction/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./SampleFunction

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.