CubeAxesActor
VTKExamples/Cxx/Visualization/CubeAxesActor
Code
CubeAxesActor.cxx
#include <vtkPolyDataMapper.h>
#include <vtkCubeAxesActor.h>
#include <vtkTextProperty.h>
#include <vtkActorCollection.h>
#include <vtkCamera.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSuperquadricSource.h>
#include <vtkActor.h>
int main(int, char *[])
{
// Create a superquadric
vtkSmartPointer<vtkSuperquadricSource> superquadricSource =
vtkSmartPointer<vtkSuperquadricSource>::New();
superquadricSource->SetPhiRoundness(3.1);
superquadricSource->SetThetaRoundness(1.0);
superquadricSource->Update(); // needed to GetBounds later
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(superquadricSource->GetOutputPort());
vtkSmartPointer<vtkActor> superquadricActor =
vtkSmartPointer<vtkActor>::New();
superquadricActor->SetMapper(mapper);
vtkSmartPointer<vtkCubeAxesActor> cubeAxesActor =
vtkSmartPointer<vtkCubeAxesActor>::New();
cubeAxesActor->SetBounds(superquadricSource->GetOutput()->GetBounds());
cubeAxesActor->SetCamera(renderer->GetActiveCamera());
cubeAxesActor->GetTitleTextProperty(0)->SetColor(1.0, 0.0, 0.0);
cubeAxesActor->GetLabelTextProperty(0)->SetColor(1.0, 0.0, 0.0);
cubeAxesActor->GetTitleTextProperty(1)->SetColor(0.0, 1.0, 0.0);
cubeAxesActor->GetLabelTextProperty(1)->SetColor(0.0, 1.0, 0.0);
cubeAxesActor->GetTitleTextProperty(2)->SetColor(0.0, 0.0, 1.0);
cubeAxesActor->GetLabelTextProperty(2)->SetColor(0.0, 0.0, 1.0);
cubeAxesActor->DrawXGridlinesOn();
cubeAxesActor->DrawYGridlinesOn();
cubeAxesActor->DrawZGridlinesOn();
#if VTK_MAJOR_VERSION == 6
cubeAxesActor->SetGridLineLocation(VTK_GRID_LINES_FURTHEST);
#endif
#if VTK_MAJOR_VERSION > 6
cubeAxesActor->SetGridLineLocation(
cubeAxesActor->VTK_GRID_LINES_FURTHEST);
#endif
cubeAxesActor->XAxisMinorTickVisibilityOff();
cubeAxesActor->YAxisMinorTickVisibilityOff();
cubeAxesActor->ZAxisMinorTickVisibilityOff();
renderer->AddActor(cubeAxesActor);
renderer->AddActor(superquadricActor);
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->ResetCamera();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(CubeAxesActor)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(CubeAxesActor MACOSX_BUNDLE CubeAxesActor.cxx)
target_link_libraries(CubeAxesActor ${VTK_LIBRARIES})
Download and Build CubeAxesActor
Click here to download CubeAxesActor and its CMakeLists.txt file. Once the tarball CubeAxesActor.tar has been downloaded and extracted,
cd CubeAxesActor/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CubeAxesActor
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.