BalloonWidget
VTKExamples/Cxx/Widgets/BalloonWidget
Description
This example creates a sphere and a regular polygon. The balloon text describes each object when you hover over it.
Code
BalloonWidget.cxx
#include <vtkActor.h>
#include <vtkBalloonRepresentation.h>
#include <vtkBalloonWidget.h>
#include <vtkCommand.h>
#include <vtkInteractorStyleTrackball.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkRegularPolygonSource.h>
int main (int, char *[])
{
// Sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(-4.0, 0.0, 0.0);
sphereSource->SetRadius(4.0);
sphereSource->Update();
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
// Regular Polygon
vtkSmartPointer<vtkRegularPolygonSource> regularPolygonSource =
vtkSmartPointer<vtkRegularPolygonSource>::New();
regularPolygonSource->SetCenter(4.0, 0.0, 0.0);
regularPolygonSource->SetRadius(4.0);
regularPolygonSource->Update();
vtkSmartPointer<vtkPolyDataMapper> regularPolygonMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
regularPolygonMapper->SetInputConnection(regularPolygonSource->GetOutputPort());
vtkSmartPointer<vtkActor> regularPolygonActor =
vtkSmartPointer<vtkActor>::New();
regularPolygonActor->SetMapper(regularPolygonMapper);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create the widget
vtkSmartPointer<vtkBalloonRepresentation> balloonRep =
vtkSmartPointer<vtkBalloonRepresentation>::New();
balloonRep->SetBalloonLayoutToImageRight();
vtkSmartPointer<vtkBalloonWidget> balloonWidget =
vtkSmartPointer<vtkBalloonWidget>::New();
balloonWidget->SetInteractor(renderWindowInteractor);
balloonWidget->SetRepresentation(balloonRep);
balloonWidget->AddBalloon(sphereActor,
"This is a sphere",NULL);
balloonWidget->AddBalloon(regularPolygonActor,
"This is a regular polygon",NULL);
// Add the actors to the scene
renderer->AddActor(sphereActor);
renderer->AddActor(regularPolygonActor);
// Render
renderWindow->Render();
balloonWidget->EnabledOn();
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(BalloonWidget)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(BalloonWidget MACOSX_BUNDLE BalloonWidget.cxx)
target_link_libraries(BalloonWidget ${VTK_LIBRARIES})
Download and Build BalloonWidget
Click here to download BalloonWidget and its CMakeLists.txt file. Once the tarball BalloonWidget.tar has been downloaded and extracted,
cd BalloonWidget/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BalloonWidget
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.