ParametricObjectsDemo
VTKExamples/Cxx/GeometricObjects/ParametricObjectsDemo
Description
See Parametric Equations for Surfaces by Andrew Maclean for an excellent description of these beautiful parametric surfaces.
This example also demonstrates how to manipulate lists of VTK objects using vectors. Notice how parameters of the various Parametric Objects are accessed and set in the parametricObjects vector.
Code
ParametricObjectsDemo.cxx
#include <vtkSmartPointer.h>
#include <vtkCamera.h>
#include <vtkPolyDataMapper.h>
#include <vtkTextMapper.h>
#include <vtkActor.h>
#include <vtkActor2D.h>
#include <vtkProperty.h>
#include <vtkTextProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkParametricFunctionSource.h>
#include <vtkMath.h>
#include <vtkPoints.h>
#include <vtkParametricTorus.h>
#include <vtkParametricBoy.h>
#include <vtkParametricConicSpiral.h>
#include <vtkParametricCrossCap.h>
#include <vtkParametricDini.h>
#include <vtkParametricEllipsoid.h>
#include <vtkParametricEnneper.h>
#include <vtkParametricFigure8Klein.h>
#include <vtkParametricKlein.h>
#include <vtkParametricMobius.h>
#include <vtkParametricRandomHills.h>
#include <vtkParametricRoman.h>
#include <vtkParametricSpline.h>
#include <vtkParametricSuperEllipsoid.h>
#include <vtkParametricSuperToroid.h>
#include <vtkParametricTorus.h>
#include <vector>
int main(int, char *[])
{
// Select one of the following (matching the selection above)
std::vector<vtkSmartPointer<vtkParametricFunction> > parametricObjects;
parametricObjects.push_back(
vtkSmartPointer<vtkParametricBoy>::New());
parametricObjects.push_back(
vtkSmartPointer<vtkParametricConicSpiral>::New());
parametricObjects.push_back(
vtkSmartPointer<vtkParametricCrossCap>::New());
parametricObjects.push_back(
vtkSmartPointer<vtkParametricDini>::New());
parametricObjects.push_back(
vtkSmartPointer<vtkParametricEllipsoid>::New());
static_cast<vtkParametricEllipsoid *>(
parametricObjects.back().GetPointer())->SetXRadius(.5);
static_cast<vtkParametricEllipsoid *>(
parametricObjects.back().GetPointer())->SetYRadius(2.0);
parametricObjects.push_back(
vtkSmartPointer<vtkParametricEnneper>::New());
parametricObjects.push_back(
vtkSmartPointer<vtkParametricFigure8Klein>::New());
parametricObjects.push_back(
vtkSmartPointer<vtkParametricKlein>::New());
parametricObjects.push_back(
vtkSmartPointer<vtkParametricMobius>::New());
static_cast<vtkParametricMobius *>(
parametricObjects.back().GetPointer())->SetRadius(2.0);
static_cast<vtkParametricMobius *>(
parametricObjects.back().GetPointer())->SetMinimumV(-0.5);
static_cast<vtkParametricMobius *>(
parametricObjects.back().GetPointer())->SetMaximumV(0.5);
vtkSmartPointer<vtkParametricRandomHills> randomHills =
vtkSmartPointer<vtkParametricRandomHills>::New();
randomHills->AllowRandomGenerationOff();
parametricObjects.push_back(randomHills);
parametricObjects.push_back(
vtkSmartPointer<vtkParametricRoman>::New());
parametricObjects.push_back(
vtkSmartPointer<vtkParametricSuperEllipsoid>::New());
static_cast<vtkParametricSuperEllipsoid *>(
parametricObjects.back().GetPointer())->SetN1(.50);
static_cast<vtkParametricSuperEllipsoid *>(
parametricObjects.back().GetPointer())->SetN2(.1);
parametricObjects.push_back(
vtkSmartPointer<vtkParametricSuperToroid>::New());
static_cast<vtkParametricSuperToroid *>(
parametricObjects.back().GetPointer())->SetN1(.2);
static_cast<vtkParametricSuperToroid *>(
parametricObjects.back().GetPointer())->SetN2(3.0);
parametricObjects.push_back(
vtkSmartPointer<vtkParametricTorus>::New());
// The spline needs points
vtkSmartPointer<vtkParametricSpline> spline =
vtkSmartPointer<vtkParametricSpline>::New();
vtkSmartPointer<vtkPoints> inputPoints =
vtkSmartPointer<vtkPoints>::New();
vtkMath::RandomSeed(8775070);
for (int p = 0; p < 10; p++)
{
double x = vtkMath::Random(0.0, 1.0);
double y = vtkMath::Random(0.0, 1.0);
double z = vtkMath::Random(0.0, 1.0);
inputPoints->InsertNextPoint(x, y, z);
}
spline->SetPoints(inputPoints);
parametricObjects.push_back(spline);
std::vector<vtkSmartPointer<vtkParametricFunctionSource> >
parametricFunctionSources;
std::vector<vtkSmartPointer<vtkRenderer> >
renderers;
std::vector<vtkSmartPointer<vtkPolyDataMapper> >
mappers;
std::vector<vtkSmartPointer<vtkActor> >
actors;
std::vector<vtkSmartPointer<vtkTextMapper> >
textmappers;
std::vector<vtkSmartPointer<vtkActor2D> >
textactors;
// Create one text property for all
vtkSmartPointer<vtkTextProperty> textProperty =
vtkSmartPointer<vtkTextProperty>::New();
textProperty->SetFontSize(10);
textProperty->SetJustificationToCentered();
vtkSmartPointer<vtkProperty> backProperty =
vtkSmartPointer<vtkProperty>::New();
backProperty->SetColor(1.0, 0.0, 0.0);
// Create a parametric function source, renderer, mapper, and actor
// for each object
for(unsigned int i = 0; i < parametricObjects.size(); i++)
{
parametricFunctionSources.push_back(
vtkSmartPointer<vtkParametricFunctionSource>::New());
parametricFunctionSources[i]->SetParametricFunction(parametricObjects[i]);
parametricFunctionSources[i]->SetUResolution(51);
parametricFunctionSources[i]->SetVResolution(51);
parametricFunctionSources[i]->SetWResolution(51);
parametricFunctionSources[i]->Update();
mappers.push_back(vtkSmartPointer<vtkPolyDataMapper>::New());
mappers[i]->SetInputConnection(
parametricFunctionSources[i]->GetOutputPort());
actors.push_back(vtkSmartPointer<vtkActor>::New());
actors[i]->SetMapper(mappers[i]);
actors[i]->SetBackfaceProperty(backProperty);
textmappers.push_back(vtkSmartPointer<vtkTextMapper>::New());
textmappers[i]->SetInput(parametricObjects[i]->GetClassName());
textmappers[i]->SetTextProperty(textProperty);
textactors.push_back(vtkSmartPointer<vtkActor2D>::New());
textactors[i]->SetMapper(textmappers[i]);
textactors[i]->SetPosition(100, 16);
renderers.push_back(vtkSmartPointer<vtkRenderer>::New());
}
unsigned int gridDimensions = 4;
// Need a renderer even if there is no actor
for(size_t i = parametricObjects.size();
i < gridDimensions * gridDimensions;
i++)
{
renderers.push_back(vtkSmartPointer<vtkRenderer>::New());
}
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
int rendererSize = 200;
renderWindow->SetSize(
rendererSize*gridDimensions, rendererSize*gridDimensions);
for(int row = 0; row < static_cast<int>(gridDimensions); row++)
{
for(int col = 0; col < static_cast<int>(gridDimensions); col++)
{
int index = row*gridDimensions + col;
// (xmin, ymin, xmax, ymax)
double viewport[4] =
{static_cast<double>(col) * rendererSize / (gridDimensions * rendererSize),
static_cast<double>(gridDimensions - (row+1)) * rendererSize / (gridDimensions * rendererSize),
static_cast<double>(col+1)*rendererSize / (gridDimensions * rendererSize),
static_cast<double>(gridDimensions - row) * rendererSize / (gridDimensions * rendererSize)};
renderWindow->AddRenderer(renderers[index]);
renderers[index]->SetViewport(viewport);
if(index > static_cast<int>(parametricObjects.size() - 1))
{
continue;
}
renderers[index]->AddActor(actors[index]);
renderers[index]->AddActor(textactors[index]);
renderers[index]->SetBackground(.2, .3, .4);
renderers[index]->ResetCamera();
renderers[index]->GetActiveCamera()->Azimuth(30);
renderers[index]->GetActiveCamera()->Elevation(-30);
renderers[index]->GetActiveCamera()->Zoom(0.9);
renderers[index]->ResetCameraClippingRange();
}
}
vtkSmartPointer<vtkRenderWindowInteractor> interactor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
interactor->SetRenderWindow(renderWindow);
renderWindow->Render();
interactor->Start();
return EXIT_SUCCESS;
}
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(ParametricObjectsDemo)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(ParametricObjectsDemo MACOSX_BUNDLE ParametricObjectsDemo.cxx)
target_link_libraries(ParametricObjectsDemo ${VTK_LIBRARIES})
Download and Build ParametricObjectsDemo
Click here to download ParametricObjectsDemo and its CMakeLists.txt file. Once the tarball ParametricObjectsDemo.tar has been downloaded and extracted,
cd ParametricObjectsDemo/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ParametricObjectsDemo
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.