# PseudoVolumeRendering

VTKExamples/Cxx/VolumeRendering/PseudoVolumeRendering

### Description

This example uses 100 cut planes with opacity of 0.05. Rendered back-to-front to simulate volume rendering.

Info

See Figure 6-32 in Chapter 6 the VTK Textbook.

Other Languages

See (Python)

### Code

PseudoVolumeRendering.cxx

    #include <vtkActor.h>
    #include <vtkContourFilter.h>
    #include <vtkCutter.h>
    #include <vtkExtractGrid.h>
    #include <vtkLookupTable.h>
    #include <vtkStripper.h>
    #include <vtkMultiBlockDataSet.h>
    #include <vtkMultiBlockPLOT3DReader.h>
    #include <vtkPlane.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkPolyDataNormals.h>
    #include <vtkProperty.h>
    #include <vtkCamera.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>
    #include <vtkStructuredGrid.h>
    #include <vtkStructuredGridOutlineFilter.h>
    #include <vtkTubeFilter.h>
    #include <vtkNamedColors.h>

    // Perform psuedo volume rendering in a structured grid by compositing
    // translucent cut planes. This same trick can be used for unstructured
    // grids. Note that for better results, more planes can be created. Also,
    // if your data is vtkImageData, there are much faster methods for volume
    // rendering.

    int main (int argc, char *argv[])
    {
      if (argc < 3)
      {
        std::cout << "Usage: " << argv[0] << " combxyz.bin combq.bin" << std::endl;
        return EXIT_FAILURE;
      }

      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

    // Create pipeline. Read structured grid data.
    //
      vtkSmartPointer<vtkMultiBlockPLOT3DReader> pl3d =
        vtkSmartPointer<vtkMultiBlockPLOT3DReader>::New();
      pl3d->SetXYZFileName(argv[1]);
      pl3d->SetQFileName(argv[2]);
      pl3d->SetScalarFunctionNumber(100);
      pl3d->SetVectorFunctionNumber(202);
      pl3d->Update();

      vtkStructuredGrid *pl3dOutput =
        vtkStructuredGrid::SafeDownCast(pl3d->GetOutput()->GetBlock(0));

    // A convenience, use this filter to limit data for experimentation.
      vtkSmartPointer<vtkExtractGrid> extract =
        vtkSmartPointer<vtkExtractGrid>::New();
      extract->SetVOI(1, 55, -1000, 1000, -1000, 1000);
      extract->SetInputData(pl3dOutput);

    // The (implicit) plane is used to do the cutting
      vtkSmartPointer<vtkPlane> plane =
        vtkSmartPointer<vtkPlane>::New();
      plane->SetOrigin(0, 4, 2);
      plane->SetNormal(0, 1, 0);

    // The cutter is set up to process each contour value over all cells
    // (SetSortByToSortByCell). This results in an ordered output of polygons
    // which is key to the compositing.
      vtkSmartPointer<vtkCutter> cutter =
        vtkSmartPointer<vtkCutter>::New();
      cutter->SetInputConnection(extract->GetOutputPort());
      cutter->SetCutFunction(plane);
      cutter->GenerateCutScalarsOff();
      cutter->SetSortByToSortByCell();

      vtkSmartPointer<vtkLookupTable> clut =
        vtkSmartPointer<vtkLookupTable>::New();
      clut->SetHueRange(0, .67);
      clut->Build();

      vtkSmartPointer<vtkPolyDataMapper> cutterMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      cutterMapper->SetInputConnection(cutter->GetOutputPort());
      cutterMapper->SetScalarRange(.18, .7);
      cutterMapper->SetLookupTable(clut);

      vtkSmartPointer<vtkActor> cut =
        vtkSmartPointer<vtkActor>::New();
      cut->SetMapper(cutterMapper);

    // Add in some surface geometry for interest.
      vtkSmartPointer<vtkContourFilter> iso =
        vtkSmartPointer<vtkContourFilter>::New();
      iso->SetInputData(pl3dOutput);
      iso->SetValue(0, .22);

      vtkSmartPointer<vtkPolyDataNormals> normals =
        vtkSmartPointer<vtkPolyDataNormals>::New();
      normals->SetInputConnection(iso->GetOutputPort());
      normals->SetFeatureAngle(60);

      vtkSmartPointer<vtkPolyDataMapper> isoMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      isoMapper->SetInputConnection(normals->GetOutputPort());
      isoMapper->ScalarVisibilityOff();

      vtkSmartPointer<vtkActor> isoActor =
        vtkSmartPointer<vtkActor>::New();
      isoActor->SetMapper(isoMapper);
      isoActor->GetProperty()->SetDiffuseColor(colors->GetColor3d("Tomato").GetData());
      isoActor->GetProperty()->SetSpecularColor(colors->GetColor3d("White").GetData());
      isoActor->GetProperty()->SetDiffuse(.8);
      isoActor->GetProperty()->SetSpecular(.5);
      isoActor->GetProperty()->SetSpecularPower(30);

      vtkSmartPointer<vtkStructuredGridOutlineFilter> outline =
        vtkSmartPointer<vtkStructuredGridOutlineFilter>::New();
      outline->SetInputData(pl3dOutput);

      vtkSmartPointer<vtkStripper> outlineStrip =
        vtkSmartPointer<vtkStripper>::New();
      outlineStrip->SetInputConnection(outline->GetOutputPort());

      vtkSmartPointer<vtkTubeFilter> outlineTubes =
        vtkSmartPointer<vtkTubeFilter>::New();
      outlineTubes->SetInputConnection(outline->GetOutputPort());
      outlineTubes->SetInputConnection(outlineStrip->GetOutputPort());
      outlineTubes->SetRadius(.1);

      vtkSmartPointer<vtkPolyDataMapper> outlineMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      outlineMapper->SetInputConnection(outlineTubes->GetOutputPort());

      vtkSmartPointer<vtkActor> outlineActor =
        vtkSmartPointer<vtkActor>::New();
      outlineActor->SetMapper(outlineMapper);

    // Create the RenderWindow, Renderer and Interactor
    //
        vtkSmartPointer<vtkRenderer> ren1 =
          vtkSmartPointer<vtkRenderer>::New();
        vtkSmartPointer<vtkRenderWindow> renWin =
          vtkSmartPointer<vtkRenderWindow>::New();
        renWin->AddRenderer(ren1);
        vtkSmartPointer<vtkRenderWindowInteractor> iren =
          vtkSmartPointer<vtkRenderWindowInteractor>::New();

        iren->SetRenderWindow(renWin);

    // Add the actors to the renderer, set the background and size
    //
        ren1->AddActor(outlineActor);
        outlineActor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData());
        ren1->AddActor(isoActor);
        isoActor->VisibilityOn();
        ren1->AddActor(cut);

        unsigned int n = 20;
        double opacity = 1.0 / (static_cast<double>(n)) * 5.0;
        cut->GetProperty()->SetOpacity(1);
        ren1->SetBackground(colors->GetColor3d("Slategray").GetData());
        renWin->SetSize(640, 480);

      ren1->GetActiveCamera()->SetClippingRange(3.95297, 50);
      ren1->GetActiveCamera()->SetFocalPoint(9.71821, 0.458166, 29.3999);
      ren1->GetActiveCamera()->SetPosition(2.7439, -37.3196, 38.7167);
      ren1->GetActiveCamera()->ComputeViewPlaneNormal();
      ren1->GetActiveCamera()->SetViewUp(-0.16123, 0.264271, 0.950876);

    // Cut: generates n cut planes normal to camera's view plane
    //
        plane->SetNormal(ren1->GetActiveCamera()->GetViewPlaneNormal());
        plane->SetOrigin(ren1->GetActiveCamera()->GetFocalPoint());
        cutter->GenerateValues(n, -5, 5);
        clut->SetAlphaRange(opacity, opacity);
        renWin->Render();

        iren->Start();

        return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(PseudoVolumeRendering)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(PseudoVolumeRendering MACOSX_BUNDLE PseudoVolumeRendering.cxx )

    target_link_libraries(PseudoVolumeRendering ${VTK_LIBRARIES})

### Download and Build PseudoVolumeRendering

Click here to download PseudoVolumeRendering and its CMakeLists.txt file. Once the tarball PseudoVolumeRendering.tar has been downloaded and extracted,

    cd PseudoVolumeRendering/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./PseudoVolumeRendering

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.