LogoWidget
VTKExamples/Cxx/Widgets/LogoWidget
Description¶
Turn the widget on before the render. Otherwise, it won't appear until you interact with the scene.
Other Languages
See (Java)
Code¶
LogoWidget.cxx
#include <vtkActor.h> #include <vtkImageCanvasSource2D.h> #include <vtkLogoRepresentation.h> #include <vtkLogoWidget.h> #include <vtkNamedColors.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkProperty2D.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> int main(int, char *[]) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); colors->SetColor("Bkg", 0.2, 0.3, 0.4); // A sphere vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->SetCenter(0.0, 0.0, 0.0); sphereSource->SetRadius(4.0); sphereSource->SetPhiResolution(4); sphereSource->SetThetaResolution(8); sphereSource->Update(); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(sphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); renderer->AddActor(actor); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Create an image vtkSmartPointer<vtkImageCanvasSource2D> drawing = vtkSmartPointer<vtkImageCanvasSource2D>::New(); drawing->SetScalarTypeToUnsignedChar(); drawing->SetNumberOfScalarComponents(3); drawing->SetExtent(0, 200, 0, 200, 0, 0); // Clear the image // Note: SetDrawColour() uses double values of the rgb colors in the // range [0 ... 255] // So SetDrawColour(255, 255, 255) is white. drawing->SetDrawColor(255, 127, 100); drawing->FillBox(0, 200, 0, 200); drawing->SetDrawColor(0, 0, 0); drawing->DrawCircle(100, 100, 50); drawing->Update(); vtkSmartPointer<vtkLogoRepresentation> logoRepresentation = vtkSmartPointer<vtkLogoRepresentation>::New(); logoRepresentation->SetImage(drawing->GetOutput()); logoRepresentation->SetPosition(0, 0); logoRepresentation->SetPosition2(0.4, 0.4); logoRepresentation->GetImageProperty()->SetOpacity(.7); vtkSmartPointer<vtkLogoWidget> logoWidget = vtkSmartPointer<vtkLogoWidget>::New(); logoWidget->SetInteractor(renderWindowInteractor); logoWidget->SetRepresentation(logoRepresentation); renderWindow->Render(); logoWidget->On(); renderer->SetBackground(colors->GetColor3d("Bkg").GetData()); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(LogoWidget) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersSources vtkImagingSources vtkInteractionStyle vtkInteractionWidgets vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping LogoWidget: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(LogoWidget MACOSX_BUNDLE LogoWidget.cxx ) target_link_libraries(LogoWidget PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(LogoWidget MACOSX_BUNDLE LogoWidget.cxx ) target_link_libraries(LogoWidget PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS LogoWidget MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build LogoWidget¶
Click here to download LogoWidget and its CMakeLists.txt file. Once the tarball LogoWidget.tar has been downloaded and extracted,
cd LogoWidget/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LogoWidget
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.