Morph3D
VTKExamples/Cxx/Visualization/Morph3D
Description¶
This example uses vtkInterpolateDataSetAttributes to interpolate datasets created using vtkImplicitModeller. Then vtkContourFilter extracts the resulting isosurface. An animation loop of 100 steps shows each interpolated isosurface with a 100 millisecond delay between each frame.
Code¶
Morph3D.cxx
#include <vtkCamera.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkActor.h> #include <vtkPolyDataMapper.h> #include <vtkContourFilter.h> #include <vtkInterpolateDataSetAttributes.h> #include <vtkImplicitModeller.h> #include <vtkVectorText.h> #include <vtkProperty.h> #include <vtkNamedColors.h> #include <vtksys/SystemTools.hxx> int main (int argc, char *argv[]) { double t = 2.0; if (argc > 1) { t = atof(argv[1]); } // make the letter v vtkSmartPointer<vtkVectorText> letterV = vtkSmartPointer<vtkVectorText>::New(); letterV->SetText("v"); // read the geometry file containing the letter t vtkSmartPointer<vtkVectorText> letterT = vtkSmartPointer<vtkVectorText>::New(); letterT->SetText("t"); // read the geometry file containing the letter k vtkSmartPointer<vtkVectorText> letterK = vtkSmartPointer<vtkVectorText>::New(); letterK->SetText("k"); // create implicit models of each letter vtkSmartPointer<vtkImplicitModeller> blobbyV = vtkSmartPointer<vtkImplicitModeller>::New(); blobbyV->SetInputConnection(letterV->GetOutputPort()); blobbyV->SetMaximumDistance(.2); blobbyV->SetSampleDimensions(50, 50, 12); blobbyV->SetModelBounds(-0.5, 1.5, -0.5, 1.5, -0.5, 0.5); vtkSmartPointer<vtkImplicitModeller> blobbyT = vtkSmartPointer<vtkImplicitModeller>::New(); blobbyT->SetInputConnection(letterT->GetOutputPort()); blobbyT->SetMaximumDistance(.2); blobbyT->SetSampleDimensions(50, 50, 12); blobbyT->SetModelBounds(-0.5, 1.5, -0.5, 1.5, -0.5, 0.5); vtkSmartPointer<vtkImplicitModeller> blobbyK = vtkSmartPointer<vtkImplicitModeller>::New(); blobbyK->SetInputConnection(letterK->GetOutputPort()); blobbyK->SetMaximumDistance(.2); blobbyK->SetSampleDimensions(50, 50, 12); blobbyK->SetModelBounds(-0.5, 1.5, -0.5, 1.5, -0.5, 0.5); // Interpolate the data vtkSmartPointer<vtkInterpolateDataSetAttributes> interpolate = vtkSmartPointer<vtkInterpolateDataSetAttributes>::New(); interpolate->AddInputConnection(blobbyV->GetOutputPort()); interpolate->AddInputConnection(blobbyT->GetOutputPort()); interpolate->AddInputConnection(blobbyK->GetOutputPort()); interpolate->SetT(0.0); // extract an iso surface vtkSmartPointer<vtkContourFilter> blobbyIso = vtkSmartPointer<vtkContourFilter>::New(); blobbyIso->SetInputConnection(interpolate->GetOutputPort()); blobbyIso->SetValue(0, 0.1); // map to rendering primitives vtkSmartPointer<vtkPolyDataMapper> blobbyMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); blobbyMapper->SetInputConnection(blobbyIso->GetOutputPort()); blobbyMapper->ScalarVisibilityOff(); vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // now an actor vtkSmartPointer<vtkActor> blobby = vtkSmartPointer<vtkActor>::New(); blobby->SetMapper(blobbyMapper); blobby->GetProperty()->SetDiffuseColor(colors->GetColor3d("Banana").GetData()); blobby->GetProperty()->EdgeVisibilityOn(); // Create the RenderWindow, Renderer and both Actors // vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> interactor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactor->SetRenderWindow(renderWindow); vtkSmartPointer<vtkCamera> camera = vtkSmartPointer<vtkCamera>::New(); camera->SetClippingRange(0.265,13.2); camera->SetFocalPoint(0.539, 0.47464, 0); camera->SetPosition(0.539, 0.474674, 2.644); camera->SetViewUp(0, 1, 0); camera->Azimuth(30.); camera->Elevation(30.); renderer->SetActiveCamera(camera); // now make a renderer and tell it about lights and actors renderWindow->SetSize(640,480); renderer->AddActor(blobby); renderer->SetBackground(colors->GetColor3d("SlateGray").GetData()); renderWindow->Render(); for (unsigned i = 0; i < 100; ++i) { interpolate->SetT(i / 99.0 * 2.0); interpolate->Modified(); renderWindow->Render(); vtksys::SystemTools::Delay(100); } interpolate->SetT(t); renderWindow->Render(); // interact interactor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(Morph3D) find_package(VTK COMPONENTS vtkCommonColor vtkFiltersCore vtkFiltersGeneral vtkFiltersHybrid vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping Morph3D: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(Morph3D MACOSX_BUNDLE Morph3D.cxx ) target_link_libraries(Morph3D PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(Morph3D MACOSX_BUNDLE Morph3D.cxx ) target_link_libraries(Morph3D PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS Morph3D MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build Morph3D¶
Click here to download Morph3D and its CMakeLists.txt file. Once the tarball Morph3D.tar has been downloaded and extracted,
cd Morph3D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Morph3D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.