CellPicking
VTKExamples/Cxx/Picking/CellPicking
Description¶
This example demonstrates how to get the coordinates of the point on an actor that is clicked with the left mouse button. It also indicates which cell the selected point belongs to by highlighting the edges of that cell.
Code¶
CellPicking.cxx
#include <vtkSmartPointer.h> #include <vtkRendererCollection.h> #include <vtkDataSetMapper.h> #include <vtkUnstructuredGrid.h> #include <vtkIdTypeArray.h> #include <vtkTriangleFilter.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkCommand.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkPolyData.h> #include <vtkPoints.h> #include <vtkCellArray.h> #include <vtkPlaneSource.h> #include <vtkCellPicker.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkProperty.h> #include <vtkSelectionNode.h> #include <vtkSelection.h> #include <vtkExtractSelection.h> #include <vtkObjectFactory.h> // Catch mouse events class MouseInteractorStyle : public vtkInteractorStyleTrackballCamera { public: static MouseInteractorStyle* New(); MouseInteractorStyle() { selectedMapper = vtkSmartPointer<vtkDataSetMapper>::New(); selectedActor = vtkSmartPointer<vtkActor>::New(); } virtual void OnLeftButtonDown() { // Get the location of the click (in window coordinates) int* pos = this->GetInteractor()->GetEventPosition(); vtkSmartPointer<vtkCellPicker> picker = vtkSmartPointer<vtkCellPicker>::New(); picker->SetTolerance(0.0005); // Pick from this location. picker->Pick(pos[0], pos[1], 0, this->GetDefaultRenderer()); double* worldPosition = picker->GetPickPosition(); std::cout << "Cell id is: " << picker->GetCellId() << std::endl; if(picker->GetCellId() != -1) { std::cout << "Pick position is: " << worldPosition[0] << " " << worldPosition[1] << " " << worldPosition[2] << endl; vtkSmartPointer<vtkIdTypeArray> ids = vtkSmartPointer<vtkIdTypeArray>::New(); ids->SetNumberOfComponents(1); ids->InsertNextValue(picker->GetCellId()); vtkSmartPointer<vtkSelectionNode> selectionNode = vtkSmartPointer<vtkSelectionNode>::New(); selectionNode->SetFieldType(vtkSelectionNode::CELL); selectionNode->SetContentType(vtkSelectionNode::INDICES); selectionNode->SetSelectionList(ids); vtkSmartPointer<vtkSelection> selection = vtkSmartPointer<vtkSelection>::New(); selection->AddNode(selectionNode); vtkSmartPointer<vtkExtractSelection> extractSelection = vtkSmartPointer<vtkExtractSelection>::New(); extractSelection->SetInputData(0, this->Data); extractSelection->SetInputData(1, selection); extractSelection->Update(); // In selection vtkSmartPointer<vtkUnstructuredGrid> selected = vtkSmartPointer<vtkUnstructuredGrid>::New(); selected->ShallowCopy(extractSelection->GetOutput()); std::cout << "There are " << selected->GetNumberOfPoints() << " points in the selection." << std::endl; std::cout << "There are " << selected->GetNumberOfCells() << " cells in the selection." << std::endl; selectedMapper->SetInputData(selected); selectedActor->SetMapper(selectedMapper); selectedActor->GetProperty()->EdgeVisibilityOn(); selectedActor->GetProperty()->SetEdgeColor(1,0,0); selectedActor->GetProperty()->SetLineWidth(3); this->Interactor->GetRenderWindow()->GetRenderers()->GetFirstRenderer()->AddActor(selectedActor); } // Forward events vtkInteractorStyleTrackballCamera::OnLeftButtonDown(); } vtkSmartPointer<vtkPolyData> Data; vtkSmartPointer<vtkDataSetMapper> selectedMapper; vtkSmartPointer<vtkActor> selectedActor; }; vtkStandardNewMacro(MouseInteractorStyle); int main (int, char *[]) { vtkSmartPointer<vtkPlaneSource> planeSource = vtkSmartPointer<vtkPlaneSource>::New(); planeSource->Update(); vtkSmartPointer<vtkTriangleFilter> triangleFilter = vtkSmartPointer<vtkTriangleFilter>::New(); triangleFilter->SetInputConnection(planeSource->GetOutputPort()); triangleFilter->Update(); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(triangleFilter->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->GetProperty()->SetColor(0,1,0); //green actor->SetMapper(mapper); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindowInteractor->Initialize(); // Set the custom stype to use for interaction. vtkSmartPointer<MouseInteractorStyle> style = vtkSmartPointer<MouseInteractorStyle>::New(); style->SetDefaultRenderer(renderer); style->Data = triangleFilter->GetOutput(); renderWindowInteractor->SetInteractorStyle(style); renderer->AddActor(actor); renderer->ResetCamera(); renderer->SetBackground(0,0,1); // Blue renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(CellPicking) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkFiltersCore vtkFiltersExtraction vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping CellPicking: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(CellPicking MACOSX_BUNDLE CellPicking.cxx ) target_link_libraries(CellPicking PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(CellPicking MACOSX_BUNDLE CellPicking.cxx ) target_link_libraries(CellPicking PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS CellPicking MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build CellPicking¶
Click here to download CellPicking and its CMakeLists.txt file. Once the tarball CellPicking.tar has been downloaded and extracted,
cd CellPicking/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CellPicking
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.