OpenVRTessellatedBoxSource
VTKExamples/Cxx/GeometricObjects/OpenVRTessellatedBoxSource
VTK + OpenVR TessellatedBoxSource example.
Code¶
OpenVRTessellatedBoxSource.cxx
#include <vtkActor.h> #include <vtkCamera.h> #include <vtkDataSetMapper.h> #include <vtkNamedColors.h> #include <vtkProperty.h> #include <vtkOpenVRRenderWindow.h> #include <vtkOpenVRRenderer.h> #include <vtkOpenVRRenderWindowInteractor.h> #include <vtkShrinkFilter.h> #include <vtkSmartPointer.h> #include <vtkTessellatedBoxSource.h> int main(int /* argc */, char * /* argv */[]) { double bounds[6]; bounds[0] = -10.0; bounds[1] = 10.0; bounds[2] = 10.0; bounds[3] = 20.0; bounds[4] = -5.0; bounds[5] = 5.0; vtkSmartPointer<vtkTessellatedBoxSource> boxSource = vtkSmartPointer<vtkTessellatedBoxSource>::New(); boxSource->SetLevel(3); boxSource->QuadsOn(); boxSource->SetBounds(bounds); boxSource->SetOutputPointsPrecision(vtkAlgorithm::SINGLE_PRECISION); vtkSmartPointer<vtkShrinkFilter> shrink = vtkSmartPointer<vtkShrinkFilter>::New(); shrink->SetInputConnection(boxSource->GetOutputPort()); shrink->SetShrinkFactor(.8); //Create a mapper and actor vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New(); mapper->SetInputConnection(shrink->GetOutputPort()); vtkSmartPointer<vtkProperty> back = vtkSmartPointer<vtkProperty>::New(); back->SetColor(colors->GetColor3d("Tomato").GetData()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->EdgeVisibilityOn(); actor->GetProperty()->SetColor(colors->GetColor3d("Banana").GetData()); actor->SetBackfaceProperty(back); //Create a renderer, render window, and interactor vtkSmartPointer<vtkOpenVRRenderer> renderer = vtkSmartPointer<vtkOpenVRRenderer>::New(); vtkSmartPointer<vtkOpenVRRenderWindow> renderWindow = vtkSmartPointer<vtkOpenVRRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkOpenVRRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkOpenVRRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); //Add the actors to the scene renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("Silver").GetData()); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(30); renderer->GetActiveCamera()->Elevation(30); renderer->ResetCameraClippingRange(); //Render and interact renderWindow->SetSize(640, 480); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(OpenVRTessellatedBoxSource) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkFiltersGeneral vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 vtkRenderingOpenVR QUIET) if (NOT VTK_FOUND) message("Skipping OpenVRTessellatedBoxSource: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(OpenVRTessellatedBoxSource MACOSX_BUNDLE OpenVRTessellatedBoxSource.cxx ) target_link_libraries(OpenVRTessellatedBoxSource PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(OpenVRTessellatedBoxSource MACOSX_BUNDLE OpenVRTessellatedBoxSource.cxx ) target_link_libraries(OpenVRTessellatedBoxSource PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS OpenVRTessellatedBoxSource MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build OpenVRTessellatedBoxSource¶
Click here to download OpenVRTessellatedBoxSource and its CMakeLists.txt file. Once the tarball OpenVRTessellatedBoxSource.tar has been downloaded and extracted,
cd OpenVRTessellatedBoxSource/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OpenVRTessellatedBoxSource
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.