OpenVRCylinder
VTKExamples/Cxx/GeometricObjects/OpenVRCylinder
Description¶
This example demonstrates rendering of a Cylinder in OpenVR.
Code¶
OpenVRCylinder.cxx
#include <vtkCylinderSource.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkOpenVRRenderWindow.h> #include <vtkOpenVRRenderer.h> #include <vtkOpenVRRenderWindowInteractor.h> #include <vtkNamedColors.h> int main(int, char *argv[]) { // Create a sphere vtkSmartPointer<vtkCylinderSource> cylinderSource = vtkSmartPointer<vtkCylinderSource>::New(); cylinderSource->SetCenter(0.0, 0.0, 0.0); cylinderSource->SetRadius(5.0); cylinderSource->SetHeight(7.0); cylinderSource->SetResolution(100); // Create a mapper and actor vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(cylinderSource->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); //Create a renderer, render window, and interactor vtkSmartPointer<vtkOpenVRRenderer> renderer = vtkSmartPointer<vtkOpenVRRenderer>::New(); vtkSmartPointer<vtkOpenVRRenderWindow> renderWindow = vtkSmartPointer<vtkOpenVRRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkOpenVRRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkOpenVRRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actor to the scene renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("ForestGreen").GetData()); // Render and interact renderWindow->SetWindowName(argv[0]); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(OpenVRCylinder) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 vtkRenderingOpenVR QUIET) if (NOT VTK_FOUND) message("Skipping OpenVRCylinder: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(OpenVRCylinder MACOSX_BUNDLE OpenVRCylinder.cxx ) target_link_libraries(OpenVRCylinder PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(OpenVRCylinder MACOSX_BUNDLE OpenVRCylinder.cxx ) target_link_libraries(OpenVRCylinder PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS OpenVRCylinder MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build OpenVRCylinder¶
Click here to download OpenVRCylinder and its CMakeLists.txt file. Once the tarball OpenVRCylinder.tar has been downloaded and extracted,
cd OpenVRCylinder/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./OpenVRCylinder
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.