VisualDebugging
VTKExamples/Cxx/Demos/VisualDebugging
Code¶
VisualDebugging.cxx
#include <vtkSphereSource.h> #include <vtkObjectFactory.h> #include <vtkCommand.h> #include <vtkPolyData.h> #include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkInteractorStyleTrackballCamera.h> #include <vtkTestFilter.h> class CustomStyle : public vtkInteractorStyleTrackballCamera { public: static CustomStyle* New(); vtkTypeMacro(CustomStyle, vtkInteractorStyleTrackballCamera); CustomStyle() { this->Actor = vtkSmartPointer<vtkActor>::New(); this->Mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); this->Filter = vtkSmartPointer<vtkTestFilter>::New(); } void CallbackFunction(vtkObject* caller, long unsigned int eventId, void* callData ) { std::cout << "CustomStyle::CallbackFunction called." << std::endl; vtkPolyData* intermediate = this->Filter->GetIntermediateOutput(); intermediate->Modified(); this->Mapper->SetInput(intermediate); this->Renderer->ResetCamera(); this->Renderer->Render(); this->Interactor->GetRenderWindow()->Render(); } void OnKeyPress() { // Get the keypress std::string key = this->Interactor->GetKeySym(); if(key == "s") // 'S'tart { this->Renderer->AddActor(this->Actor); this->Filter->AddObserver(this->Filter->RefreshEvent, this, &CustomStyle::CallbackFunction); this->Filter->Update(); this->Actor->SetMapper(this->Mapper); } // Forward events vtkInteractorStyleTrackballCamera::OnKeyPress(); } vtkRenderer* Renderer; vtkSmartPointer<vtkActor> Actor; vtkSmartPointer<vtkPolyDataMapper> Mapper; vtkSmartPointer<vtkTestFilter> Filter; }; vtkStandardNewMacro(CustomStyle); int main(int argc, char *argv[]) { // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->SetBackground(1,1,1); // White vtkSmartPointer<CustomStyle> style = vtkSmartPointer<CustomStyle>::New(); style->Renderer = renderer; renderWindowInteractor->SetInteractorStyle(style); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
vtkTestFilter.cxx
#include <vtkTestFilter.h> #include <vtkObjectFactory.h> #include <vtkCommand.h> #include <vtkStreamingDemandDrivenPipeline.h> #include <vtkInformationVector.h> #include <vtkInformation.h> #include <vtkDataObject.h> #include <vtkSmartPointer.h> #include <vtkAppendPolyData.h> #include <vtkSphereSource.h> vtkStandardNewMacro(vtkTestFilter); vtkTestFilter::vtkTestFilter() { this->SetNumberOfInputPorts(0); this->Output = vtkSmartPointer<vtkPolyData>::New(); this->RefreshEvent = vtkCommand::UserEvent + 1; } int vtkTestFilter::RequestData(vtkInformation *vtkNotUsed(request), vtkInformationVector **inputVector, vtkInformationVector *outputVector) { // Get the info object vtkInformation *outInfo = outputVector->GetInformationObject(0); vtkPolyData *output = vtkPolyData::SafeDownCast( outInfo->Get(vtkDataObject::DATA_OBJECT())); this->Output->DeepCopy(output); for(unsigned int i = 0; i < 10; i++) { Iterate(i); this->InvokeEvent(this->RefreshEvent, NULL); } output->ShallowCopy(this->Output); return 1; } void vtkTestFilter::Iterate(unsigned int iteration) { vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->SetCenter(iteration, 0, 0); sphereSource->SetRadius(0.2); sphereSource->Update(); vtkSmartPointer<vtkAppendPolyData> appendFilter = vtkSmartPointer<vtkAppendPolyData>::New(); appendFilter->AddInputConnection(this->Output->GetProducerPort()); appendFilter->AddInputConnection(sphereSource->GetOutputPort()); appendFilter->Update(); this->Output->DeepCopy(appendFilter->GetOutput()); }
vtkTestFilter.h
#ifndef __vtkTestFilter_h #define __vtkTestFilter_h #include <vtkPolyDataAlgorithm.h> #include <vtkSmartPointer.h> class vtkTestFilter : public vtkPolyDataAlgorithm { public: vtkTypeMacro(vtkTestFilter,vtkPolyDataAlgorithm); static vtkTestFilter *New(); vtkPolyData* GetIntermediateOutput() {return this->Output;} int RefreshEvent; protected: vtkTestFilter(); int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *); void Iterate(unsigned int iteration); vtkSmartPointer<vtkPolyData> Output; private: vtkTestFilter(const vtkTestFilter&); // Not implemented. void operator=(const vtkTestFilter&); // Not implemented. }; #endif
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(VisualDebugging) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping VisualDebugging: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(VisualDebugging MACOSX_BUNDLE VisualDebugging.cxx ) target_link_libraries(VisualDebugging PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(VisualDebugging MACOSX_BUNDLE VisualDebugging.cxx ) target_link_libraries(VisualDebugging PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS VisualDebugging MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build VisualDebugging¶
Click here to download VisualDebugging and its CMakeLists.txt file. Once the tarball VisualDebugging.tar has been downloaded and extracted,
cd VisualDebugging/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./VisualDebugging
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.