DisplayCoordinateAxes
VTKExamples/Cxx/Visualization/DisplayCoordinateAxes
Description¶
This example shows how to display the coordinate axes in the render window.
Seealso
Axes.
Other Languages
See (Python)
Code¶
DisplayCoordinateAxes.cxx
#include <vtkActor.h> #include <vtkAxesActor.h> #include <vtkCamera.h> #include <vtkNamedColors.h> #include <vtkOrientationMarkerWidget.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkPropAssembly.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> int main (int, char *[]) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->SetCenter(0.0, 0.0, 0.0); sphereSource->SetRadius(1.0); sphereSource->Update(); vtkPolyData* polydata = sphereSource->GetOutput(); // Create a mapper vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputData(polydata); // Create an actor vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); // A renderer and render window vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetWindowName("Display Coordinate Axes"); renderWindow->AddRenderer(renderer); // An interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actors to the scene renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("SlateGray").GetData()); vtkSmartPointer<vtkAxesActor> axes = vtkSmartPointer<vtkAxesActor>::New(); vtkSmartPointer<vtkOrientationMarkerWidget> widget = vtkSmartPointer<vtkOrientationMarkerWidget>::New(); double rgba[4]{0.0, 0.0, 0.0, 0.0}; colors->GetColor("Carrot",rgba); widget->SetOutlineColor(rgba[0], rgba[1], rgba[2]); widget->SetOrientationMarker( axes ); widget->SetInteractor( renderWindowInteractor ); widget->SetViewport( 0.0, 0.0, 0.4, 0.4 ); widget->SetEnabled( 1 ); widget->InteractiveOn(); renderer->GetActiveCamera()->Azimuth(50); renderer->GetActiveCamera()->Elevation(-30); renderer->ResetCamera(); renderWindow->Render(); // Begin mouse interaction renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(DisplayCoordinateAxes) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(DisplayCoordinateAxes MACOSX_BUNDLE DisplayCoordinateAxes.cxx ) target_link_libraries(DisplayCoordinateAxes ${VTK_LIBRARIES})
Download and Build DisplayCoordinateAxes¶
Click here to download DisplayCoordinateAxes and its CMakeLists.txt file. Once the tarball DisplayCoordinateAxes.tar has been downloaded and extracted,
cd DisplayCoordinateAxes/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DisplayCoordinateAxes
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.