BlobbyLogo

VTKExamples/Cxx/Visualization/BlobbyLogo


Description

This is the blobby vtk logo described in chapter 12 of the VTK textbook.

This examples uses the data v.vtk, t.vtk and k.vtk.

Other Languages

See (Python)

Code

BlobbyLogo.cxx

//
// use implicit modeller to create the VTK logo
//

#include <vtkActor.h>
#include <vtkAppendPolyData.h>
#include <vtkContourFilter.h>
#include <vtkImplicitModeller.h>
#include <vtkNamedColors.h>
#include <vtkPolyDataMapper.h>
#include <vtkPolyDataNormals.h>
#include <vtkPolyDataReader.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkTransform.h>
#include <vtkTransformPolyDataFilter.h>

int main( int argc, char *argv[] )
{
  if (argc < 4)
  {
    std::cout << "Usage: " << argv[0] << " v.vtk t.vtk k.vtk" << std::endl;
    return EXIT_FAILURE;
  }

  vtkSmartPointer<vtkRenderer> aRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> aRenderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  aRenderWindow->AddRenderer(aRenderer);
  vtkSmartPointer<vtkRenderWindowInteractor> anInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  anInteractor->SetRenderWindow(aRenderWindow);
  aRenderWindow->SetSize( 300, 300 );

  // read the geometry file containing the letter v
  vtkSmartPointer<vtkPolyDataReader> letterV =
    vtkSmartPointer<vtkPolyDataReader>::New();
  letterV->SetFileName (argv[1]);

  // read the geometry file containing the letter t
  vtkSmartPointer<vtkPolyDataReader> letterT =
    vtkSmartPointer<vtkPolyDataReader>::New();
  letterT->SetFileName (argv[2]);

  // read the geometry file containing the letter k
  vtkSmartPointer<vtkPolyDataReader> letterK =
    vtkSmartPointer<vtkPolyDataReader>::New();
  letterK->SetFileName (argv[3]);

  // create a transform and transform filter for each letter
  vtkSmartPointer<vtkTransform> VTransform =
    vtkSmartPointer<vtkTransform>::New();
  vtkSmartPointer<vtkTransformPolyDataFilter> VTransformFilter =
    vtkSmartPointer<vtkTransformPolyDataFilter>::New();
  VTransformFilter->SetInputConnection(letterV->GetOutputPort());
  VTransformFilter->SetTransform (VTransform);

  vtkSmartPointer<vtkTransform> TTransform =
    vtkSmartPointer<vtkTransform>::New();
  vtkSmartPointer<vtkTransformPolyDataFilter> TTransformFilter =
    vtkSmartPointer<vtkTransformPolyDataFilter>::New();
  TTransformFilter->SetInputConnection (letterT->GetOutputPort());
  TTransformFilter->SetTransform (TTransform);

  vtkSmartPointer<vtkTransform> KTransform =
    vtkSmartPointer<vtkTransform>::New();
  vtkSmartPointer<vtkTransformPolyDataFilter> KTransformFilter =
    vtkSmartPointer<vtkTransformPolyDataFilter>::New();
  KTransformFilter->SetInputConnection(letterK->GetOutputPort());
  KTransformFilter->SetTransform (KTransform);

  // now append them all
  vtkSmartPointer<vtkAppendPolyData> appendAll =
    vtkSmartPointer<vtkAppendPolyData>::New();
  appendAll->AddInputConnection (VTransformFilter->GetOutputPort());
  appendAll->AddInputConnection (TTransformFilter->GetOutputPort());
  appendAll->AddInputConnection (KTransformFilter->GetOutputPort());

  // create normals
  vtkSmartPointer<vtkPolyDataNormals> logoNormals =
    vtkSmartPointer<vtkPolyDataNormals>::New();
  logoNormals->SetInputConnection (appendAll->GetOutputPort());
  logoNormals->SetFeatureAngle (60);

  // map to rendering primitives
  vtkSmartPointer<vtkPolyDataMapper> logoMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  logoMapper->SetInputConnection (logoNormals->GetOutputPort());

  // now an actor
  vtkSmartPointer<vtkActor> logo =
    vtkSmartPointer<vtkActor>::New();
  logo->SetMapper (logoMapper);

  // now create an implicit model of the same letter
  vtkSmartPointer<vtkImplicitModeller> blobbyLogoImp =
    vtkSmartPointer<vtkImplicitModeller>::New();
  blobbyLogoImp->SetInputConnection(appendAll->GetOutputPort());
  blobbyLogoImp->SetMaximumDistance (.075);
  blobbyLogoImp->SetSampleDimensions (64,64,64); 
  blobbyLogoImp->SetAdjustDistance (0.05);

  // extract an iso surface
  vtkSmartPointer<vtkContourFilter> blobbyLogoIso =
    vtkSmartPointer<vtkContourFilter>::New();
  blobbyLogoIso->SetInputConnection (blobbyLogoImp->GetOutputPort());
  blobbyLogoIso->SetValue (1, 1.5);

  // map to rendering primitives
  vtkSmartPointer<vtkPolyDataMapper> blobbyLogoMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  blobbyLogoMapper->SetInputConnection (blobbyLogoIso->GetOutputPort());
  blobbyLogoMapper->ScalarVisibilityOff ();

  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  vtkSmartPointer<vtkProperty> tomato =
    vtkSmartPointer<vtkProperty>::New();
  tomato->SetDiffuseColor(colors->GetColor3d("tomato").GetData());
  tomato->SetSpecular(.3);
  tomato->SetSpecularPower(20);

  vtkSmartPointer<vtkProperty> banana =
    vtkSmartPointer<vtkProperty>::New();
  banana->SetDiffuseColor(colors->GetColor3d("banana").GetData());
  banana->SetDiffuse (.7);
  banana->SetSpecular(.4);
  banana->SetSpecularPower(20);

  // now an actor
  vtkSmartPointer<vtkActor> blobbyLogo =
    vtkSmartPointer<vtkActor>::New();
  blobbyLogo->SetMapper (blobbyLogoMapper);
  blobbyLogo->SetProperty (banana);

  // position the letters

  VTransform->Translate (-16.0,0.0,12.5);
  VTransform->RotateY (40);

  KTransform->Translate (14.0, 0.0, 0.0);
  KTransform->RotateY (-40);

  // move the polygonal letters to the front
  logo->SetProperty (tomato);
  logo->SetPosition(0,0,6);

  aRenderer->AddActor(logo);
  aRenderer->AddActor(blobbyLogo);

  aRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData());

  aRenderWindow->Render();

  // interact with data
  anInteractor->Start();

  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(BlobbyLogo)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(BlobbyLogo MACOSX_BUNDLE BlobbyLogo.cxx )

target_link_libraries(BlobbyLogo ${VTK_LIBRARIES})

Click here to download BlobbyLogo and its CMakeLists.txt file. Once the tarball BlobbyLogo.tar has been downloaded and extracted,

cd BlobbyLogo/build 

If VTK is installed:

cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./BlobbyLogo

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.