Delaunay3D
VTKExamples/Cxx/Modelling/Delaunay3D
Description¶
This example creates a tetrahedral mesh from unorganized points. The example uses the vtkDelaunay3D filter. The resulting mesh will be a solid convex hull of the original points. The example takes the points from a XML PolyData file (.vtp) produces the 3D Delaunay tetrahedralization (both with alpha = 0 and a non-zero alpha), and displays the result on the screen.
For alpha != 0 (right window), the tetra are yellow, the lines are blue and the triangles are red.
The example requires a .vtp file and an optional alpha.
Seealso
See Delaunay3DDemo to interactively adjust Alpha.
Note
This original source code for this example is here.###Code
Delaunay3D.cxx
#include <vtkDelaunay3D.h> #include <vtkSmartPointer.h> #include <vtkCellArray.h> #include <vtkProperty.h> #include <vtkDataSetMapper.h> #include <vtkActor.h> #include <vtkCamera.h> #include <vtkPoints.h> #include <vtkPolyData.h> #include <vtkPolygon.h> #include <vtkMath.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkCleanPolyData.h> #include <vtkUnstructuredGrid.h> #include <vtkCellIterator.h> #include <vtkCellData.h> #include <vtkUnsignedCharArray.h> #include <vtkNamedColors.h> #include <vtkTextProperty.h> #include <vtkTextMapper.h> #include <vtkActor2D.h> #include <vtkXMLPolyDataReader.h> #include <sstream> int main ( int argc, char *argv[] ) { float alpha = .5; if(argc < 2) { std::cout << "Usage: " << argv[0] << " filename.vtp [alpha]" << std::endl; return EXIT_FAILURE; } if (argc > 2) { alpha = atof(argv[2]); } //Read the file vtkSmartPointer<vtkXMLPolyDataReader> reader = vtkSmartPointer<vtkXMLPolyDataReader>::New(); reader->SetFileName(argv[1]); vtkSmartPointer<vtkNamedColors> color = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkDataSetMapper> originalMapper = vtkSmartPointer<vtkDataSetMapper>::New(); originalMapper->SetInputConnection(reader->GetOutputPort()); originalMapper->ScalarVisibilityOff(); originalMapper->SetScalarModeToUseCellData(); vtkSmartPointer<vtkActor> originalActor = vtkSmartPointer<vtkActor>::New(); originalActor->SetMapper(originalMapper); originalActor->GetProperty()->SetColor(color->GetColor3d("tomato").GetData()); originalActor->GetProperty()->SetInterpolationToFlat(); // Clean the polydata. This will remove duplicate points that may be // present in the input data. vtkSmartPointer<vtkCleanPolyData> cleaner = vtkSmartPointer<vtkCleanPolyData>::New(); cleaner->SetInputConnection (reader->GetOutputPort()); // Generate a tetrahedral mesh from the input points. By // default, the generated volume is the convex hull of the points. vtkSmartPointer<vtkDelaunay3D> delaunay3D = vtkSmartPointer<vtkDelaunay3D>::New(); delaunay3D->SetInputConnection (cleaner->GetOutputPort()); vtkSmartPointer<vtkDataSetMapper> delaunayMapper = vtkSmartPointer<vtkDataSetMapper>::New(); delaunayMapper->SetInputConnection(delaunay3D->GetOutputPort()); delaunayMapper->SetScalarModeToUseCellData(); vtkSmartPointer<vtkActor> delaunayActor = vtkSmartPointer<vtkActor>::New(); delaunayActor->SetMapper(delaunayMapper); delaunayActor->GetProperty()->SetColor(color->GetColor3d("banana").GetData()); delaunayActor->GetProperty()->SetInterpolationToFlat(); // Generate a mesh from the input points. If Alpha is non-zero, then // tetrahedra, triangles, edges and vertices that lie within the // alpha radius are output. vtkSmartPointer<vtkDelaunay3D> delaunay3DAlpha = vtkSmartPointer<vtkDelaunay3D>::New(); delaunay3DAlpha->SetInputConnection (cleaner->GetOutputPort()); delaunay3DAlpha->SetAlpha(alpha); delaunay3DAlpha->Update(); std::cout << "Alpha: " << alpha << std::endl; vtkSmartPointer<vtkUnsignedCharArray> cellData = vtkSmartPointer<vtkUnsignedCharArray>::New(); cellData->SetNumberOfComponents(3); int numTetras = 0; int numLines = 0; int numTris = 0; int numVerts = 0; vtkSmartPointer<vtkCellIterator> it = delaunay3DAlpha->GetOutput()->NewCellIterator(); for (it->InitTraversal(); !it->IsDoneWithTraversal(); it->GoToNextCell()) { if (it->GetCellType() == VTK_TETRA) { numTetras++; cellData->InsertNextTypedTuple(color->GetColor3ub("Banana").GetData()); } else if (it->GetCellType() == VTK_LINE) { numLines++; cellData->InsertNextTypedTuple(color->GetColor3ub("Peacock").GetData()); } else if (it->GetCellType() == VTK_TRIANGLE) { numTris++; cellData->InsertNextTypedTuple(color->GetColor3ub("Tomato").GetData()); } else if (it->GetCellType() == VTK_VERTEX) { numVerts++; cellData->InsertNextTypedTuple(color->GetColor3ub("Lime").GetData()); } } std::stringstream ss; ss << "numTetras: " << numTetras << std::endl; ss << "numLines: " << numLines << std::endl; ss << "numTris: " << numTris << std::endl; ss << "numVerts: " << numVerts; // Set the cell color depending on cell type delaunay3DAlpha->GetOutput()->GetCellData()->SetScalars(cellData); vtkSmartPointer<vtkDataSetMapper> delaunayAlphaMapper = vtkSmartPointer<vtkDataSetMapper>::New(); delaunayAlphaMapper->SetInputConnection(delaunay3DAlpha->GetOutputPort()); delaunayAlphaMapper->SetScalarModeToUseCellData(); vtkSmartPointer<vtkActor> delaunayAlphaActor = vtkSmartPointer<vtkActor>::New(); delaunayAlphaActor->SetMapper(delaunayAlphaMapper); delaunayAlphaActor->GetProperty()->SetPointSize(5.0); delaunayAlphaActor->GetProperty()->SetInterpolationToFlat(); // Visualize vtkSmartPointer<vtkTextProperty> textProperty = vtkSmartPointer<vtkTextProperty>::New(); textProperty->SetFontSize(16); textProperty->SetColor(color->GetColor3d("Black").GetData()); vtkSmartPointer<vtkTextMapper> textMapper = vtkSmartPointer<vtkTextMapper>::New(); textMapper->SetInput(ss.str().c_str()); textMapper->SetTextProperty(textProperty); vtkSmartPointer<vtkActor2D> textActor = vtkSmartPointer<vtkActor2D>::New(); textActor->SetMapper(textMapper); textActor->SetPosition(10, 10); // Define viewport ranges // (xmin, ymin, xmax, ymax) double leftViewport[4] = {0.0, 0.0, 0.33, 1.0}; double centerViewport[4] = {0.33, 0.0, 0.66, 1.0}; double rightViewport[4] = {0.66, 0.0, 1.0, 1.0}; // Shared camera vtkSmartPointer<vtkCamera> sharedCamera = vtkSmartPointer<vtkCamera>::New(); // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> originalRenderer = vtkSmartPointer<vtkRenderer>::New(); originalRenderer->SetActiveCamera(sharedCamera); vtkSmartPointer<vtkRenderer> delaunayRenderer = vtkSmartPointer<vtkRenderer>::New(); delaunayRenderer->SetActiveCamera(sharedCamera); vtkSmartPointer<vtkRenderer> delaunayAlphaRenderer = vtkSmartPointer<vtkRenderer>::New(); delaunayAlphaRenderer->SetActiveCamera(sharedCamera); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(900,300); renderWindow->AddRenderer(originalRenderer); originalRenderer->SetViewport(leftViewport); renderWindow->AddRenderer(delaunayRenderer); delaunayRenderer->SetViewport(centerViewport); renderWindow->AddRenderer(delaunayAlphaRenderer); delaunayAlphaRenderer->SetViewport(rightViewport); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); originalRenderer->AddActor(originalActor); delaunayRenderer->AddActor(delaunayActor); delaunayAlphaRenderer->AddActor(delaunayAlphaActor); delaunayAlphaRenderer->AddViewProp(textActor); originalRenderer->SetBackground( color->GetColor3d("Slate_Grey").GetData()); delaunayRenderer->SetBackground( color->GetColor3d("Light_Grey").GetData()); delaunayAlphaRenderer->SetBackground( color->GetColor3d("Grey").GetData()); originalRenderer->ResetCamera(); renderWindow->Render(); // Render and interact renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(Delaunay3D) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(Delaunay3D MACOSX_BUNDLE Delaunay3D.cxx ) target_link_libraries(Delaunay3D ${VTK_LIBRARIES})
Download and Build Delaunay3D¶
Click here to download Delaunay3D and its CMakeLists.txt file. Once the tarball Delaunay3D.tar has been downloaded and extracted,
cd Delaunay3D/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Delaunay3D
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.