Glyph3DMapper
VTKExamples/Cxx/Visualization/Glyph3DMapper
Code¶
Glyph3DMapper.cxx
#include <vtkSmartPointer.h> #include <vtkCubeSource.h> #include <vtkPolyData.h> #include <vtkPoints.h> #include <vtkFloatArray.h> #include <vtkGlyph3DMapper.h> #include <vtkNamedColors.h> #include <vtkCamera.h> #include <vtkCellArray.h> #include <vtkActor.h> #include <vtkPointData.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkUnsignedCharArray.h> int main(int, char *[]) { vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint(0,0,0); points->InsertNextPoint(1,1,1); points->InsertNextPoint(2,2,2); vtkSmartPointer<vtkFloatArray> scaleFactors = vtkSmartPointer<vtkFloatArray>::New(); scaleFactors->SetNumberOfComponents(3); scaleFactors->SetName("Scale Factors"); scaleFactors->InsertNextTuple3(0.7, 1.0, 1.0); scaleFactors->InsertNextTuple3(1.0, 0.7, 1.0); scaleFactors->InsertNextTuple3(1.0, 1.0, 0.7); vtkSmartPointer<vtkNamedColors> namedColors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkUnsignedCharArray> colors = vtkSmartPointer<vtkUnsignedCharArray>::New(); colors->SetName("Colors"); colors->SetNumberOfComponents(3); colors->InsertNextTypedTuple(namedColors->GetColor3ub("Red").GetData()); colors->InsertNextTypedTuple(namedColors->GetColor3ub("Green").GetData()); colors->InsertNextTypedTuple(namedColors->GetColor3ub("Blue").GetData()); vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New(); polydata->SetPoints(points); polydata->GetPointData()->AddArray(colors); polydata->GetPointData()->AddArray(scaleFactors); // Create anything you want here, we will use a cube for the demo. vtkSmartPointer<vtkCubeSource> cubeSource = vtkSmartPointer<vtkCubeSource>::New(); vtkSmartPointer<vtkGlyph3DMapper> glyph3Dmapper = vtkSmartPointer<vtkGlyph3DMapper>::New(); glyph3Dmapper->SetSourceConnection(cubeSource->GetOutputPort()); glyph3Dmapper->SetInputData(polydata); glyph3Dmapper->SetScalarModeToUsePointFieldData(); glyph3Dmapper->SetScaleArray("Scale Factors"); glyph3Dmapper->SetScaleModeToScaleByVectorComponents(); glyph3Dmapper->SelectColorArray("Colors"); glyph3Dmapper->Update(); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(glyph3Dmapper); // Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); // Add the actor to the scene renderer->AddActor(actor); // Position the camera renderer->GetActiveCamera()->SetPosition(-10, 5, 0); renderer->GetActiveCamera()->SetFocalPoint(1, 1, 1); // Render and interact renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(Glyph3DMapper) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(Glyph3DMapper MACOSX_BUNDLE Glyph3DMapper.cxx ) target_link_libraries(Glyph3DMapper ${VTK_LIBRARIES})
Download and Build Glyph3DMapper¶
Click here to download Glyph3DMapper and its CMakeLists.txt file. Once the tarball Glyph3DMapper.tar has been downloaded and extracted,
cd Glyph3DMapper/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Glyph3DMapper
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.