# Axes

VTKExamples/Python/GeometricObjects/Axes

### Description

This example shows how to position an AxesActor in 3D. Notice that position and orientation of the AxesActor is done with a user transform.

Seealso

DisplayCoordinateAxes.

Other Languages

See (Cxx), (CSharp)

### Code

Axes.py

    #!/usr/bin/env python

    import vtk

    def main():
        colors = vtk.vtkNamedColors()

        # create a Sphere
        sphereSource = vtk.vtkSphereSource()
        sphereSource.SetCenter(0.0, 0.0, 0.0)
        sphereSource.SetRadius(0.5)

        # create a mapper
        sphereMapper = vtk.vtkPolyDataMapper()
        sphereMapper.SetInputConnection(sphereSource.GetOutputPort())

        # create an actor
        sphereActor = vtk.vtkActor()
        sphereActor.SetMapper(sphereMapper)

        # a renderer and render window
        renderer = vtk.vtkRenderer()
        renderWindow = vtk.vtkRenderWindow()
        renderWindow.SetWindowName("Axes")
        renderWindow.AddRenderer(renderer)

        # an interactor
        renderWindowInteractor = vtk.vtkRenderWindowInteractor()
        renderWindowInteractor.SetRenderWindow(renderWindow)

        # add the actors to the scene
        renderer.AddActor(sphereActor)
        renderer.SetBackground(colors.GetColor3d("SlateGray"))

        transform = vtk.vtkTransform()
        transform.Translate(1.0, 0.0, 0.0)

        axes = vtk.vtkAxesActor()
        #  The axes are positioned with a user transform
        axes.SetUserTransform(transform)

        # properties of the axes labels can be set as follows
        # this sets the x axis label to red
        # axes.GetXAxisCaptionActor2D().GetCaptionTextProperty().SetColor(colors.GetColor3d("Red"));

        # the actual text of the axis label can be changed:
        # axes->SetXAxisLabelText("test");

        renderer.AddActor(axes)

        renderer.GetActiveCamera().Azimuth(50)
        renderer.GetActiveCamera().Elevation(-30)

        renderer.ResetCamera()
        renderWindow.Render()

        # begin mouse interaction
        renderWindowInteractor.Start()

    if __name__ == "__main__":
        main()