# Rainbow

VTKExamples/Cxx/Rendering/Rainbow

### Description

This example demonstrates the use and manipulation of vtkLookupTable's.

First create pipeline a simple pipeline that reads a vtkStructuredGrid and then extracts a plane using vtkStructuredGeometryFilter from the grid. The plane will be colored differently by using different vtkLookupTable's.

Note

The Update method is manually invoked because it causes the reader to read; later on we use the output of the reader to set a range for the scalar values.

Note

This original tcl source code for this example is here.

### Code

Rainbow.cxx

    #include <vtkSmartPointer.h>

    #include <vtkMultiBlockPLOT3DReader.h>
    #include <vtkMultiBlockDataSet.h>
    #include <vtkActor.h>
    #include <vtkActor.h>
    #include <vtkCamera.h>
    #include <vtkLookupTable.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkRenderWindow.h>
    #include <vtkRenderWindowInteractor.h>
    #include <vtkRenderer.h>
    #include <vtkStructuredGrid.h>
    #include <vtkStructuredGridGeometryFilter.h>
    #include <vtkStructuredGridOutlineFilter.h>
    #include <vtkNamedColors.h>

    // This example demonstrates the use and manipulation of lookup tables.

    // First create pipeline a simple pipeline that reads a structure grid
    // and then extracts a plane from the grid. The plane will be colored
    // differently by using different lookup tables.
    //
    // Note: the Update method is manually invoked because it causes the
    // reader to read; later on we use the output of the reader to set
    // a range for the scalar values.
    int main (int argc, char *argv[])
    {
      if (argc < 3)
      {
        std::cout << "Usage: " << argv[0] << " file.xyz file.bin" << std::endl;
        return EXIT_FAILURE;
      }
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();

      vtkSmartPointer<vtkMultiBlockPLOT3DReader> pl3d =
        vtkSmartPointer<vtkMultiBlockPLOT3DReader>::New();
      pl3d->SetXYZFileName(argv[1]);
      pl3d->SetQFileName(argv[2]);
      pl3d->SetScalarFunctionNumber(100);
      pl3d->SetVectorFunctionNumber(202);
      pl3d->Update();

      vtkStructuredGrid *pl3dOutput =
        vtkStructuredGrid::SafeDownCast(pl3d->GetOutput()->GetBlock(0));

      vtkSmartPointer<vtkStructuredGridGeometryFilter> plane =
        vtkSmartPointer<vtkStructuredGridGeometryFilter>::New();
      plane->SetInputData(pl3dOutput);
      plane->SetExtent( 1, 100, 1, 100, 7, 7);

      vtkSmartPointer<vtkLookupTable> lut =
        vtkSmartPointer<vtkLookupTable>::New();

      vtkSmartPointer<vtkPolyDataMapper> planeMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      planeMapper->SetLookupTable(lut);
      planeMapper->SetInputConnection(plane->GetOutputPort());
      planeMapper->SetScalarRange(pl3dOutput->GetScalarRange());

      vtkSmartPointer<vtkActor> planeActor =
        vtkSmartPointer<vtkActor>::New();
      planeActor->SetMapper(planeMapper);

      // This creates an outline around the data.

      vtkSmartPointer<vtkStructuredGridOutlineFilter> outline =
        vtkSmartPointer<vtkStructuredGridOutlineFilter>::New();
      outline->SetInputData(pl3dOutput);

      vtkSmartPointer<vtkPolyDataMapper> outlineMapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      outlineMapper->SetInputConnection(outline->GetOutputPort());

      vtkSmartPointer<vtkActor> outlineActor =
        vtkSmartPointer<vtkActor>::New();
      outlineActor->SetMapper(outlineMapper);

      // Much of the following is commented out. To try different lookup tables,
      // uncommented the appropriate portions.
      //

      // This creates a black to white lut.
      //    lut SetHueRange 0 0
      //    lut SetSaturationRange 0 0
      //    lut SetValueRange 0.2 1.0

      // This creates a red to blue lut.
      //    lut SetHueRange 0.0 0.667

      // This creates a blue to red lut.
      //    lut SetHueRange 0.667 0.0

      // This creates a weird effect. The Build() method causes the lookup table
      // to allocate memory and create a table based on the currect hue, saturation,
      // value, and alpha (transparency) range. Here we then manually overwrite the
      // values generated by the Build() method.
      lut->SetNumberOfColors(256);
      lut->SetHueRange(0.0, 0.667 );
      lut->Build();

      // Create the RenderWindow, Renderer and both Actors
      //
      vtkSmartPointer<vtkRenderer> ren1 =
        vtkSmartPointer<vtkRenderer>::New();
      vtkSmartPointer<vtkRenderWindow> renWin =
        vtkSmartPointer<vtkRenderWindow>::New();
      renWin->AddRenderer(ren1);
      vtkSmartPointer<vtkRenderWindowInteractor> iren =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
      iren->SetRenderWindow(renWin);

      // Add the actors to the renderer, set the background and size
      //
      ren1->AddActor(outlineActor);
      ren1->AddActor(planeActor);

      ren1->SetBackground(colors->GetColor3d("SlateGray").GetData());
      ren1->TwoSidedLightingOff();

      renWin->SetSize( 512, 512);

      iren->Initialize();

      vtkCamera *cam1 = ren1->GetActiveCamera();
      cam1->SetClippingRange( 3.95297, 50);
      cam1->SetFocalPoint( 8.88908, 0.595038, 29.3342);
      cam1->SetPosition( -12.3332, 31.7479, 41.2387);
      cam1->SetViewUp(0.060772, -0.319905, 0.945498);

      iren->Start();
      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(Rainbow)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(Rainbow MACOSX_BUNDLE Rainbow.cxx )

    target_link_libraries(Rainbow ${VTK_LIBRARIES})

### Download and Build Rainbow

Click here to download Rainbow and its CMakeLists.txt file. Once the tarball Rainbow.tar has been downloaded and extracted,

    cd Rainbow/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./Rainbow

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.