#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkSmartPointer.h>
#include <vtkPointPicker.h>
#include <vtkCamera.h>
#include <vtkInteractorStyleTrackballCamera.h>

#include <vtkNamedColors.h>

namespace
{
// Define interaction style
class MouseInteractorStyleDoubleClick : public vtkInteractorStyleTrackballCamera
{
  public:

    static MouseInteractorStyleDoubleClick* New();
    vtkTypeMacro(MouseInteractorStyleDoubleClick, vtkInteractorStyleTrackballCamera);

    MouseInteractorStyleDoubleClick() : NumberOfClicks(0), ResetPixelDistance(5)
    {
      this->PreviousPosition[0] = 0;
      this->PreviousPosition[1] = 0;
    }

    virtual void OnLeftButtonDown()
    {
      this->NumberOfClicks++;
      int pickPosition[2];
      this->GetInteractor()->GetEventPosition(pickPosition);

      int xdist = pickPosition[0] - this->PreviousPosition[0];
      int ydist = pickPosition[1] - this->PreviousPosition[1];

      this->PreviousPosition[0] = pickPosition[0];
      this->PreviousPosition[1] = pickPosition[1];

      int moveDistance = (int)sqrt((double)(xdist*xdist + ydist*ydist));

      // Reset numClicks - If mouse moved further than resetPixelDistance
      if(moveDistance > this->ResetPixelDistance)
      {
        this->NumberOfClicks = 1;
      }

      if(this->NumberOfClicks == 2)
      {
        std::cout << "Double clicked." << std::endl;
        this->NumberOfClicks = 0;
      }

      // forward events
      vtkInteractorStyleTrackballCamera::OnLeftButtonDown();
    }

  private:
    unsigned int NumberOfClicks;
    int PreviousPosition[2];
    int ResetPixelDistance;
};
vtkStandardNewMacro(MouseInteractorStyleDoubleClick);
}

int main(int, char *[])
{
  vtkSmartPointer<vtkSphereSource> sphereSource =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->SetCenter(0.0, 0.0, 0.0);
  sphereSource->SetRadius(5.0);
  sphereSource->Update();

  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(sphereSource->GetOutputPort());

  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);

  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  renderer->SetBackground(colors->GetColor3d("Slate_grey").GetData());
  renderer->AddActor(actor);

  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow ( renderWindow );

  vtkSmartPointer<MouseInteractorStyleDoubleClick> style =
    vtkSmartPointer<MouseInteractorStyleDoubleClick>::New();
  renderWindowInteractor->SetInteractorStyle( style );

  renderWindowInteractor->Initialize();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}
