# MeshLabelImageColor

VTKExamples/Python//MeshLabelImageColor

### Description

This example takes a label image in Meta format and meshes a single label of it. It then smoothes the mesh and colours the vertices according to the displacement error introduced by the smoothing. The whole thing is then displayed. An example data can be found here labels.tgz.

### Code

MeshLabelImageColor.py

    from __future__ import print_function

    import vtk

    input='labels.mhd'

    # Prepare to read the file

    readerVolume = vtk.vtkMetaImageReader()
    readerVolume.SetFileName(input)
    readerVolume.Update()

    # Extract the region of interest
    voi = vtk.vtkExtractVOI()
    if vtk.VTK_MAJOR_VERSION <= 5:
        voi.SetInput(readerVolume.GetOutput())
    else:
        voi.SetInputConnection(readerVolume.GetOutputPort())
    voi.SetVOI(0,517, 0,228, 0,392)
    voi.SetSampleRate(1,1,1)

    voi.Update()#necessary for GetScalarRange()
    srange= voi.GetOutput().GetScalarRange()#needs Update() before!
    print("Range", srange)

    ##Prepare surface generation
    contour = vtk.vtkDiscreteMarchingCubes() #for label images
    if vtk.VTK_MAJOR_VERSION <= 5:
        contour.SetInput( voi.GetOutput() )
    else:
        contour.SetInputConnection( voi.GetOutputPort() )
    #contour.ComputeNormalsOn()

    #choose one label
    index= 31

    print("Doing label", index)

    contour.SetValue(0, index)
    contour.Update() #needed for GetNumberOfPolys() !!!

    smoother= vtk.vtkWindowedSincPolyDataFilter()
    if vtk.VTK_MAJOR_VERSION <= 5:
        smoother.SetInput(contour.GetOutput())
    else:
        smoother.SetInputConnection(contour.GetOutputPort())
    smoother.SetNumberOfIterations(30) #this has little effect on the error!
    #smoother.BoundarySmoothingOff()
    #smoother.FeatureEdgeSmoothingOff()
    #smoother.SetFeatureAngle(120.0)
    #smoother.SetPassBand(.001)        #this increases the error a lot!
    smoother.NonManifoldSmoothingOn()
    smoother.NormalizeCoordinatesOn()
    smoother.GenerateErrorScalarsOn()
    #smoother.GenerateErrorVectorsOn()
    smoother.Update()

    smoothed_polys= smoother.GetOutput()
    smoother_error= smoothed_polys.GetPointData().GetScalars()

    ##Find min and max z
    se_range= smoother_error.GetRange()
    print(se_range)
    minz= se_range[0] #min(smoother_error)
    maxz= se_range[1] #max(smoother_error)
    if (maxz > 1):
        print("Big smoother error: min/max:", minz, maxz)
    minz=  .3 #this way colours of different particles are comparable
    maxz= 1

    ## Create the color map
    colorLookupTable= vtk.vtkLookupTable()
    colorLookupTable.SetTableRange(minz, maxz) #this does nothing, use mapper.SetScalarRange(minz, maxz)
    colorLookupTable.SetHueRange(2/3.0, 1)
    #colorLookupTable.SetSaturationRange(0, 0)
    #colorLookupTable.SetValueRange(1, 0)
    #colorLookupTable.SetNumberOfColors(256) #256 default
    colorLookupTable.Build()

    ##calc cell normal
    triangleCellNormals= vtk.vtkPolyDataNormals()
    if vtk.VTK_MAJOR_VERSION <= 5:
        triangleCellNormals.SetInput(smoothed_polys)
    else:
        triangleCellNormals.SetInputData(smoothed_polys)
    triangleCellNormals.ComputeCellNormalsOn()
    triangleCellNormals.ComputePointNormalsOff()
    triangleCellNormals.ConsistencyOn()
    triangleCellNormals.AutoOrientNormalsOn()
    triangleCellNormals.Update() #creates vtkPolyData

    mapper= vtk.vtkPolyDataMapper()
    #mapper.SetInput(smoothed_polys) #this has no normals
    if vtk.VTK_MAJOR_VERSION <= 5:
        mapper.SetInput(triangleCellNormals.GetOutput()) #this is better for vis;-)
    else:
        mapper.SetInputConnection(triangleCellNormals.GetOutputPort()) #this is better for vis;-)
    mapper.ScalarVisibilityOn()#show colour
    mapper.SetScalarRange(minz, maxz)
    #mapper.SetScalarModeToUseCellData() # contains the label eg. 31
    mapper.SetScalarModeToUsePointData() #the smoother error relates to the verts
    mapper.SetLookupTable(colorLookupTable)

    # Take the isosurface data and create geometry

    actor = vtk.vtkLODActor()

    actor.SetNumberOfCloudPoints( 100000 )
    actor.SetMapper(mapper)

    # Create renderer

    ren = vtk.vtkRenderer()
    ren.SetBackground( 0, 0, 0 )
    ren.AddActor(actor)

    # Create a window for the renderer of size 250x250

    renWin = vtk.vtkRenderWindow()

    renWin.AddRenderer(ren)
    renWin.SetSize(250, 250)

    # Set an user interface interactor for the render window

    iren = vtk.vtkRenderWindowInteractor()

    iren.SetRenderWindow(renWin)

    # Start the initialization and rendering

    iren.Initialize()
    renWin.Render()
    iren.Start()