#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkImageData.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>

int main(int, char*[])
{
  // Create an image data
  vtkSmartPointer<vtkImageData> imageData = 
    vtkSmartPointer<vtkImageData>::New();
  
  // Specify the size of the image data
  imageData->SetDimensions(3,3,2);
  imageData->SetSpacing(1.0, 1.0, 1.0);
  imageData->SetOrigin(0.0, 0.0, 0.0);
  
  vtkSmartPointer<vtkDataSetMapper> mapper = 
    vtkSmartPointer<vtkDataSetMapper>::New();
#if VTK_MAJOR_VERSION <= 5
  mapper->SetInputConnection(imageData->GetProducerPort());
#else
  mapper->SetInputData(imageData);
#endif
  vtkSmartPointer<vtkActor> actor = 
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
  
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  
  // Add both renderers to the window
  renderWindow->AddRenderer(renderer);
      
  // Add a sphere to the left and a cube to the right
  renderer->AddActor(actor);
  
  renderer->ResetCamera();
  
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
  renderWindow->Render();
  renderWindowInteractor->Start();
  
  return EXIT_SUCCESS;
}
