#include <vtkSmartPointer.h>
#include <vtkLineSource.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkNamedColors.h>
 
int main(int, char *[])
{
  // Create two points, P0 and P1
  double p0[3] = {1.0, 0.0, 0.0};
  double p1[3] = {0.0, 1.0, 0.0};

  vtkSmartPointer<vtkLineSource> lineSource = 
    vtkSmartPointer<vtkLineSource>::New();
  lineSource->SetPoint1(p0);
  lineSource->SetPoint2(p1);

  // Visualize
  vtkSmartPointer<vtkNamedColors> colors =
    vtkSmartPointer<vtkNamedColors>::New();

  vtkSmartPointer<vtkPolyDataMapper> mapper = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(lineSource->GetOutputPort());
  vtkSmartPointer<vtkActor> actor = 
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
  actor->GetProperty()->SetLineWidth(4);
  actor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData());
 
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
                                 
  renderer->SetBackground(colors->GetColor3d("Silver").GetData());                                 
  renderer->AddActor(actor);
 
  renderWindow->Render();
  renderWindowInteractor->Start();

  return EXIT_SUCCESS;
}
