# OpenVRCylinder

VTKExamples/Cxx/GeometricObjects/OpenVRCylinder

### Description

This example demonstrates rendering of a Cylinder in OpenVR.

### Code

OpenVRCylinder.cxx

    #include <vtkCylinderSource.h>
    #include <vtkPolyData.h>
    #include <vtkSmartPointer.h>
    #include <vtkPolyDataMapper.h>
    #include <vtkActor.h>
    #include <vtkOpenVRRenderWindow.h>
    #include <vtkOpenVRRenderer.h>
    #include <vtkOpenVRRenderWindowInteractor.h>
    #include <vtkNamedColors.h>

    int main(int, char *argv[])
    {
      // Create a sphere
      vtkSmartPointer<vtkCylinderSource> cylinderSource =
        vtkSmartPointer<vtkCylinderSource>::New();
      cylinderSource->SetCenter(0.0, 0.0, 0.0);
      cylinderSource->SetRadius(5.0);
      cylinderSource->SetHeight(7.0);
      cylinderSource->SetResolution(100);

      // Create a mapper and actor
      vtkSmartPointer<vtkNamedColors> colors =
        vtkSmartPointer<vtkNamedColors>::New();
      vtkSmartPointer<vtkPolyDataMapper> mapper =
        vtkSmartPointer<vtkPolyDataMapper>::New();
      mapper->SetInputConnection(cylinderSource->GetOutputPort());
      vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
      actor->SetMapper(mapper);

      //Create a renderer, render window, and interactor
      vtkSmartPointer<vtkOpenVRRenderer> renderer =
        vtkSmartPointer<vtkOpenVRRenderer>::New();
      vtkSmartPointer<vtkOpenVRRenderWindow> renderWindow =
        vtkSmartPointer<vtkOpenVRRenderWindow>::New();
      renderWindow->AddRenderer(renderer);
      vtkSmartPointer<vtkOpenVRRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkOpenVRRenderWindowInteractor>::New();
      renderWindowInteractor->SetRenderWindow(renderWindow);

      // Add the actor to the scene
      renderer->AddActor(actor);
      renderer->SetBackground(colors->GetColor3d("ForestGreen").GetData());
      // Render and interact
      renderWindow->SetWindowName(argv[0]);
      renderWindow->Render();
      renderWindowInteractor->Start();

      return EXIT_SUCCESS;
    }

### CMakeLists.txt

    cmake_minimum_required(VERSION 2.8)

    PROJECT(OpenVRCylinder)

    find_package(VTK REQUIRED)
    include(${VTK_USE_FILE})

    add_executable(OpenVRCylinder MACOSX_BUNDLE OpenVRCylinder.cxx )

    target_link_libraries(OpenVRCylinder ${VTK_LIBRARIES})

### Download and Build OpenVRCylinder

Click here to download OpenVRCylinder and its CMakeLists.txt file. Once the tarball OpenVRCylinder.tar has been downloaded and extracted,

    cd OpenVRCylinder/build

If VTK is installed:

    cmake ..

If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:

    cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

    make

and run it:

    ./OpenVRCylinder

WINDOWS USERS

Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.