Quad
VTKExamples/Java/GeometricObjects/Quad
Description¶
Java Program to display a Quad.
Code¶
Quad.java
import vtk.vtkActor; import vtk.vtkCellArray; import vtk.vtkNamedColors; import vtk.vtkNativeLibrary; import vtk.vtkPoints; import vtk.vtkPolyData; import vtk.vtkPolyDataMapper; import vtk.vtkQuad; import vtk.vtkRenderWindow; import vtk.vtkRenderWindowInteractor; import vtk.vtkRenderer; public class Quad { //----------------------------------------------------------------- // Load VTK library and print which library was not properly loaded static { if (!vtkNativeLibrary.LoadAllNativeLibraries()) { for (vtkNativeLibrary lib : vtkNativeLibrary.values()) { if (!lib.IsLoaded()) { System.out.println(lib.GetLibraryName() + " not loaded"); } } } vtkNativeLibrary.DisableOutputWindow(null); } // ----------------------------------------------------------------- public static void main(String s[]) { vtkNamedColors Color = new vtkNamedColors(); //For Actor Color double ActorColor[] = new double[4]; //Renderer Background Color double BgColor[] = new double[4]; //Change Color Name to Use your own Color for Change Actor Color Color.GetColor("DarkMagenta",ActorColor); //Change Color Name to Use your own Color for Renderer Background Color.GetColor("Coral",BgColor); //Create four points (must be in counter clockwise order) double p0[] = new double[] {0.0, 0.0, 0.0}; double p1[] = new double[] {1.0, 0.0, 0.0}; double p2[] = new double[] {1.0, 1.0, 0.0}; double p3[] = new double[] {0.0, 1.0, 0.0}; //// Add the points to a vtkPoints object vtkPoints Points = new vtkPoints(); Points.InsertNextPoint(p0); Points.InsertNextPoint(p1); Points.InsertNextPoint(p2); Points.InsertNextPoint(p3); //Create a quad on the four points vtkQuad Quad = new vtkQuad(); Quad.GetPointIds().SetId(0, 0); Quad.GetPointIds().SetId(1, 1); Quad.GetPointIds().SetId(2, 2); Quad.GetPointIds().SetId(3, 3); //Create a cell array to store the Quad vtkCellArray Quads = new vtkCellArray(); Quads.InsertNextCell(Quad); //Create a polydata to store Points and Quad vtkPolyData QuadData = new vtkPolyData(); //Add the points and Quad to the dataset QuadData.SetPoints(Points); QuadData.SetPolys(Quads); //Create a Mapper and Actor vtkPolyDataMapper Mapper = new vtkPolyDataMapper(); Mapper.SetInputData(QuadData); vtkActor Actor = new vtkActor(); Actor.SetMapper(Mapper); Actor.GetProperty().SetColor(ActorColor); Actor.GetProperty().SetLineWidth(5); // Create the renderer, render window and interactor. vtkRenderer ren = new vtkRenderer(); vtkRenderWindow renWin = new vtkRenderWindow(); renWin.AddRenderer(ren); vtkRenderWindowInteractor iren = new vtkRenderWindowInteractor(); iren.SetRenderWindow(renWin); // Visualise the arrow ren.AddActor(Actor); ren.SetBackground(BgColor); renWin.SetSize(300, 300); renWin.Render(); iren.Initialize(); iren.Start(); } }