ExampleTemplate
Description¶
A template for VTK Examples that render models.
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Template¶
#include <vtkSmartPointer.h> #include <vtkPolyDataMapper.h> #include <vtkActor.h> #include <vtkCamera.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderer.h> #include <vtkRenderWindowInteractor.h> #include <vtkNamedColors.h> #include <vtkColor.h> int main (int argc, char *argv[]) { // Define colors to be used in the example vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkColor3d actorColor = colors->GetColor("Tomato"); vtkColor3d backgroundColor = colors->GetColor("SlateGray"); // Produce polyData // Define mappers vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputData(polyData); // Define actors vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetColor(actorColor.GetData()); // Setup render window, renderer, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); renderer->AddActor(actor); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(30); renderer->GetActiveCamera()->Elevation(30); renderer->GetActiveCamera()->Dolly(1.5); renderer->ResetCameraClippingRange(); renderer->SetBackground(backgroundColor.GetData()); renderWindow->SetSize(640, 480); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }