Attenuation
VTKExamples/Cxx/ImageProcessing/Attenuation
Code¶
Attenuation.cxx
#include <vtkImageActor.h> #include <vtkImageCast.h> #include <vtkImageCast.h> #include <vtkImageGaussianSmooth.h> #include <vtkImageGaussianSmooth.h> #include <vtkImageMapper3D.h> #include <vtkImageMathematics.h> #include <vtkImageProperty.h> #include <vtkImageReader2.h> #include <vtkImageReader2Factory.h> #include <vtkImageShiftScale.h> #include <vtkInteractorStyleImage.h> #include <vtkInteractorStyleImage.h> #include <vtkNamedColors.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkSampleFunction.h> #include <vtkSmartPointer.h> #include <vtkSphere.h> int main (int argc, char *argv[]) { // Verify input arguments if ( argc != 2 ) { std::cout << "Usage: " << argv[0] << " Filename" << std::endl; return EXIT_FAILURE; } // Read the image vtkSmartPointer<vtkImageReader2Factory> readerFactory = vtkSmartPointer<vtkImageReader2Factory>::New(); vtkImageReader2 *reader = readerFactory->CreateImageReader2(argv[1]); reader->SetFileName(argv[1]); vtkSmartPointer<vtkImageCast> cast = vtkSmartPointer<vtkImageCast>::New(); cast->SetInputConnection(reader->GetOutputPort()); cast->SetOutputScalarTypeToDouble(); // get rid of discrete scalars); vtkSmartPointer<vtkImageGaussianSmooth> smooth = vtkSmartPointer<vtkImageGaussianSmooth>::New(); smooth->SetInputConnection(cast->GetOutputPort()); smooth->SetStandardDeviations(0.8, 0.8, 0); vtkSmartPointer<vtkSphere> m1 = vtkSmartPointer<vtkSphere>::New(); m1->SetCenter(310, 130, 0); m1->SetRadius(0); vtkSmartPointer<vtkSampleFunction> m2 = vtkSmartPointer<vtkSampleFunction>::New(); m2->SetImplicitFunction(m1); m2->SetModelBounds(0, 264, 0, 264, 0, 1); m2->SetSampleDimensions(264, 264, 1); vtkSmartPointer<vtkImageShiftScale> m3 = vtkSmartPointer<vtkImageShiftScale>::New(); m3->SetInputConnection(m2->GetOutputPort()); m3->SetScale(0.000095); vtkSmartPointer<vtkImageMathematics> div = vtkSmartPointer<vtkImageMathematics>::New(); div->SetInputConnection(0, smooth->GetOutputPort()); div->SetInputConnection(1, m3->GetOutputPort()); div->SetOperationToMultiply(); // Create actors vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); double colorWindow = 256.0; double colorLevel = 127.5; vtkSmartPointer<vtkImageActor> originalActor = vtkSmartPointer<vtkImageActor>::New(); originalActor->GetMapper()->SetInputConnection(cast->GetOutputPort()); originalActor->GetProperty()->SetColorWindow(colorWindow); originalActor->GetProperty()->SetColorLevel(colorLevel); vtkSmartPointer<vtkImageActor> filteredActor = vtkSmartPointer<vtkImageActor>::New(); filteredActor->GetMapper()->SetInputConnection(div->GetOutputPort()); // Define viewport ranges // (xmin, ymin, xmax, ymax) double originalViewport[4] = {0.0, 0.0, 0.5, 1.0}; double filteredViewport[4] = {0.5, 0.0, 1.0, 1.0}; // Setup renderers vtkSmartPointer<vtkRenderer> originalRenderer = vtkSmartPointer<vtkRenderer>::New(); originalRenderer->SetViewport(originalViewport); originalRenderer->AddActor(originalActor); originalRenderer->ResetCamera(); originalRenderer->SetBackground(colors->GetColor3d("SlateGray").GetData()); vtkSmartPointer<vtkRenderer> filteredRenderer = vtkSmartPointer<vtkRenderer>::New(); filteredRenderer->SetViewport(filteredViewport); filteredRenderer->AddActor(filteredActor); filteredRenderer->ResetCamera(); filteredRenderer->SetBackground(colors->GetColor3d("LightSlateGray").GetData()); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetSize(600, 300); renderWindow->AddRenderer(originalRenderer); renderWindow->AddRenderer(filteredRenderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New(); renderWindowInteractor->SetInteractorStyle(style); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); reader->Delete(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 2.8) PROJECT(Attenuation) find_package(VTK REQUIRED) include(${VTK_USE_FILE}) add_executable(Attenuation MACOSX_BUNDLE Attenuation.cxx ) target_link_libraries(Attenuation ${VTK_LIBRARIES})
Download and Build Attenuation¶
Click here to download Attenuation and its CMakeLists.txt file. Once the tarball Attenuation.tar has been downloaded and extracted,
cd Attenuation/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Attenuation
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.