MultipleRenderWindows
VTKExamples/Cxx/Visualization/MultipleRenderWindows
Description¶
This example creates 4 render windows. When you close one, the next one opens? Or do they all open simultaneously?
Code¶
MultipleRenderWindows.cxx
#include <vtkSmartPointer.h> #include <vtkActor.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkSphereSource.h> #include <sstream> #include <vector> int main(int, char *[]) { std::vector<vtkSmartPointer<vtkRenderWindowInteractor> > interactors; for(unsigned int i = 0; i < 4; i++) { vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); interactors.push_back(renderWindowInteractor); renderWindowInteractor->SetRenderWindow(renderWindow); renderWindow->Render(); std::stringstream ss; ss << "Window " << i; renderWindow->SetWindowName(ss.str().c_str()); renderWindow->SetPosition(i*300,0); //create a sphere vtkSmartPointer<vtkSphereSource> sphereSource = vtkSmartPointer<vtkSphereSource>::New(); sphereSource->SetCenter(0.0, 0.0, 0.0); sphereSource->SetRadius(5.0); sphereSource->Update(); //Create a mapper and actor vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(sphereSource->GetOutputPort()); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); renderer->AddActor(actor); renderer->ResetCamera(); } interactors[3]->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(MultipleRenderWindows) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping MultipleRenderWindows: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(MultipleRenderWindows MACOSX_BUNDLE MultipleRenderWindows.cxx ) target_link_libraries(MultipleRenderWindows PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(MultipleRenderWindows MACOSX_BUNDLE MultipleRenderWindows.cxx ) target_link_libraries(MultipleRenderWindows PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS MultipleRenderWindows MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build MultipleRenderWindows¶
Click here to download MultipleRenderWindows and its CMakeLists.txt file. Once the tarball MultipleRenderWindows.tar has been downloaded and extracted,
cd MultipleRenderWindows/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MultipleRenderWindows
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.