CameraModel2
VTKExamples/Cxx/Visualization/CameraModel2
Description¶
This example illustrates the camera movement centered at the camera position.
Note
For camera movement around the focal point see CameraModel1.
Note
This is an adaptation of the code written by Chung Kai Lun Pete.
Info
See Figure 3-13 in Chapter 3 the VTK Textbook.
Other Languages
See (Python)
Code¶
CameraModel2.cxx
/* Adaptation of the code by Author: Chung Kai Lun Peter Email: hkpeterpeter@gmail.com File: demo_vtk_camera_2.cpp Purpose: Ported from camera2.tcl. It illustrates the camera model of VTK. */ #include <vtkAppendPolyData.h> #include <vtkCellArray.h> #include <vtkConeSource.h> #include <vtkContourFilter.h> #include <vtkCubeSource.h> #include <vtkDataSetMapper.h> #include <vtkImplicitModeller.h> #include <vtkLODActor.h> #include <vtkPoints.h> #include <vtkPolyData.h> #include <vtkPolyDataMapper.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkRotationalExtrusionFilter.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkTextActor.h> #include <vtkTextProperty.h> #include <vtkTransform.h> #include <vtkTransformFilter.h> #include <vtkTransformPolyDataFilter.h> #include <vtkWarpTo.h> #include <vtkCamera.h> #include <vtkNamedColors.h> #include <vtkProperty.h> #include <algorithm> #include <array> int main(int /* argc */, char* /* argv */ []) { vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); // Set the colors. std::array<unsigned char , 4> azArrowColor{{255, 77, 77}}; colors->SetColor("AzimuthArrowColor", azArrowColor.data()); std::array<unsigned char , 4> elevArrowColor{{77, 255, 77}}; colors->SetColor("ElevationArrowColor", elevArrowColor.data()); std::array<unsigned char , 4> rollArrowColor{{255, 255, 77}}; colors->SetColor("RollArrowColor", rollArrowColor.data()); std::array<unsigned char , 4> spikeColor{{255, 77, 255}}; colors->SetColor("SpikeColor", spikeColor.data()); std::array<unsigned char , 4> upSpikeColor{{77, 255, 255}}; colors->SetColor("UpSpikeColor", upSpikeColor.data()); // create a camera model vtkSmartPointer<vtkConeSource> camCS = vtkSmartPointer<vtkConeSource>::New(); camCS->SetHeight(1.5); camCS->SetResolution(12); camCS->SetRadius(0.4); vtkSmartPointer<vtkCubeSource> camCBS = vtkSmartPointer<vtkCubeSource>::New(); camCBS->SetXLength(1.5); camCBS->SetZLength(0.8); camCBS->SetCenter(0.4, 0, 0); vtkSmartPointer<vtkAppendPolyData> camAPD = vtkSmartPointer<vtkAppendPolyData>::New(); camAPD->AddInputConnection(camCBS->GetOutputPort()); camAPD->AddInputConnection(camCS->GetOutputPort()); vtkSmartPointer<vtkPolyDataMapper> camMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); camMapper->SetInputConnection(camAPD->GetOutputPort()); vtkSmartPointer<vtkLODActor> camActor = vtkSmartPointer<vtkLODActor>::New(); camActor->SetMapper(camMapper); camActor->SetScale(2, 2, 2); // draw the arrows vtkSmartPointer<vtkPolyData> pd = vtkSmartPointer<vtkPolyData>::New(); vtkSmartPointer<vtkCellArray> ca = vtkSmartPointer<vtkCellArray>::New(); vtkSmartPointer<vtkPoints> pts = vtkSmartPointer<vtkPoints>::New(); pts->InsertNextPoint(0, 1, 0); pts->InsertNextPoint(8, 1, 0); pts->InsertNextPoint(8, 2, 0); pts->InsertNextPoint(10, 0, 0); pts->InsertNextPoint(8, -2, 0); pts->InsertNextPoint(8, -1, 0); pts->InsertNextPoint(0, -1, 0); ca->InsertNextCell(7); ca->InsertCellPoint(0); ca->InsertCellPoint(1); ca->InsertCellPoint(2); ca->InsertCellPoint(3); ca->InsertCellPoint(4); ca->InsertCellPoint(5); ca->InsertCellPoint(6); pd->SetPoints(pts); pd->SetPolys(ca); vtkSmartPointer<vtkPolyData> pd2 = vtkSmartPointer<vtkPolyData>::New(); vtkSmartPointer<vtkCellArray> ca2 = vtkSmartPointer<vtkCellArray>::New(); vtkSmartPointer<vtkPoints> pts2 = vtkSmartPointer<vtkPoints>::New(); pts2->InsertNextPoint(0, 1, 0); pts2->InsertNextPoint(8, 1, 0); pts2->InsertNextPoint(8, 2, 0); pts2->InsertNextPoint(10, 0.01, 0); ca2->InsertNextCell(4); ca2->InsertCellPoint(0); ca2->InsertCellPoint(1); ca2->InsertCellPoint(2); ca2->InsertCellPoint(3); pd2->SetPoints(pts2); pd2->SetLines(ca2); vtkSmartPointer<vtkImplicitModeller> arrowIM = vtkSmartPointer<vtkImplicitModeller>::New(); arrowIM->SetInputData(pd); arrowIM->SetSampleDimensions(50, 20, 8); vtkSmartPointer<vtkContourFilter> arrowCF = vtkSmartPointer<vtkContourFilter>::New(); arrowCF->SetInputConnection(arrowIM->GetOutputPort()); arrowCF->SetValue(0, 0.2); vtkSmartPointer<vtkWarpTo> arrowWT = vtkSmartPointer<vtkWarpTo>::New(); arrowWT->SetInputConnection(arrowCF->GetOutputPort()); arrowWT->SetPosition(5, 0, 5); arrowWT->SetScaleFactor(0.85); arrowWT->AbsoluteOn(); vtkSmartPointer<vtkTransform> arrowT = vtkSmartPointer<vtkTransform>::New(); arrowT->RotateY(60); arrowT->Translate(-1.33198, 0, -1.479); arrowT->Scale(1, 0.5, 1); vtkSmartPointer<vtkTransformFilter> arrowTF = vtkSmartPointer<vtkTransformFilter>::New(); arrowTF->SetInputConnection(arrowWT->GetOutputPort()); arrowTF->SetTransform(arrowT); vtkSmartPointer<vtkDataSetMapper> arrowMapper = vtkSmartPointer<vtkDataSetMapper>::New(); arrowMapper->SetInputConnection(arrowTF->GetOutputPort()); arrowMapper->ScalarVisibilityOff(); // draw the azimuth arrows vtkSmartPointer<vtkLODActor> a1Actor = vtkSmartPointer<vtkLODActor>::New(); a1Actor->SetMapper(arrowMapper); a1Actor->SetPosition(-9, 0, -1); a1Actor->GetProperty()->SetColor( colors->GetColor3d("AzimuthArrowColor").GetData()); a1Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a1Actor->GetProperty()->SetSpecular(0.3); a1Actor->GetProperty()->SetSpecularPower(20); a1Actor->GetProperty()->SetAmbient(0.2); a1Actor->GetProperty()->SetDiffuse(0.8); vtkSmartPointer<vtkLODActor> a2Actor = vtkSmartPointer<vtkLODActor>::New(); a2Actor->SetMapper(arrowMapper); a2Actor->RotateX(180); a2Actor->SetPosition(-9, 0, 1); a2Actor->GetProperty()->SetColor( colors->GetColor3d("AzimuthArrowColor").GetData()); a2Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a2Actor->GetProperty()->SetSpecular(0.3); a2Actor->GetProperty()->SetSpecularPower(20); a2Actor->GetProperty()->SetAmbient(0.2); a2Actor->GetProperty()->SetDiffuse(0.8); // draw the elevation arrows vtkSmartPointer<vtkLODActor> a3Actor = vtkSmartPointer<vtkLODActor>::New(); a3Actor->SetMapper(arrowMapper); a3Actor->RotateX(-90); a3Actor->SetPosition(-9, -1, 0); a3Actor->GetProperty()->SetColor( colors->GetColor3d("ElevationArrowColor").GetData()); a3Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a3Actor->GetProperty()->SetSpecular(0.3); a3Actor->GetProperty()->SetSpecularPower(20); a3Actor->GetProperty()->SetAmbient(0.2); a3Actor->GetProperty()->SetDiffuse(0.8); vtkSmartPointer<vtkLODActor> a4Actor = vtkSmartPointer<vtkLODActor>::New(); a4Actor->SetMapper(arrowMapper); a4Actor->RotateX(90); a4Actor->SetPosition(-9, 1, 0); a4Actor->GetProperty()->SetColor( colors->GetColor3d("ElevationArrowColor").GetData()); a4Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a4Actor->GetProperty()->SetSpecular(0.3); a4Actor->GetProperty()->SetSpecularPower(20); a4Actor->GetProperty()->SetAmbient(0.2); a4Actor->GetProperty()->SetDiffuse(0.8); // draw the DOP vtkSmartPointer<vtkTransform> arrowT2 = vtkSmartPointer<vtkTransform>::New(); arrowT2->Scale(1, 0.6, 1); arrowT2->RotateY(90); vtkSmartPointer<vtkTransformPolyDataFilter> arrowTF2 = vtkSmartPointer<vtkTransformPolyDataFilter>::New(); arrowTF2->SetInputData(pd2); arrowTF2->SetTransform(arrowT2); vtkSmartPointer<vtkRotationalExtrusionFilter> arrowREF = vtkSmartPointer<vtkRotationalExtrusionFilter>::New(); arrowREF->SetInputConnection(arrowTF2->GetOutputPort()); arrowREF->CappingOff(); arrowREF->SetResolution(30); vtkSmartPointer<vtkPolyDataMapper> spikeMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); spikeMapper->SetInputConnection(arrowREF->GetOutputPort()); vtkSmartPointer<vtkLODActor> a5Actor = vtkSmartPointer<vtkLODActor>::New(); a5Actor->SetMapper(spikeMapper); a5Actor->SetScale(0.3, 0.3, 0.6); a5Actor->RotateY(-90); a5Actor->SetPosition(-8, 0, 0); a5Actor->GetProperty()->SetColor(colors->GetColor3d("SpikeColor").GetData()); a5Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a5Actor->GetProperty()->SetSpecular(0.3); a5Actor->GetProperty()->SetAmbient(0.2); a5Actor->GetProperty()->SetDiffuse(0.8); a5Actor->GetProperty()->SetSpecularPower(20); vtkSmartPointer<vtkLODActor> a7Actor = vtkSmartPointer<vtkLODActor>::New(); a7Actor->SetMapper(spikeMapper); a7Actor->SetScale(0.2, 0.2, 0.7); a7Actor->RotateZ(90); a7Actor->RotateY(-90); a7Actor->SetPosition(-9, 1, 0); a7Actor->GetProperty()->SetColor( colors->GetColor3d("UpSpikeColor").GetData()); a7Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a7Actor->GetProperty()->SetSpecular(0.3); a7Actor->GetProperty()->SetAmbient(0.2); a7Actor->GetProperty()->SetDiffuse(0.8); a7Actor->GetProperty()->SetSpecularPower(20); // focal point vtkSmartPointer<vtkSphereSource> ss = vtkSmartPointer<vtkSphereSource>::New(); ss->SetRadius(0.5); vtkSmartPointer<vtkPolyDataMapper> fpMapper = vtkSmartPointer<vtkPolyDataMapper>::New(); fpMapper->SetInputConnection(ss->GetOutputPort()); vtkSmartPointer<vtkLODActor> fpActor = vtkSmartPointer<vtkLODActor>::New(); fpActor->SetMapper(fpMapper); fpActor->SetPosition(-9, 0, 0); fpActor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); fpActor->GetProperty()->SetSpecular(0.3); fpActor->GetProperty()->SetAmbient(0.2); fpActor->GetProperty()->SetDiffuse(0.8); fpActor->GetProperty()->SetSpecularPower(20); // create the roll arrows vtkSmartPointer<vtkWarpTo> arrowWT2 = vtkSmartPointer<vtkWarpTo>::New(); arrowWT2->SetInputConnection(arrowCF->GetOutputPort()); arrowWT2->SetPosition(5, 0, 2.5); arrowWT2->SetScaleFactor(0.95); arrowWT2->AbsoluteOn(); vtkSmartPointer<vtkTransform> arrowT3 = vtkSmartPointer<vtkTransform>::New(); arrowT3->Translate(-2.50358, 0, -1.70408); arrowT3->Scale(0.5, 0.3, 1); vtkSmartPointer<vtkTransformFilter> arrowTF3 = vtkSmartPointer<vtkTransformFilter>::New(); arrowTF3->SetInputConnection(arrowWT2->GetOutputPort()); arrowTF3->SetTransform(arrowT3); vtkSmartPointer<vtkDataSetMapper> arrowMapper2 = vtkSmartPointer<vtkDataSetMapper>::New(); arrowMapper2->SetInputConnection(arrowTF3->GetOutputPort()); arrowMapper2->ScalarVisibilityOff(); // draw the roll arrows vtkSmartPointer<vtkLODActor> a6Actor = vtkSmartPointer<vtkLODActor>::New(); a6Actor->SetMapper(arrowMapper2); a6Actor->RotateZ(90); a6Actor->SetPosition(-4, 0, 0); a6Actor->SetScale(1.5, 1.5, 1.5); a6Actor->GetProperty()->SetColor( colors->GetColor3d("RollArrowColor").GetData()); a6Actor->GetProperty()->SetSpecularColor( colors->GetColor3d("White").GetData()); a6Actor->GetProperty()->SetSpecular(0.3); a6Actor->GetProperty()->SetSpecularPower(20); a6Actor->GetProperty()->SetAmbient(0.2); a6Actor->GetProperty()->SetDiffuse(0.8); // Create the RenderWindow, Renderer and both Actors // vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(ren1); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // Add the actors to the renderer, set the background and size ren1->AddActor(camActor); ren1->AddActor(a1Actor); ren1->AddActor(a2Actor); ren1->AddActor(a3Actor); ren1->AddActor(a4Actor); ren1->AddActor(a5Actor); ren1->AddActor(a6Actor); ren1->AddActor(a7Actor); ren1->AddActor(fpActor); ren1->SetBackground(colors->GetColor3d("SlateGray").GetData()); renWin->SetSize(640, 480); // render the image vtkCamera* cam1 = (ren1->GetActiveCamera()); ren1->ResetCamera(); cam1->Azimuth(150); cam1->Elevation(30); cam1->Dolly(1.5); ren1->ResetCameraClippingRange(); // Create a TextActor for Yaw (a1 and a2 actor's color) vtkSmartPointer<vtkTextActor> text = vtkSmartPointer<vtkTextActor>::New(); text->SetInput("Yaw"); vtkTextProperty* tprop = text->GetTextProperty(); tprop->SetFontFamilyToArial(); tprop->ShadowOff(); tprop->SetLineSpacing(1.0); tprop->SetFontSize(36); tprop->SetColor(a1Actor->GetProperty()->GetColor()); text->SetDisplayPosition(20, 50); ren1->AddActor2D(text); // Create a TextActor for Pitch (a3 and a4 actor's color) vtkSmartPointer<vtkTextActor> text2 = vtkSmartPointer<vtkTextActor>::New(); text2->SetInput("Pitch"); tprop = text2->GetTextProperty(); tprop->SetFontFamilyToArial(); tprop->ShadowOff(); tprop->SetLineSpacing(1.0); tprop->SetFontSize(36); tprop->SetColor(a3Actor->GetProperty()->GetColor()); text2->SetDisplayPosition(20, 100); ren1->AddActor2D(text2); // Create a TextActor for roll (a6 actor's color) vtkSmartPointer<vtkTextActor> text3 = vtkSmartPointer<vtkTextActor>::New(); text3->SetInput("Roll"); tprop = text3->GetTextProperty(); tprop->SetFontFamilyToArial(); tprop->ShadowOff(); tprop->SetLineSpacing(1.0); tprop->SetFontSize(36); tprop->SetColor(a6Actor->GetProperty()->GetColor()); text3->SetDisplayPosition(20, 150); ren1->AddActor2D(text3); renWin->Render(); iren->Initialize(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(CameraModel2) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkCommonTransforms vtkFiltersCore vtkFiltersGeneral vtkFiltersHybrid vtkFiltersModeling vtkFiltersSources vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingLOD vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping CameraModel2: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(CameraModel2 MACOSX_BUNDLE CameraModel2.cxx ) target_link_libraries(CameraModel2 PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(CameraModel2 MACOSX_BUNDLE CameraModel2.cxx ) target_link_libraries(CameraModel2 PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS CameraModel2 MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build CameraModel2¶
Click here to download CameraModel2 and its CMakeLists.txt file. Once the tarball CameraModel2.tar has been downloaded and extracted,
cd CameraModel2/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CameraModel2
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.