ExtractClusters
VTKExamples/Cxx/Points/ExtractClusters
Description¶
This example extracts clusters of points. The points lie on spheres that are randomly placed. Each cluster has a different color. The number of extracted clusters may be less that the number of random spheres, if the points on one sphere are within the specified distance of points on another sphere.
Note
The classes used in this example require vtk 7.1 or later.
Code¶
ExtractClusters.cxx
#include <vtkSmartPointer.h> #include <vtkEuclideanClusterExtraction.h> #include <vtkPointSource.h> #include <vtkAppendPolyData.h> #include <vtkSphereSource.h> #include <vtkGlyph3D.h> #include <vtkLookupTable.h> #include <vtkMath.h> #include <vtkPolyDataMapper.h> #include <vtkProperty.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkCamera.h> int main (int, char *[]) { vtkMath::RandomSeed(4355412); // for test result consistency double limits = 10; double radius = .5; vtkSmartPointer<vtkAppendPolyData> append = vtkSmartPointer<vtkAppendPolyData>::New(); for (unsigned i = 0; i < 30; ++i) { vtkSmartPointer<vtkPointSource> points = vtkSmartPointer<vtkPointSource>::New(); points->SetNumberOfPoints(800); points->SetRadius(2.5 * radius); points->SetCenter(vtkMath::Random(-limits, limits), vtkMath::Random(-limits, limits), vtkMath::Random(-limits, limits)); points->SetDistributionToShell(); append->AddInputConnection(points->GetOutputPort()); } vtkSmartPointer<vtkEuclideanClusterExtraction> cluster = vtkSmartPointer<vtkEuclideanClusterExtraction>::New(); cluster->SetInputConnection(append->GetOutputPort()); cluster->SetExtractionModeToAllClusters(); cluster->SetRadius(radius); cluster->ColorClustersOn(); cluster->Update(); std::cout << "Found " << cluster->GetNumberOfExtractedClusters() << " clusters within radius " << radius << std::endl; // Create a lookup table to map point data to colors vtkSmartPointer<vtkLookupTable> lut = vtkSmartPointer<vtkLookupTable>::New(); int tableSize = cluster->GetNumberOfExtractedClusters(); lut->SetNumberOfTableValues(tableSize); lut->Build(); // Fill in the lookup table for (unsigned int i = 0; static_cast<int>(i) < tableSize; ++i) { lut->SetTableValue(i, vtkMath::Random(.25, 1.0), vtkMath::Random(.25, 1.0), vtkMath::Random(.25, 1.0), 1.0); } vtkSmartPointer<vtkSphereSource> sphere = vtkSmartPointer<vtkSphereSource>::New(); sphere->SetRadius(radius / 2.0); vtkSmartPointer<vtkGlyph3D> glyphs = vtkSmartPointer<vtkGlyph3D>::New(); glyphs->SetInputConnection(cluster->GetOutputPort()); glyphs->SetSourceConnection(sphere->GetOutputPort()); glyphs->ScalingOff(); glyphs->Update(); vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); mapper->SetInputConnection(glyphs->GetOutputPort()); mapper->SetScalarRange(0, tableSize - 1); mapper->SetLookupTable(lut); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); // Create graphics stuff // vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New(); ren1->SetBackground(.3, .4, .6); vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New(); renWin->AddRenderer(ren1); renWin->SetSize(640, 512); vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New(); iren->SetRenderWindow(renWin); // Add the actors to the renderer // ren1->AddActor(actor); // Generate an interesting view // ren1->ResetCamera(); ren1->GetActiveCamera()->Azimuth(120); ren1->GetActiveCamera()->Elevation(30); ren1->GetActiveCamera()->Dolly(1.5); ren1->ResetCameraClippingRange(); renWin->Render(); iren->Initialize(); iren->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(ExtractClusters) find_package(VTK COMPONENTS vtkCommonCore vtkFiltersCore vtkFiltersPoints vtkFiltersSources vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping ExtractClusters: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(ExtractClusters MACOSX_BUNDLE ExtractClusters.cxx ) target_link_libraries(ExtractClusters PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(ExtractClusters MACOSX_BUNDLE ExtractClusters.cxx ) target_link_libraries(ExtractClusters PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS ExtractClusters MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build ExtractClusters¶
Click here to download ExtractClusters and its CMakeLists.txt file. Once the tarball ExtractClusters.tar has been downloaded and extracted,
cd ExtractClusters/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ExtractClusters
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.