WritePNM
VTKExamples/Cxx/IO/WritePNM
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See (CSharp)
Code¶
WritePNM.cxx
#include <vtkImageData.h> #include <vtkPNMWriter.h> #include <vtkSmartPointer.h> #include <vtkImageCanvasSource2D.h> #include <vtkSmartPointer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkRenderer.h> #include <vtkImageActor.h> #include <vtkImageMapper3D.h> #include <vtkPNMReader.h> #include <vtkInteractorStyleImage.h> int main(int argc, char *argv[]) { if(argc != 2) { std::cout << "Required parameters: OutputFilename.pnm" << std::endl; return EXIT_FAILURE; } std::string filename = argv[1]; vtkSmartPointer<vtkImageCanvasSource2D> imageSource = vtkSmartPointer<vtkImageCanvasSource2D>::New(); imageSource->SetScalarTypeToUnsignedChar(); imageSource->SetExtent(0,9,0,9,0,0); imageSource->SetNumberOfScalarComponents(3); imageSource->SetDrawColor(0, 0, 0, 0); imageSource->FillBox(0,9,0,9); imageSource->SetDrawColor(255, 0, 0, 0); imageSource->FillBox(5,7,5,7); imageSource->Update(); vtkSmartPointer<vtkPNMWriter> pnmWriter = vtkSmartPointer<vtkPNMWriter>::New(); pnmWriter->SetFileName(filename.c_str()); pnmWriter->SetInputConnection(imageSource->GetOutputPort()); pnmWriter->Write(); // Read and display for verification vtkSmartPointer<vtkPNMReader> reader = vtkSmartPointer<vtkPNMReader>::New(); reader->SetFileName(filename.c_str()); reader->Update(); vtkSmartPointer<vtkImageActor> actor = vtkSmartPointer<vtkImageActor>::New(); actor->GetMapper()->SetInputConnection(reader->GetOutputPort()); // Setup renderer vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); renderer->AddActor(actor); renderer->ResetCamera(); // Setup render window vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->AddRenderer(renderer); // Setup render window interactor vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); vtkSmartPointer<vtkInteractorStyleImage> style = vtkSmartPointer<vtkInteractorStyleImage>::New(); renderWindowInteractor->SetInteractorStyle(style); // Render and start interaction renderWindowInteractor->SetRenderWindow(renderWindow); renderWindow->Render(); renderWindowInteractor->Initialize(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(WritePNM) find_package(VTK COMPONENTS vtkCommonCore vtkCommonDataModel vtkIOImage vtkImagingSources vtkInteractionStyle vtkRenderingContextOpenGL2 vtkRenderingCore vtkRenderingFreeType vtkRenderingGL2PSOpenGL2 vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping WritePNM: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(WritePNM MACOSX_BUNDLE WritePNM.cxx ) target_link_libraries(WritePNM PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(WritePNM MACOSX_BUNDLE WritePNM.cxx ) target_link_libraries(WritePNM PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS WritePNM MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build WritePNM¶
Click here to download WritePNM and its CMakeLists.txt file. Once the tarball WritePNM.tar has been downloaded and extracted,
cd WritePNM/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./WritePNM
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.