ConvexPointSet
VTKExamples/Cxx/GeometricObjects/ConvexPointSet
Code¶
ConvexPointSet.cxx
#include <vtkActor.h> #include <vtkCamera.h> #include <vtkConvexPointSet.h> #include <vtkDataSetMapper.h> #include <vtkGlyph3DMapper.h> #include <vtkNamedColors.h> #include <vtkPoints.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkShrinkFilter.h> #include <vtkSmartPointer.h> #include <vtkSphereSource.h> #include <vtkUnstructuredGrid.h> int main (int, char *[]) { vtkSmartPointer<vtkConvexPointSet> cps = vtkSmartPointer<vtkConvexPointSet>::New(); vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->InsertNextPoint( 0, 0, 0); points->InsertNextPoint( 1, 0, 0); points->InsertNextPoint( 1, 1, 0); points->InsertNextPoint( 0, 1, 0); points->InsertNextPoint( 0, 0, 1); points->InsertNextPoint( 1, 0, 1); points->InsertNextPoint( 1, 1, 1); points->InsertNextPoint( 0, 1, 1); points->InsertNextPoint( 0.5, 0, 0); points->InsertNextPoint( 1, 0.5, 0); points->InsertNextPoint( 0.5, 1, 0); points->InsertNextPoint( 0, 0.5, 0); points->InsertNextPoint( 0.5, 0.5, 0); for (int i = 0; i < 13; ++i) { cps->GetPointIds()->InsertId(i,i); } vtkSmartPointer<vtkUnstructuredGrid> ug = vtkSmartPointer<vtkUnstructuredGrid>::New(); ug->Allocate(1,1); ug->InsertNextCell(cps->GetCellType(), cps->GetPointIds()); ug->SetPoints(points); vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New(); mapper->SetInputData(ug); vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->SetColor(colors->GetColor3d("Tomato").GetData()); actor->GetProperty()->SetLineWidth(3); actor->GetProperty()->EdgeVisibilityOn(); // Glyph the points vtkSmartPointer<vtkSphereSource> sphere = vtkSmartPointer<vtkSphereSource>::New(); sphere->SetPhiResolution(21); sphere->SetThetaResolution(21); sphere->SetRadius(.03); // Create a polydata to store everything in vtkSmartPointer<vtkPolyData> polyData = vtkSmartPointer<vtkPolyData>::New(); polyData->SetPoints(points); vtkSmartPointer<vtkGlyph3DMapper> pointMapper = vtkSmartPointer<vtkGlyph3DMapper>::New(); pointMapper->SetInputData(polyData); pointMapper->SetSourceConnection(sphere->GetOutputPort()); vtkSmartPointer<vtkActor> pointActor = vtkSmartPointer<vtkActor>::New(); pointActor->SetMapper(pointMapper); pointActor->GetProperty()->SetColor(colors->GetColor3d("Peacock").GetData()); //Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetWindowName("Convex Point Set"); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); //Add the actors to the scene renderer->AddActor(actor); renderer->AddActor(pointActor); renderer->SetBackground(colors->GetColor3d("Silver").GetData()); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(210); renderer->GetActiveCamera()->Elevation(30); renderer->ResetCameraClippingRange(); //Render and interact renderWindow->SetSize(640, 480); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(ConvexPointSet) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersGeneral vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping ConvexPointSet: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(ConvexPointSet MACOSX_BUNDLE ConvexPointSet.cxx ) target_link_libraries(ConvexPointSet PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(ConvexPointSet MACOSX_BUNDLE ConvexPointSet.cxx ) target_link_libraries(ConvexPointSet PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS ConvexPointSet MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build ConvexPointSet¶
Click here to download ConvexPointSet and its CMakeLists.txt file. Once the tarball ConvexPointSet.tar has been downloaded and extracted,
cd ConvexPointSet/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./ConvexPointSet
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.