CellTypeSource
VTKExamples/Cxx/GeometricObjects/CellTypeSource
Description¶
This example uses vtkCellTypeSource to generate a vtkUnstructuredGrid. If a cell does not fill a rectangular area or volume, then multiple cells will be generated. For example, a vtkTetra requires 12 cells to fill a cube. A vtkTriangle requires two cells to fill a square. vtkCellTypeSource generates a uniform set of coordinates. The example perturbs those coordinates to illustrate the results of the vtkTessellatorFilter. Also, each cell is passed through vtkShrinkFilter to help identify the cells. Each generated cell also has a unique color.
The example takes an optonal argument, a vtkCell name.
For example, to generate vtkTriangles, run
CellTypeSource vtkTriangle
Other Languages
See (Python)
Code¶
CellTypeSource.cxx
#include <vtkActor.h> #include <vtkActor2D.h> #include <vtkCamera.h> #include <vtkCellData.h> #include <vtkCellType.h> #include <vtkCellTypes.h> #include <vtkCellTypeSource.h> #include <vtkColorSeries.h> #include <vtkDataSetMapper.h> #include <vtkIntArray.h> #include <vtkLookupTable.h> #include <vtkMath.h> #include <vtkMinimalStandardRandomSequence.h> #include <vtkNamedColors.h> #include <vtkProperty.h> #include <vtkRenderer.h> #include <vtkRenderWindow.h> #include <vtkRenderWindowInteractor.h> #include <vtkShrinkFilter.h> #include <vtkSmartPointer.h> #include <vtkTessellatorFilter.h> #include <vtkTextMapper.h> #include <vtkTextProperty.h> #include <vtkUnstructuredGrid.h> #include <map> int main (int argc, char *argv[]) { std::string cellName = "vtkTetra"; if (argc > 1) { cellName = std::string(argv[1]); } // Store cell class names in a map std::map<std::string,int> cellMap; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_LINE)] = VTK_LINE; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_QUADRATIC_EDGE)] = VTK_QUADRATIC_EDGE; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_CUBIC_LINE)] = VTK_CUBIC_LINE; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_TRIANGLE)] = VTK_TRIANGLE; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_QUADRATIC_TRIANGLE)] = VTK_QUADRATIC_TRIANGLE; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_QUAD)] = VTK_QUAD; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_QUADRATIC_QUAD)] = VTK_QUADRATIC_QUAD; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_TETRA)] = VTK_TETRA; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_HEXAHEDRON)] = VTK_HEXAHEDRON; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_WEDGE)] = VTK_WEDGE; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_PYRAMID)] = VTK_PYRAMID; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_QUADRATIC_WEDGE)] = VTK_QUADRATIC_WEDGE; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_QUADRATIC_PYRAMID)] = VTK_QUADRATIC_PYRAMID; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_QUADRATIC_HEXAHEDRON)] = VTK_QUADRATIC_HEXAHEDRON; cellMap[vtkCellTypes::GetClassNameFromTypeId(VTK_QUADRATIC_TETRA)] = VTK_QUADRATIC_TETRA; if (cellMap[std::string(cellName)] == 0) { std::cout << "Cell type " << cellName << " is not supported." << std::endl; return EXIT_FAILURE; } vtkSmartPointer<vtkCellTypeSource> source = vtkSmartPointer<vtkCellTypeSource>::New(); source->SetCellType(cellMap[cellName]); source->Update(); std::cout << "Cell: " << cellName << std::endl; vtkPoints *originalPoints = source->GetOutput()->GetPoints(); vtkSmartPointer<vtkPoints> points = vtkSmartPointer<vtkPoints>::New(); points->SetNumberOfPoints(source->GetOutput()->GetNumberOfPoints()); vtkSmartPointer<vtkMinimalStandardRandomSequence> rng = vtkSmartPointer<vtkMinimalStandardRandomSequence>::New(); rng->SetSeed(5070); // for testing for (auto i = 0; i <points->GetNumberOfPoints(); ++i) { double perturbation[3]; for (auto j = 0; j < 3; ++j) { rng->Next(); perturbation[j] = rng->GetRangeValue(-0.1,0.1); } double currentPoint[3]; originalPoints->GetPoint(i, currentPoint); points->SetPoint(i,currentPoint[0] + perturbation[0], currentPoint[1] + perturbation[1], currentPoint[2] + perturbation[2]); } source->GetOutput()->SetPoints(points); int numCells = source->GetOutput()->GetNumberOfCells(); std::cout << "Number of cells: " << numCells << std::endl; vtkSmartPointer<vtkIntArray> idArray = vtkSmartPointer<vtkIntArray>::New(); idArray->SetNumberOfTuples(numCells); for (auto i = 0; i < numCells; ++i) { idArray->InsertTuple1(i, i + 1); } idArray->SetName("Ids"); source->GetOutput()->GetCellData()->AddArray(idArray); source->GetOutput()->GetCellData()->SetActiveScalars("Ids"); vtkSmartPointer<vtkShrinkFilter> shrink = vtkSmartPointer<vtkShrinkFilter>::New(); shrink->SetInputConnection(source->GetOutputPort()); shrink->SetShrinkFactor(.8); vtkSmartPointer<vtkTessellatorFilter> tessellate = vtkSmartPointer<vtkTessellatorFilter>::New(); tessellate->SetInputConnection(shrink->GetOutputPort()); tessellate->SetMaximumNumberOfSubdivisions(3); // Create a lookup table to map cell data to colors vtkSmartPointer<vtkNamedColors> namedColors = vtkSmartPointer<vtkNamedColors>::New(); vtkSmartPointer<vtkLookupTable> lut = vtkSmartPointer<vtkLookupTable>::New(); vtkSmartPointer<vtkColorSeries> colorSeries = vtkSmartPointer<vtkColorSeries>::New(); int seriesEnum = colorSeries->BREWER_QUALITATIVE_SET3;; colorSeries->SetColorScheme(seriesEnum); colorSeries->BuildLookupTable(lut, colorSeries->ORDINAL); // Fill in a few known colors, the rest will be generated if needed vtkSmartPointer<vtkNamedColors> colors = vtkSmartPointer<vtkNamedColors>::New(); //Create a mapper and actor vtkSmartPointer<vtkDataSetMapper> mapper = vtkSmartPointer<vtkDataSetMapper>::New(); mapper->SetInputConnection(source->GetOutputPort()); mapper->SetInputConnection(shrink->GetOutputPort()); mapper->SetScalarRange(0, numCells + 1); mapper->SetLookupTable(lut); mapper->SetScalarModeToUseCellData(); mapper->SetResolveCoincidentTopologyToPolygonOffset(); if (source->GetCellType() == VTK_QUADRATIC_PYRAMID || source->GetCellType() == VTK_QUADRATIC_WEDGE) { mapper->SetInputConnection(shrink->GetOutputPort()); } else { mapper->SetInputConnection(tessellate->GetOutputPort()); } vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); actor->SetMapper(mapper); actor->GetProperty()->EdgeVisibilityOn(); // actor->GetProperty()->SetLineWidth(3); vtkSmartPointer<vtkTextProperty> textProperty = vtkSmartPointer<vtkTextProperty>::New(); textProperty->SetFontSize(20); textProperty->SetJustificationToCentered(); textProperty->SetColor(colors->GetColor3d("Lamp_Black").GetData()); vtkSmartPointer<vtkTextMapper> textMapper = vtkSmartPointer<vtkTextMapper>::New(); textMapper->SetInput(cellName.c_str()); textMapper->SetTextProperty(textProperty); vtkSmartPointer<vtkActor2D> textActor = vtkSmartPointer<vtkActor2D>::New(); textActor->SetMapper(textMapper); textActor->SetPosition(320, 20); //Create a renderer, render window, and interactor vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); renderWindow->SetWindowName("Cell Type Source"); renderWindow->AddRenderer(renderer); vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); renderWindowInteractor->SetRenderWindow(renderWindow); //Add the actors to the scene renderer->AddViewProp(textActor); renderer->AddActor(actor); renderer->SetBackground(colors->GetColor3d("Silver").GetData()); renderer->ResetCamera(); renderer->GetActiveCamera()->Azimuth(30); renderer->GetActiveCamera()->Elevation(30); renderer->ResetCameraClippingRange(); //Render and interact renderWindow->SetSize(640, 480); renderWindow->Render(); renderWindowInteractor->Start(); return EXIT_SUCCESS; }
CMakeLists.txt¶
cmake_minimum_required(VERSION 3.3 FATAL_ERROR) project(CellTypeSource) find_package(VTK COMPONENTS vtkCommonColor vtkCommonCore vtkCommonDataModel vtkFiltersGeneral vtkFiltersSources vtkInteractionStyle vtkRenderingCore vtkRenderingFreeType vtkRenderingOpenGL2 QUIET) if (NOT VTK_FOUND) message("Skipping CellTypeSource: ${VTK_NOT_FOUND_MESSAGE}") return () endif() message (STATUS "VTK_VERSION: ${VTK_VERSION}") if (VTK_VERSION VERSION_LESS "8.90.0") # old system include(${VTK_USE_FILE}) add_executable(CellTypeSource MACOSX_BUNDLE CellTypeSource.cxx ) target_link_libraries(CellTypeSource PRIVATE ${VTK_LIBRARIES}) else () # include all components add_executable(CellTypeSource MACOSX_BUNDLE CellTypeSource.cxx ) target_link_libraries(CellTypeSource PRIVATE ${VTK_LIBRARIES}) # vtk_module_autoinit is needed vtk_module_autoinit( TARGETS CellTypeSource MODULES ${VTK_LIBRARIES} ) endif ()
Download and Build CellTypeSource¶
Click here to download CellTypeSource and its CMakeLists.txt file. Once the tarball CellTypeSource.tar has been downloaded and extracted,
cd CellTypeSource/build
If VTK is installed:
cmake ..
If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./CellTypeSource
WINDOWS USERS
Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.